How is the rogue quest supposed to work?

3/3s with steath are only good if you have early chip damage and aggression so they can finish the game. Everything else outscales them significantly.

But you are playing a quest on turn 1 followed by a bunch of shuffles. So you really cant make it an aggro deck. There isnt enough sustain and the 3/3s get outscaled so you arent gonna out value with them…

The best new rogue card is the 2 drop discover draw… and it has antisynergy with the 3/3s because they dont summon when discovered.

Why did they make the rogue quest bad at every point of the game??

Edit:
The cherry on top is that all of the shuffle cards are bad. And just the act of shuffling makes it less likely to draw your other shuffle cards to complete the quest.

The only decent shuffle card is the 1 drop minion, but it cant discover legendaries from other classes. So even with that card you are likely to get 1 decent neutral legendary and 2 you dont even want going into your deck xD

Also … moonstone mauler is not an acceptable answer xD

It’s gonna be asteroids and Incindius. Draw rogue is eating good, so that’s really what rogue will want to do. Ninjas are just bad so I wouldn’t even use any of them. I’m not even sure we even care for the quest if I’m honest. Draw rogue can go without it. The only real payoff in the quest is the 1-mana draw 2 hero power, but rogue will be able to draw through their whole deck before turn 6-7 anyway, so you probably won’t even need it.

There might be some quest stuff with Agency Espionage and a draw rogue shell but I wouldn’t even want ninjas in there either. The second line of the Hero card quest reward should be a source of ninja stat scaling, not just an infinite shuffle of them.

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They probably play due to lack of other decent plays.

This will end in some sort of aviana druid version of rogue because the quest is mostly a card tutored to hand since it starts in your hand.

The ninjas and something that really don’t matter too much. I think you need some to end the quest but there will be a decent fight to decide what card shuffling cards are the best.

Amalgam rogue, definitely an amalgam roguebtype of card

I wouldn’t underestimate the power of 3/3s that keep coming back that you can’t permanently remove.

Also, once the quest is done, the rogue draws 2 extra cards per turn for 1 Mana, often paired with cast when drawn bonus effects.

It’ll just be a bit to find the right balancing point of shuffle cards for speed and payoffs.

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How is this quest supposed to work? The answer is simple: it is not supposed to work.

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I for one will be running dual steamcleaners on the off chance I encounter someone trying to have fun with that deck.

Also they’ve been rather lacking on creativity for rogue for years now… EIther play a bunch of cards in a single turn or play a bunch of random cards has been rogue for 4ish years now.

You forgot about weapon rogue, have 2 copies of Spectral blade and just spam buffs and other class cards

Just cycle rogue 2.0
Incindius, asteroids and other garbage that cast when drawn.

When is step & prep rotating btw? Why has every class moved on but rogue gets an automatic pass? Steps preps and the best 26 cards. Its a deck. Every time.

It’s for Cycle Rogue but much like the Mage quest hand space is going to be key to playing the deck.

Shouldn’t be much issue as rogue usually has means to discount cards to almost 0

In the theory Crafting session it was a real issue because of all the excess draw you get from the ninjas, Incindius and asteroids. Mage as well was having issues with so much discover and extra draw triggers.

It is a worse version of cycle rogue. The quest and shuffle package will be the first things cut when they refine the list.

The 2 drop draw is the card that will carry the deck and stay in lol

Its too slow for the minions to have an impact. Plus all the cards that shuffle shuffle stuff you dont want in your deck.

Once you complete this quest, you are most likely gonna be on a 2 turn clock to win the game. The kit applies very little pressure befpre completing the quest too, ive played so many versions of espionage decks, it is just never worth it lol.

Rogue doesnt have the consistent sustain necessary to make late game value work.

asteroid lists dont sound fun to me, but realistically, its the only good shuffle card made available to this quest. I think the whole thong is a failure of design

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I make no assertion that it will be good or bad just that it has hand space issues when played. It’s the only way to play the quest so we will see if it works out.

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Yea they made all the shuffle cards suck so naturally anyone trying to play the quest is gonna gravitate to moonstone mauler shenanigans.

Thats why i specifically mentioned it in the op lol

It’s also easy enough for this deck to run kiljaeden and be immune to steam cleaner while drawing 3 demons per turn instead of 1.

I’m more expecting this to go a cast when drawn route, not an espionage one. But yes, applying pressure prior to the quest completion will be a challenge.

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I imagine rogue players will be delighted to be turned into yet another kiljaden class. It also still sounds like an awful deck.

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Yes but smeet makes a good point, kiljaeden will probably be the route to go with the quest, i couod see that working

I just think the 3/3s are a weak payoff and you wont be able to apply enough pressure to make them work. Plus they dont work well with the best new rogue card (2 mana discover and draw). Also playing the card that shuffles more 3/3s is a liability because you could potentially boardlock yourself with them. The 2 mana draw card is likely to be the only part of the kit that sees play long term.

I love value rogue, there just isnt enough removal, early tempo or sustain to make this quest good.

If the quest is viable, itll probably be a wombo combo, but i think cycle rogue is more likely to take the draw and ditch the rest

I just wish they gave us better cards to shuffle cause all i see this thing drawing is asteroids xD

They work fine with the map, just pick the cast when drawn card second.

Yeah, but asteroids and incindius are probably enough here. Mauler and bounce effects can finish this relatively quickly.

Even if you just hit asteroids, your hero power deals 4 damage and draws 4 cards for the purposes of discounting playhouse giant… For 1 Mana.