When I join the game the text says, “We are matching you against a fair opponent.” Yet I don’t play any cards during these games and I lose and I track my games, and I win with a percentage equalling 10.28% over 100 games and lose 89.72% of the time currently however I believe and understand that the game is supposed to make you win closer 50% of the time due to matching you against an opponent of equal skill and deck and since I posted recently and I would like to know what is a fair opponent now considering I do not play any cards before I lose and make my own deck with many fun cards yet I lose on turn 6 or 7 without playing anything or only one card. When I end up winning my opponent is “AFK” everytime, and they do not play any cards before I win so is there a possibility I will be able to play a fair game soon? I want to play a game where my opponent and I can go back and forth. I do not mind losing I just don’t understand how it is fair though considering either I don’t play any cards when I lose and my opponent is AFK when I win. Thank you for your consideration I am ESL spanish and learned a great deal on this game.
Have you thought about including more of the lower cost cards which you can play first 5-6 moves? That could increase your chance of lasting long enough to play your fun cards
Just a thought
In casual I don’t realy know how the system work
In ranked, the game calculates a hidden rating that depends on your skill level
The game tries to match you against players of the same rating
You win rating when winning a game, the highest the rating of your opponent, the more you gain. When you lose, the lowest the rating of your opponent, the higher your loss.
What your deck is about doesn’t matter for who you’ll be matched against. Because you purposefully play a deck that can’t do anything for 6 turns doesn’t mean you’ll be matched against a player that will wait patiently for 6 turns.
You can play slow decks with a high curve and big cards, but you still need a solid bunch of low cost cards to defend yourself in early, even if you just play for fun.
It doesn’t do anything fancy and it wouldn’t be feasible to do any micromanagement of it. It’s a typical Elo-like MMR system. Basically you have a hidden score (the MatchMakingRating) that raises or lowers depended on if you win or lose depended on if the opponent has a better or worse MMR etc.
People keep imagining the game is rigged in a micromanaged fashion but they’re wrong. The Devs are out of their depth to handle that kind of complexity and it would be a mistake even if they could anyway because it’s not needed.