So, I gave the game another try to see if it’s any better or less frustrating than before.
I think I’ve pinpointed my personal issue with it now: I just can’t handle the explosiveness of certain turns that the game throws at you.
Here’s the deal: I prefer a slow buildup, where small, deliberate plays lead to victory. You showcase your skill through those incremental moves, and in my mind, if you’ve built a solid foundation throughout the game, it shouldn’t be possible for a single explosive turn to completely undo multiple turns’ worth of work.
But that’s not how it is. After a 90-day plus break, I was given six options for return decks, and I picked Aggro Pirate DH, just because.
In my first match against a Paladin, I played the first few turns flawlessly. Then, they dropped a 3-mana 4/6 Divine Shield Taunt. Okay, I cleared it. But then they played a card that replayed the 10-cost minion. Like… how am I supposed to compete with that? I was completely out of gas and conceded.
On top of that, why am I still at the same MMR I was months ago? I’m facing meta decks while I’ve got almost nothing. I have to wait 7 days for a loaner deck, but in the meantime, I’m just getting stomped at high MMR without a decent deck to play.
Anyway, enough of that. I want to ask this question to see if I’m just a dinosaur when it comes to enjoying HS.
Do you guys actually enjoy the explosive turns? Do you like going from 10 Health to 30, or winning out of nowhere because of some crazy combo? Am I the weird one for wanting slow, steady accumulation over multiple turns to be the way to win? Is it weird to want Health be an actual resource, and not just a threshold for OTK decks to exist?