That game looks so darn boring, the gameplay is slow and unresponsive, when raiding your just standing and hitting whiel spamming the same button over and over, i dont get it
Wow is just a job that doesnt pay if you dont have a job wow is a good job simulator, wow has lost the fun years ago
espicially when theres no reaosn to play mmos because literally any other genre dominatse in terms of combat
Yes blizzard isnt very good at keeping the games fun, they put money over fun
It’s just like a hamster wheel. There are always hamsters.
are mmos just designed to not be fun?
Actually, it’s quite mechanically sound under the hood.
Seriously. Even when it originally came out it ran pretty smoothly for a big, complicated mass RPG. And a lot of raids require quite a bit of precise movement and timing (I think some bosses even hurt you for looking in certain directions), and you’re rarely fighting against the controls or netcode to execute things correctly.
with games like elden ring, there are far more better alternatives than wow gameplay wise. elden ring offers a variety of interesting gameplay mechanics and fun boss fights
Its like comparing skyrim to diablo. …
Wow is dying, it will most likely become free to play in next 1-2 years but nobody will care anyway
Ah yes, Elden Ring, that well known MMORPG…
Because you can just turn the auto pilot on and chill, it’s not stressful
It’s like mercenaries, there is no thinking to do, you just hit the same buttons repeatedly
It’s a good time sink
Maybe you should bring your WoW opinions to the WoW forums
Truth, unfortunately. Though i’ma still probly renew to clear the current patch’s raid just to see the expansion all the way through lol.
FFXIV and ESO are fun, for a couple of several examples of fun MMOs.
WoW is the sunk cost fallacy. People have been playing it for, what is it? 17 years now? It’s part of their life. No matter how dull or boring it is, it’s what they know.
MMO have certain things that other games don’t have.
A giant open world full of discoveries, populated by other players. This creates the basis for adventures and a social fabric that develops over time.
I will fully admit that these MMO are also damn good at getting people addicted through progression systems, but then most games do this nowadays.
The 2010s called, they want their meme back.
Wow isn’t gonna die in the next 2 years, there’s still enough people who play it.
But-but, will it ever reach “millions of players” again? Probably not, nowadays lots of players subscribe for new releases (expansions, raid tiers) and unsubscribe in between them. These spikes in numbers, together with some 100k customers maintaining monthly payments, still makes it lucrative. WoW as a franchise, which radiates out to other titles like Hearthstone (duuuh!) and the soon™ to be announced new mobile(?) Warcraft title, even has synergistic effects for the company, crossreferencing lore bits and characters and saving development time on them.
P.S. this thread should be in the Community Forum, if at all.
I’m actually thinking of resubbing for a bit as well. Something to do