How do I beat resurrect priests?

I don’t usually make posts to complain about things or ask for help but I’m just getting so annoyed with priests and resurrections at the moment.

I just had a game against a priest who was able to summon 6 convincing infiltrators by turn 10 using resurrect cards, and this isn’t some crazy combo that only happened this one time, this sort of thing happens in almost every game I play against a priest that runs resurrect cards.

I can never beat these decks in standard or wild because it’s so easy for them to summon copies of these powerful minions no matter what I do. I had another game where I cleared the entire board of infiltrators and witchwood grizzlies using deathwing only for him to summon a bunch of them back using Catrina Muerte and another mass resurrection and beat me since I had no cards left.

I’ve tried making some dumb decks using cards like marsh drake and mad summoner that summon minions for your opponent but those cards aren’t really that good outside of this specific use.

You shouldn’t be able to resurrect a minion that died if that same minion has already been resurrected and is on the board, otherwise it should be summon a copy of a minion that died instead of resurrect. And why do minions that are originally summoned as 1/1s get summoned back as full bodied minions? Surely the reason they’re originally summoned as 1/1s is because it would be unfair to summon a copy of the minion with its original stats.

I’m not that good at this game and I always try and make my own decks instead of using decks other people have made which is probably why I lose to these decks a lot. But it’s not just that I lose, it’s that these decks that revolve around resurrecting are never fun to play against. Almost every game in standard is exactly the same, they’ll spend their first few turns doing nothing except healing, then on turn 5 they’ll play convincing infiltrator, the next turn they’ll bring it back with reborn and in later turns they might play another copy of it or a card like witchwood grizzly or damaged stegotron, then once you’ve got rid of all of them they’ll use mass resurrection to bring a bunch of them back, sometimes with vargoth thrown in to completely fill there board and at this point I’ll have burnt through most of my cards and won’t have enough left to get rid of there whole board again.

This isn’t fun to play against and I don’t see why resurrect cards are allowed to be this powerful, maybe if the rez pool only summoned the actual minions that died instead of copies of them or could summon a random copy of either players minions they wouldn’t be so frustating. If resurrect cards were used in decks that didn’t revolve around it I can see them not being that great, but when you combine resurrections with cards like convincing infiltrator, sylvanas or obsidian statue, cards that, unless you have a silence or transformation card, will always take out at least one of your minions thanks to their effects, they become ridiculously powerful and annoying.

It’s just really frustrating since I’m facing so many resurrect priests who do the same things and they are the most boring and drawn out games I play in hearthstone. I don’t know how to disrupt their resurrects and without perfect draw my decks aren’t going to be able to beat them before they can start resurrecting their minions.

I’ve seen a lot of people complaining about resurrect and big priest and I don’t see why it’s being left the way it is.

Does anyone know how to counter these decks or should I just instantly concede to save myself the trouble?

3 Likes

Wild: All aggro. Odd Rogue/Paladin, Mech Hunter/Paladin, Even Shaman if built fast enough, Secret Mage, etc.

Standard: Also aggro and Control Warrior. Pirate Rogue, Murloc/Overload Shaman, Combo Priest, etc.

Wild is pretty much aggro or win against Big Priest variations because of Diamond Spellstone and Shadow Visions causing a much larger pool of resources for resurrections.

In Standard you can go multiple routes to win. Aggro is still effective but Combo OTK is quite effective because they don’t have strong neough minions to really threaten you until the Quest comes online. If they’re running Hakkar that can obviously cause an issue for OTK but I’m not sure how popular Hakkar will be now that N’Zoth rotated out.

1 Like

From the start of the game to turn 5 your opponent priest is praying to stay alive. then after that they are praying they can get enough to get to their end game.

They are just as scared as you are. It is no walk in the park for them either.

7 Likes

You wait a few days and grab the tech card to summon 3 1 cost minions for them. Gg there rez pool is now filled with crap so there value of there res is likly to be low while the tech card is a soild card overall.

1 Like

Pollute their rez pool with trash minions as much as possible and/or go aggro and ‘smorc’ them ASAP before they can build a defense. Cards that put minions on your opponents side is one way to mess with their rez pool.

2 Likes

Plague or Murlocs tech in a Quest Jade Shaman deck. Force a full board of minions to turn into murlocs and their rez pool will be contaminated with trash minions. Be sure to have devolve too. Even if it hits an 8 or 9 mana minion, if your board is big enough in the late game, you can still trade on a heavy body.

Problem is once you design a deck designed to deal with one specific archetype you’ll be sure never to encounter them again. Just have to take it on the chin just like I do everytime encountering those type of priests with their never ending supply of convincing infiltrators.

8 Likes

Click the Concede buttom.

8 Likes

The big question for Wild is
Does something but-aggro actually have a good-shot against youtube-priest?

Like does hex/poly/devo matter? Or not enough to matter?

Obviously AoE is worthless, removal is a gift, and minions never matter obvi.

Second question is does mill actually have a shot at ttk/otking the youtube priest away?

How about other slower otks like idk druid?

It seems aggro has to be blazing fast bc turn 4 w coin isn’t necessarily that easy to totally win by.

its a shame if transform doesn’t matter vs big priest…
because how many decks in wild bank on you not having access to transform?

why is transform and/or sap so limited, like 2 classes, maybe 3 have access to it?
yet a deck like bp is “ok, only 1/3 of the game has access to our counter cards, which is why we bank on that for winning” its pretty sad.

This is besides aggro since like aggro mirrors are wild, but aggro v not-aggro is snore for sure its just ignore everything face.

1 Like

I have a Kazakus deck in Wild, whenever I play a Priest, I choose that 10 mana spell option that turns all minions into sheep. It’s pretty satisfying to play that after a mass resurrect.

Quest shamans, priests and quest druids all seem to be completely off the menu this meta. Quest druids I encounter a lot. Always the same - oasis surger on turn 5 then another one after that and gg.

Numbers mean nothing to a priest. You could have a handful of minions all 100/100 and a priest would be able to find a way to destroy all of them.

4 Likes

That’s not accurate for how the games flow between BP and aggro. You never win by Turn 4 because of the Priest HP, nevertheless you usually win. They need a premium Taunt highroll, otherwise you SMORC them easily.

Even before the Barnes nerf aggro annihilated BP.

You play malygos druid or shirvallah pally. Rez priest has 0% chance of winning. I speak of experience.

You can play mage / shaman with hex’s sheep and plague of Murloc to mess with the resurrects or aggro or play control warr

Might have been bad draws, but I smashed the face of one in this morning with Quest Paladin.

Resurrect Taunts? I have 8/8s for days mwahahahaha!

Because the 1/1 copies are created and debuffed to be 1/1s. Buffs and debuffs are removed when a thing dies, and can be silenced off while they are in play.

Res Priest is exactly the kind of deck that new players would complain about. It’s strong when given plenty of time to do it’s thing, but it’s barely viable competitively because it makes huge sacrifices to be able to do it’s tricks. It’s far from “actually powerful” when measured against the meta, which is full of decks that have their own tricks that are designed to win a lot faster than “summon a bunch of low attack taunts.”

1 Like

Wild format is totally unplayable for many months. I play 3/5 games againts big priest or some modified ressurect priest. According to me, these decks are boring and who play this are players without fantasy and ability to think. And what i dont understand that HS still hold this mechanic in standard.

My quest paladin hasn’t been able to beat priests.

1 Like