How did Quest Mage dodge nerfs again?

Because you’ve yet to say anything I consider lucid.

I’ve laid out multiple detailed explanations, citing specific class cards and interactions between said cards, throughout this entire thread as to why this variant of mage specifically is problematic and your response at every point has tended to be “but the other classes are busted too” which still you’ve yet explain.

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According to you. I disagree, as your whole argument is: “Why Mage should be killed but the class(es) I like should not.”
Enjoy the rest of your day.

Lol, again, I’m not talking about other classes cuz other classes don’t present the same problematic gameplay issues as Quest Mage.

Other classes don’t need nerfs imo cuz Warlock and Shaman took it to the knees and as a result feel much better to play against, but feel free to voice an argument against that aside from “all quests are broken”, cuz I’m all ears.

Seems like your only argument here is that you like playing mage and don’t want it nerfed, which makes sense, but let’s cease pretending your defense of it is anything more than simple bias.

Unfortunately, there are certain posters that will engage in endless deflection and insincere arguments nonstop. It’s an amazing commitment to being incredibly toxic; just look at the thank you post to Alec Dawson.

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I don’t have an argument. I have a rebuttal. You’re the one calling for nerfs.

Sort of like you insulting everyone you disagree with?

Show me when I’ve insulted someone who didn’t insult me first. You engage in aggressive rhetoric so much you don’t even realize how toxic you are.

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It isn’t top tier but it sure is a really stupid idea to be put in game, something that is as mindless as face hunter.

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And each time your rebuttal has had nothing to do with what I’ve been arguing. I ain’t talking about no other classes aside from Mage, and if I wanted to, I’d make a similar thread about them.

Look, if you have nothing of value to add here, idk why you’re even bothering. You seem to be here simply to deflect and detract from the point being made without offering valid counterpoints or sentiment aside from “but the other classes”.

What about the other classes?!

Warrior quest just became viable thanks to recent buffs and still runs out of fuel incredibly quickly and gets countered by any deck that employs consistent removal

Druid quest can be entirely circumvented with any deck that employs more than 3-4 taunt minions

DH quest runs out of resources super quickly and can be very easily out-sustained.

Priest quest is unarguably the hardest to complete as missing a single turn progressing it can p much cost you the entire match.

Paladin quest relies entirely on then playing weaker minions to complete it as well as specific synergy cards like Lothraxion and Pursuit of Justice, as even the powerful quest reward gets pummeled by competent board clears.

Shaman and Warlock quests were nerfed and feel considerably more grounded in standard than they were before.

Only other quest I can see being even remotely close is Hunters’ quest for, funny enough, very similar reasons to Mage.

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last sentence is perfectly stated
this is wild for the most part but obviously this quest is awfully designed.

“cast” is the action required to do the quest.
“interrupt cast” isn’t a keyword in hearthstone, “armor” is, but those would be the 2 interactivity words that trade with cards that say “cast” (and deal damage).

like you said there’s “change mana cost” cards but that’s just a slow, not a disruption.
so this whole like deck idea needs to have “counterspell” type cards or “cast from your opponent’s hand” or “your opponent’s spells, like their whole hand, costs more”

or “can’t target minions or heros” cards or so.
its not even rocket science to see

stop making cards or quests for that matter that trigger of the keyword "cast’.
that means “no counterplay” except like armor or the rare counterspell.
that meanas “solitaire” “one sided” bc there’s lack of counterplay.

hope this is a lesson for blizzard, “cast” is a bad thing for interactivity.
right now we’d need a 1 mana weasel that shuffles 20 weasels into their deck to try and do a bird strat.

“cast” is no more simple of an action to achieve than “play a minion”
so what are we going to see “play x minions” to get this quest reward in the future?
is hearthstone that one sided now?

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Just finished a game where the mage played 3 Fire Sales and 3 Incanters on me. You can imagine how that went.

But the no minion mage deck is perfectly fine and needs to be left alone. LOL

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In response to the argument (common in virtually any thread about virtually any deck) that Deck X is not a problem because it is not a killa-thrilla at the very pinnacle of Hearthstonedom:

I honestly don’t care. I care about what I face when I decide to play a quick game.
I like Duels.
And I still see a LOT Of Questline Mage decks there.
And they are still not interactive.
And Quest Dude still appears too quickly.
And Ignite is a giant pain.

I don’t mind being beaten. And I have beaten my fair share of Questline Mage decks. But the ubiquity and mind-numbing sameness of this build are annoying.

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it autowins against anyslow deck and has unlimited value = “not very good” in this meta apparently …

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Just lost a turn 9, 27+ from hand. While the Mage BM’d as Quest Warrior. I hope they’re proud of their 2 mana 9 damage fireballs and draw 8 for 0 mana. I have NEVER felt like conceding with a mid range deck vs OTK in all my years playing this game. The deck needs to go. It is not good, but it is the worst game experience I’ve ever had in this game, after 4 years.

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My two cents is that new players may see it as ‘strong’ and probably fun to play. If they don’t know how mage was, then it’s a fun deck to play. The problem is, mage used to take a lot of strategy. Not just ‘I slam card, I draw card, I win or I lose.’

At the start of this xpac, quest mage was highlighted and most veterans of HS knew it was going to be the stronger or strongest quest from the get-go. It’s not hard to figure that out even from the guesses that streamers make when they test the cards. It’s not an impossible deck to beat, but it has SO many crutches… it’s really not worth watching the mage draw a card, discover a free card, then get +3 spell power to defeat you with 2 ignites and a fireball on turn 8. It’s pretty disgusting, and repetitive.

That being said, I know many enjoy this quest. You can make the argument all the quests are repetitive, or decks are the same way… but they weren’t, and aren’t, actually. I would make the argument the cards in HS pushes creative thinking of players with unique deck building, with interesting cards that developers made and said, ‘who knows? its balanced enough, not overpowered, but they can make awesome decks with this!’ then people make things no one would imagine with it, and use the same cards years later. Or that’s what I would figure.

And this quest mage can be fixed, imo… to take some more decision making. I would compare it closest to quest hunter [exception since hunter goal is to goes face] or old quest warlock. You play the same cards, get the same result, matchup doesn’t matter, a win is nearly guaranteed unless your opponent is actually much better or luckier… right? that’s not how mage used to operate.

I get the appeal of trying to play against a Mage that is throwing out spells instead of minions. It was already a deck with Spell Mage… so it’s not completely new, and that had minions so it was relatively the same with some more interaction, playing minions. The quest version with minions is just faster, and you get no interaction on your side, so it’s much stronger, with a cleaner cut (one version), and in many matchups it’s just stronger. In this lies the issue. There’s no card diversity, no room for swapping cards, no other interesting quest mage decks… one version, many mages. I have over 500 wins on Mage, all the cards for quest mage, and I’m not even interested in trying it. [it needs a major change]

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Yeah I gotta say, the current list feels pretty consistent with the whole “if you cant kill a Mage by turn 9 you just auto lose” thing
and that’s trickier then you think thanks to Mage having cheap freeze spells, Ice Barrier and all the card draw in the world

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Those types of decks don’t exist right now and haven’t for over a year now so being good against them is mostly irrelevant. Before you say “they don’t exist because quest mage is so strong” it’s arounda 50-51% winrate deck at diamond through legend so it’s not so strong but it is very popular. Its popularity though isn’t keeping decks down. Aggro druid has a bad matchup against quest mage and sees about as much play. Big warrior and libram paladin have even worse matchups against quest mage and still see quite a bit of play. Being bad against quest mage isn’t why these fantasy decks of yours aren’t seeing play.

Quest mage destroys me.

People on these forums say they hate facing it.

There are many complaints about it.

YET, people rush to statistics and BLAH BLAH it’s only a Tier poop deck, crymore noob.

How can this deck be so hated yet underperform to the point where “it’s not a problem”???

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Because hatred isn’t rational.

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