How did Quest Mage dodge nerfs again?

Like seriously, where’s the counter-play for this nonsense? The most you can do against this deck is slow them down in the early game with disruptors like Cult Neophyte and Watch Post, and at MOST that only delays them turn cuz they got a TON of 1 and 2 mana spells that can easily kill them without sacrificing ANY quest progress.

But the second they get their quest online, the game is functionally over cuz now any spell they play can clear your board with ease, cycle through their deck for all their burn spells super quickly, and kill you from full HP in a single turn.

Control decks lose cuz they don’t run minions or a board for you to play against, they just kill any stuff you play until they finish quest and then just burn through your HP with super cheap burn spells. Aggro decks hardly work due to the nature of aggro playing low-hp minions that are easy to kill and no tools to maintain and stabilize your hp pool.

There’s no on-board interactivity with this deck whatsoever, you basically spend the entire game throwing minions into the meat-grinder of hyper-efficient cheap removal spells like First Flame, Runic Orb, and Brain Freeze while they progress their quest.

I mean, remember when charge was considered so strong that the devs have all but phased the mechanic out of the game entirely with the exception of a few relatively weaker cards, despite the fact that they’re easily countered by simply playing taunt minions?

Where’s the counter-play to this, tho? How do you beat a deck that plays no minions for the Rush mechanic to interact with, can constantly slow the game down with freeze effects so that even if you could manage to get something to stick on the board still hotta wait patiently for them to remove it the next turn, gains plenty of hp with Ice Barrier, have tons of efficient removal options, has a RIDICULOUS amount of cycle(I’m talking almost a dozen cards in a single turn with AI+Cram Session+Refreshing Spring Water), a TON of mana cheat with Encanters Flow+Spring Water that allows them to play a ludicrous amount of cards in a single turn, and can kill opponents ENTIRELY from hand while still having plenty of mana left over?

Like, this deck is a textbook example of non-interactive and wholly unfun to play against.

28 Likes

Because it’s not actually a very good deck. It has a few very strong matchups but two of its best got nerfed pretty hard so it will naturally decline in popularity as its number of good matchups declines. It’s on the borderline between tiers 2 and 3 and is losing some of its better matchups

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Because Quest Mage is trash.
But; I’m on your side. I think all of the Quests should be deleted from the game.
Team 5 laid a rotten egg this expansion.

4 Likes

“Again” after getting nerfed pretty much on all patchs before lmao.

2 Likes

There were actually supposed to be 3 nerfs to mage but they got frozen before they could land.

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Just run robes of protection to stop them from targeting your minions and Mutanus to eat their quest reward? The quest reward is their only minion in hand usually once they complete it, there are ways to deal with them but I guess people prefer just complaining about it.

1 Like

Don’t know why people keep saying it’s a bad deck. It’s the most popular deck and still maintains a 50% winrate. You basically have to tech every deck against spells.

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I think quest mage is annoying but I have zero sympathy for this ^. Oh boo hoo, someone is not playing into your 20 removal spells!

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Yeah, nerfed by one mana, such a huge nerf… almost killed the class, right?

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yep it did

it was forced to stay relevant only thx being a counter to warlock and shaman and now doesnt even has that because those decks were nerfed !

1 Like

Drop a crossroads watch post and half of them quit instantly. It isn’t hard to counter quest mage.

3 Likes

If you check HSreplay, the most played version (75k games) has >57% winrate. The second most played version (56k games) has >55% winrate. Third one (22k games) has >58% winrate. In 20 most played versions of quest mage only 20th (3700games) has under 54% winrate, so I dont know where this BS of 50% is coming from.

Oh, you rather deleted the lie, good idea.

3 Likes

And the deck overall has a 50% winrate. Those numbers you listed are still healthy though.

I didn’t delete anything a bunch of comments in this thread just poofed out of existence including the one of yours I was replying to.

Aggro druid variants have similar number and better or more archetypes than you found for mage. Secret paladin’s most played archetypes are around 59%. Elemental Shaman has the most played archetypes at 57% or higher. The numbers you listed are perfectly normal numbers. You simply don’t like the deck and are grasping at straws for a reason to nerf it

People dont complain about winrate, I only corrected your "50%.

People complain about it being awful to face and feeling terrible. I honestly autoconceded all matches before D2 (and started playing aggro decks and poison/garotte rogue) and started conceding after getting to legend again, just because I did not want to play against it.

I hope more people join, so blizzard has to do something about it.

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And How miserable who like to play mage has to be for you to feel better at this point?

The deck is utter garbage and people still playing because they have fun playing It.
It doesn’t matter How many nerfs they do because Just the fact someone is playing Quest mage already tells they not Care about winning.

2 Likes

Wow, moving from “50%”, “T3” to “utter garbage”. Soon it will be the worst deck in the history and you will require buffs.

buff HP mage, or whatever else, I dont really care. Just kill the quest mage, it is pure evil.

3 Likes

HS replay has mixed pre patch data.

It could Very well not even be tier 4 worth a this point.
But It is best to wait.

1 Like

Yeah, buff mage. Move quest to +28 spell damage, so deck is fair!

4 Likes

Its overall winrate is 50%. That puts it on the border between tier 2 and tier 3 depending on the day it could be either 49.## or 50.## and both statements could be correct depending on where a few decimal points fall. It’s not a particularly good deck and its two most favored matchups just got nerfed and will see less play as a result. This deck will fade on its own rather than needing to be nerfed.

Are people really encountering a lot of quest mages? I’ve seen maybe one this past week.

It’s a frustrating deck to play against when it draws well, but if you try it out you’ll see that it’s also a frustrating deck to play when it doesn’t draw well or when it encounters a difficult match up. What’s more, there are lots of meta tech cards that mess with quest mage’s game plan and give it hard time.

I’m not a huge fan of this expansion’s meta game. I think that Blizzard made some questionable design choices. I don’t love playing into solitaire decks, and am unhappy at how prevalent they are. Quest mage is certainly an example of such a deck, but it’s not the worst offender, it’s not shaping the meta, and it’s likely to die down even further now that its best match ups have been nerfed. It really doesn’t need nerfs.

5 Likes