Like seriously, where’s the counter-play for this nonsense? The most you can do against this deck is slow them down in the early game with disruptors like Cult Neophyte and Watch Post, and at MOST that only delays them turn cuz they got a TON of 1 and 2 mana spells that can easily kill them without sacrificing ANY quest progress.
But the second they get their quest online, the game is functionally over cuz now any spell they play can clear your board with ease, cycle through their deck for all their burn spells super quickly, and kill you from full HP in a single turn.
Control decks lose cuz they don’t run minions or a board for you to play against, they just kill any stuff you play until they finish quest and then just burn through your HP with super cheap burn spells. Aggro decks hardly work due to the nature of aggro playing low-hp minions that are easy to kill and no tools to maintain and stabilize your hp pool.
There’s no on-board interactivity with this deck whatsoever, you basically spend the entire game throwing minions into the meat-grinder of hyper-efficient cheap removal spells like First Flame, Runic Orb, and Brain Freeze while they progress their quest.
I mean, remember when charge was considered so strong that the devs have all but phased the mechanic out of the game entirely with the exception of a few relatively weaker cards, despite the fact that they’re easily countered by simply playing taunt minions?
Where’s the counter-play to this, tho? How do you beat a deck that plays no minions for the Rush mechanic to interact with, can constantly slow the game down with freeze effects so that even if you could manage to get something to stick on the board still hotta wait patiently for them to remove it the next turn, gains plenty of hp with Ice Barrier, have tons of efficient removal options, has a RIDICULOUS amount of cycle(I’m talking almost a dozen cards in a single turn with AI+Cram Session+Refreshing Spring Water), a TON of mana cheat with Encanters Flow+Spring Water that allows them to play a ludicrous amount of cards in a single turn, and can kill opponents ENTIRELY from hand while still having plenty of mana left over?
Like, this deck is a textbook example of non-interactive and wholly unfun to play against.