I can figure out how to counter Reno it kills any board base deck you play. I had Reno come out for 0 cost because marine. At moment it just pry they don’t have Reno and destroy your board.
I don’t have an answer for you. I hate the Lone Ranger card.
It does way too much.
Hint: It’s not the Reno it’s the Marin.
You don’t really counter Reno, but you bait it out.
I don’t like it either, but that’s the most skillful play you can do against it. Make them use it on a board they don’t like but not a board you go all in on.
I definitely cannot wait for him to rotate.
Yeah, it’s not like we didn’t have almost 2 years of priest running around with plague of death for 9 mana to silence and destroy everything.
You don’t “counter” Reno, you make them play it on your terms. Ideally with a follow up play in mind to use the 1 space well. Some decks can do this, others just have to win before its played, kind of like how aggro usually has to win before zilliax hits the board and resets the progress on their life.
I thought you were supposed to “just win” on turn like 3 or 4? Something about Charge and Pirates or something
https://c.tenor.com/U2t_XOp7VeoAAAAC/tenor.gif
Also having some extra win conditions in deck can help, make em think they really scrooged you over then BAM.
I don’t really play the game anymore, but my understanding is that after the last round of nerfs, they reduced lethality to the point that Reno is very much playable again.
I pity you poor souls who still play this game, it’s like you will get whiplash from the same old cards and decks coming back to haunt the meta after enough nerfs. Whack-a-mole balancing will do that.
Reno is the ultimate control card, there’s literally nothing better, you instantly stabilize in aggro matchups, and in other slower matchups you can use it as a panic button.
Combined with Marin and low lethality, Reno is going to lead to an incredibly frustrating meta where hitting the right cards with Marins wand instantly hands you the win.
If Reno is in the deck, Marin itself becomes a panic button as it can be used to wand into Reno. That’s probably what you experienced.
This game needs less panic buttons not more. In case the devs are reading.
The game just got jankier right when you thought it had left all it’s jank on the table.
I guess you mean Marin; that’s hilarious; I didn’t think of it possible. BUT it’s possibly not crucial, because Marin is often used when about 15 cards are in deck or more, so it’s like 7% chance which is not a “plan”.
people seems surprised highlander decks run the Reno, lone ranger cards.
If you identify your opponent is playing a highlander deck, just keep in mind Reno can come out at any point once they reached 10 mana.
Never overextend, keep ressource in hand, play the long game. There are 2 strategy against reno
- going all out and kill him before turn 10
- once 10 mana is reached, play more conservatively, try to bait out a reno with a semli threatening board.
If their deck is in the best meta decks, not sure if waiting that much is clever. Most of the good Reno decks(just Druid now?) thrive the more the opponent wastes time unless they are a mirror or another control/late-game deck.
best meta deck? of what year?
Highlander decks pretty much have disappeared from the meta right now. Only highlander druid is somewhat viable, albeit a low tier 2/tier 3 deck.
The only reason highlander druid is viable is ramp, for any other deck, a 10 mana board clear is way way WAY too slow.
Druid is good, mainly because it ramps mana. The “10” mana is closer to a “6” to them if they have a good ramp curve.
so is it a reno problem, or a ramp problem?
It’s not, really. Highlander druid is the only really playable highlander deck, and it’s the worst druid deck you could use right now.
The last thing I’d describe the game as for the last several years is “low lethality”
Basically nothing is countered by Reno in this meta.
You draw 3 cards, not 1, so your chances are 1/15 + 1/14 + 1/13 = 21,5%
Don’t forget to calculate in the extra 3 cards Marin shuffles in. I am assuming from his statement it’s 15 cards BEFORE they shuffle in.
They do, but it’s still gonna be a much better chance than 7%
Of course. I was just pointing out that it’s 3 more cards added.
True, so it would be 1/18 + 1/17 + 1/16 = 17,68%