I don’t understand why people complain about paladin not getting nerf when the deck isn’t even good. Both flood and handbuff paladin is a very one dimensional deck you see your opponent is paladin you just find every removal card in your deck and you just win. Most meta deck either able to out tempo paladin in early game and just win at that point or able to remove every single buffed minion to oblivion. Every single deck like druid warlock priest rouge or even warrior just instantly win against paladin
Insanity warlock on the other hand able to do over 20 damage with crescendos + popgar with you able to do nothing. And pain warlock have access to 1 mana 3/3, 3 mana spell summon 2x3/3, 4 mana 6/6 that make the deck able to win every single tempo matchup. And completely negate the risk of hurting yourself thank to 4 mana 6/6
It unbelievable how warlock alway dodging nerf especially crescendo and popgar one of this card should be nerf either remove fel tags from crescendo or make popgar only work with sludge. How can people say paladin is favorite childe when warlock is one of class getting very few nerf. Example of dev taking forever to realize forge of will is too strong and decide to nerf it to 4 mana(when construct quarter the deathknight location get instantly nerf into garbage very fast)
Because most complainers are low MMR. On high MMR paladin is approximately dead right now; even flood paladin starts beating it occasionally; “just stats” of handbuff is something most players learn to work around sooner or later and its tech cards became too predictable.
It was obviously better to play a lock from a couple of weeks ago and for the past week it was obviously better to play priests or rogues.
Incoming parsed data to show Paladin isn’t a top tier deck because it doesn’t have over 1000 games recorded in Top1K Legend in the last 4 days so it doesn’t even show up on the list and therefore is a Tier 4 deck and the 3rd worst class in HS despite literally every data site saying the opposite.
And top 1K as a concept is also limited; e.g. the top 500 to 1000 has a ton of players who have completely given up at some point or play mainly for fun after a point; sometimes the most optimized meta is developed only on the top 100 because the game doesn’t have that many players so the skill might be thinner in the highest ranks.
Sometimes I wonder if it’s better data to just follow streamers on the top 100; but that’s also limited; they may play tech cards against the specific 10 people they play against for example (that happened this month and VS correctly identified something for a change when they said paladins with tech cards are better mainly that way.
The whole thing is very subjective; you don’t even know if you filtered the results well; and the worst is only the Devs have all the data (everyone else has the biased data from “whoever happened to have the personality to opt-in or forget to opt-out to give their personal information with an installed app”.