That is a poor attempt at gaslighting people into thinking that what they are seeing is not really happening. Way too many people have experienced it for it to not be happening. Its way to common.
I am going to find the deck with the rarest counter deck that I can right now and see how many times it is countered. I will bet anything I am counter decked at least 40% of the time.
I swear it would not be funnier if it was not so predictable. I have been playing a Rockspitter Hunter and a Pure Paladin all day today and have not seen a single Aggro Druid deck. I make an Evolve Shaman deck since one of its only counters according to Vicious Syndicate is Aggro Druid. It only took 2 games before I was matched against an Aggro Druid. All damn day not seeing a single Aggro Druid and it takes 2 games only for me to get matched against one when it counters the deck I am playing. What a joke. This is why people think think match making is screwy and I dont blame them. Myself included.
Unlikely Not impossible. It’s a program on a computer. It can always be manipulated.
OK, “Mr. Cyber Crime”
Why would anyone hack the game, risking prison time, just to win a game of HS in the scrub ranks?
No, this isnt Hollywood, Anyone capable of hacking Blizzard servers isnt doing it to win a game, They are going after personal information like credit card details.
If you believe otherwise, then I know you have NO background in cyber crime. (I know that anyway, but this fact only reinforces my knowledge)
Because what they think they are seeing is actually not happening.
It’s not gaslighting, it’s reality.
Seriously, pick any deck, play 1000 games with it. See the no evidence of the game “counter queueing” you half the time.
Ive developed hacks and cracks for games in the past. I won’t mention which ones as my hacks were reasonably well known and I may get banned on principle, but suffice to say it shouldn’t take a motivated individual too much effort to figure out which ones.
There’s plenty of things that could still be gleaned from the in memory data or changes to the UI which could be a significant advantage over your opponent.
For example, it’s common in some games for the clients to have much more information about the game in the memory of the program than is ever revealed to the user. Common examples of this are basically any map hack ever.
One obvious Hearthstone hack to implement would be to bypass animations. The game is getting ridiculous in how long some of the animations run, speeding up animations to be able to queue more actions per turn would be an obvious improvement for some decks that may require tens of actions per turn, such as miracle rogue.
Other hacks that get developed for Hearthstone would likely require a research period where a motivated and capable party could investigate what information is stored in the games memory by using appropriate cribs (see cryptography for definition of crib).
I should be clear that this is usually a design choice not because the developers are lazy, but because they don’t want to introduce the latency of communication with the server into the feedback loop between player and game, and is totally dependent on what choices the devs made. In RTS where apm goes into the hundreds to thousands, it would be impossible to have every single action taken by the player be sent to the server, analyzed and sent back, the introduced latency would be far too high, hence why devs choose to have clients cache a lot more information client side, but in memory, with the assumption that the typical player doesn’t have the wherewithal to access that data.
It’s entirely possible that a lot of data is never cached locally, but every action is sent server side in Hearthstone, but my gut instinct tells me there are various parts to the game where this does not happen, as designing a game this way would make it quite unresponsive over high latency connections.
Also I’m not an expert in mobile games, but I believe Hearthstone is developed in unity engine, which should be an obvious starting point, there are probably many known exploits for a game engine as big and well established as unity.
Simply put, where there is a will there is a way lol.
Except when it happens to me unless it happens over 1000 games it didnt happen right? Im juat imagining these Aggro Druid decks on my Shaman right? The only answer ever for this is play 1000000 games and well talk.
You need a lot of games to prove anything wonky is happening with a random matchmaking tool.
If you flip a coin and get heads 10x in a row, that’s still random. Random does not always look random.
You aren’t imagining that you saw aggro / control playing whatever deck you were playing.
You are imagining that the outcome was changed based on the deck you chose.
No I saw it happen, the only thing there is no proof of is why it happened.
False
The only “hacks” in HS are bots. Those do exist, but they are rare in Standard (in my experience)
Is it the same person? Multiple times? If so, why aren’t you posting this proof of what could be a huge piece of supporting evidence for your argument?
My take aways from this thread:
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People really don’t understand how competitive ladders work.
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People get tilted when the game gets hard, but their egos are too fragile to own their role in their losses.