How can THE ROGUE loose Cold Blood, but THE DRUID can keep Savage Roar?

How can THE ROGUE loose Cold Blood, but THE DRUID can keep Savage Roar?

While Rogue lacks a finisher and gets killed his Cold Blood. As a Rogue to mention!

The Druid class can keep the best finisher in the game. As Druid class to mention!

How does this make sense?

Druid finishes games way too often with savage roar with even only 3 miions on board its already 8 dmg for 3 mana.

But a 2 mana for 4 dmg which need also a minion on board and even to played as combo FOR A ASSASIN CLASS is forbidden?

Not even to mentioninf Warlocks 1M 4dmg Soulfire with insane maly combos

And the following doesnt see play, but even Paladin has abetter Cold Blood with 1M give 3 dmg.

Back in time, when Cold Blood was 1M, it doesnt even saw many plays, it was a niche card. And now without leeroy it would even see less play. But what the thinking behind this? Rogue to keep forever at Midrange since he can also not play Controll?

Rogue lost Cold Blood? :astonished:

Oh wait, phew! I still got it in my collection. Nice misleading title. :slight_smile:

Seriously, though, Cold Blood nerf was done back in the day cos… Was it because it was extremely powerful in Odd Rogue as a 1-cost card, so they took it away from the deck by making it even cost? Considering how Rogue is not the meta crusher these days, I would like to see it buffed back to 1-mana. Leeroy is gone, so you can’t combo it with him for lethal anymore in Standard.

3 Likes

Yes, also killing classic cards because of strong combos with temporary expansion cards doesnt make any sense.

If you really think a temporay exp. card works too good with a classic card, you need to A. Change the Exp card or B. freez the Calssic card but not kill it out of the game. This waay every classic card will at a point leave the standard game.

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But but but Genn/Baku OP OP oh wait the only Even/Odd deck that more than 1% is DH. Seems like they didn’t need to early retire as the expansion power creep did it for them anyway. Makes all the nerfs because of Genn/Baku kind of pointless as well because it wasn’t really the problem it was made out to be. Its fine to have a meta that is mostly 1 class with games that play out the same but its a problem when you have multiple viable classes that can consistently play out the same gameplan. Thats why we has this card generation clown fiesta it all makes sense now.

How can Priest lose Mindblast and Demon Hunter can have Metamorphosis? It’s almost like classes aren’t the same.

2 Likes

While in my comparison the Rogue is the assasin / aggro class which should have tempo / aggro tools obv. and less controll tools ( like it is )

The Druid has the aggro tools, the exact opposite, the class that stands is for nd ramp and lesser aggro.

…

your comparison makes no sense. its exactly the opposite. Priest is not the aggro class, therfore it makes sense to not have mindlast, while hunter is.

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cold blood was a combo card like power overwhelming, used for high combo burst damage to end the game. the difference is that savage needs an existing board so you see it coming while rouge could go charge minion + cold blood + faceless for huge dmg

Rogue has lots of removal so it’s burst was scaled back. Druid has very weak removal so it gets a lot of burst if it can secure the board.

They couldn’t make 10 classes if they cut back all the things classes could do the way they cut into what Priest can do. Games vs. Priest go on forever literally because the minions are bad, the tempo is bad, and there’s no damage from hand. Which you wouldn’t be able to draw into because there’s no draw.

I shouldn’t have to point out that making every class completely one dimensional would be really bad game design.

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Cold Blood was nerfed because Praise Galakrond would look weak as heck beside it. :crazy_face:

Rogue and Aggro? Kill Cold Blood!
Rogue and Controll? Kill Vanish!

No idea why this nerf was made. Makes zero sense since the ended up HoFing Leeroy

Nerfs were made before HoF Leeroy. And it was done because Rogue was strong.

Just as Force of Nature was nerfed to no longer have charge.

im pretty sure that was force of nature and roar combo and its been a looooooong time since that nerf

2 Likes

vanish was Hof because it wasnt in line with rouges class identity. rouge is supposed to be bad at dealing with large boards and vanish just let you deal with it no matter how sticky the minions were

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Vanish was also problematic for future design. 6 mana clear board while also possibly enabling replay of some minions. Shadowstep does that and some people want even that hoffed.

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Also vanish was a very strong mill tool.

Doesnt fit to the class identitie? When ROgues got surrounded by alot of enemys in wow they could Vanish and survive. That was one of the KEY points in Rogue identitie.

The Hearthstone Vanish was exactly pointet on this. Clearing the board was like vanishing in wow and staying alive.

This isn’t WoW though.

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valeera the hollow did represent that part of rouge, vanish didnt

Really? Im talking about the argument that it doesnt fit to the identitie.

Not fitting to identitie and not wanting it to be a part of the class are two different things.

Rogue identitie comes from wow like all the Hearthone Classes.