The game forces a 50/50 winrate on you. I’ve had many games now where despite doing my utmost best, my opponent gets high roll after high roll after high roll. It’s to the point where the game is basically forcing my opponents to win the game. As for why some players climb and others don’t, it’s like in pro-wrestling where there are jobbers whose job is to lose and make his opponent look good
So the MMR forces certain players into these ‘jobber’ roles where our role is to lose and make our opponents happy. Problem is, I wasn’t asked if I wanted to be in that role. Even when I play top-tier decks, the game makes sure to give the absolutely most terrible roll, while giving my opponent playing meme decks, the best rolls possible
I wasn’t consulted on whether I wanted to play the role of jobber or not, so to all of you climbing the ladder, I hope you give me some thanks for being your sacrificial lamb. Just know that Blizzard forced me into that role for you
What are you talking about? Every single competitive game has an mmr that puts you in a skill bracket that trends toward 50/50 as you approach your skill level. That’s what mmr’s do. That’s what numbers are. Do you expect to win 70% of your games? Do you think you’re special or something? I don’t understand what it is you’re trying to ask for here.
“Forced 50% wr” is the mantra of the unskilled who has achieved their rank plateau and thinks they deserve higher. Every single game has em.
Yes, the game is controlled in 50%, so basically you need skills and some luck to win more than that and rank up. The game always let you a little bit higher if you are good and also your deck… so can rank up eventually. But you need skills to win that 50% too you know… the only problem is that some classes are always over powered so they can get this 50% too easily… Accept this or don’t play. Diamond and Legend won’t just fall from the skies… you need to work for them if don’t have enough bonus stars already. The real challange begins at Diamond, just telling you. After D5 it becomes to hardest because there will be no bonus stars for win streak either. The game designed like that.
If you wanted to say “educate children to accept being hamsters on a treadmill while their parents are doing whatever else except parenting” than i would agree.
What a strange world view that the top players in the game only get to those ranks by an algorithm randomly choosing to not force a 50:50 win rate on them.
There were FTP players, who reached legend. I am a real money paying player, since release, but I haven’t payed for four years, and still managed to reach legend rank at December. Lot of people on the Earth are paranoid, they always assume conspiracy.
At the end of each month, players are assigned a star multiplier based on their finishing rank. That multiplier can be adjusted up (in rare cases) where a player finishes with a low rank but maintains a very high MMR. That star multiplier allows players to advance through the lower ranks more quickly, moving them up to a rank at which they meet comparable competition to their skill level. The star multiplier decays by 1 at each rank floor (B5, S10, S5, G10, etc.) until the player eventually earns only 1 star per win. (Note that the 3 game win streak double-bonus is completely independent of the multiplier feature.)
You will be matched against other players based on your MMR. This endeavors to match people with similar skill levels. If you win a match, your MMR goes up. The higher the opponent’s MMR, the higher your MMR will rise. And if you lose, your MMR will drop; it will drop more against lower MMR opponents. The system will match you with another player with an MMR close to yours. As you win or lose, your MMR goes up or down and you get matched against more skilled or less skilled players. Over time, you will be matched only against players right around your skill level and you’ll experience a roughly 50% win rate.
The matchmaking system does not look at your deck composition or your win/loss streak or if you are a paying player or if you put on clean underwear this morning. It looks at your MMR. That’s all.
If anyone has a statistically relevant body of data of sufficient sample size that might suggest otherwise, they are welcome to post it.
The Devs are out of their depth to micromanage rigging like that. They just use a typical MMR system so basically try to match you only with people of your skill.
Only if you have the delusion your skill is the best in the world that would cause always a win.
That’s the true cause of most “it’s rigged!” thoughts, thinking we can’t ever lose.
PS it’s worse than that, even the best player in the world knows they can lose to the 2nd because there’s also high variance due to randomness (per single game).
Exactly, which renders your last two posts useless
The real culprit behind so many people thinking the game is rigged is a phenomenom called “locus of control”.
People who sport internal locus of control tend to blame themselves for most of the mishaps in their lives, they tend to lack self-confidence and be fearful/anxious. However, they also have the best shot of learning what they don’t know, because they know or fear that it’s their lack of knowledge that’s causing them to fail, and not some external force.
On the other hand, people with external locus of control tend to blame outside factors for most of their mishaps. When it’s impossible to blame someone else, they’ll blame it on a perceived external threat out of their control, because it’s easier than to accept your part of the fault. They also tend to be overly confident (because that’s what happens when you think you’re perfect and the world has to conspire against you for you to fail).
Unfortunately, covid crisis and subsequent isolation caused many adolescents to feel lonely which excarbated the externality of their loci of control and the result is what we see here. It’s a tin-foiled hat era.
You deleted “(per single game)” from my quote which implied more depth. The best player in the world will tend to have a higher win rate even with randomness given a lot of games (and not per single game). Most “it’s rigged!” people say that they see rigging after many games / across their total win rate which implies they believe “they can’t lose that much against these opponents”.
People underrate way too much what “person of you skill / worthy opponent” actually is. If it’s actually a worth opponent of equal skill then you WILL easily lose sometimes without much bad luck so only if you have the delusion you are the best player in the world (by far) you won’t see that.