Hi, unnerf time warp now, thank you

No reason to keep this once per game mechanic. It sucks.

I want my time warp mage back because by 24k dust deck now is unusable.

that’s all.

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No. This will never happen.

Everyone who doesn’t spam that deck hates it and it was nerfed for good reasons. Timewarp was a toxic tyrant for way too long in wild.

Maybe it’s time for you to learn to play something else.

Short of that, you’re welcome to just not play anymore.

3 Likes

Open the Waygate is still part of a viable deck in wild. The only change is that now you have to actually kill the opponent on your extra turn instead of just stalling the game out forever.

Your other option is to run ETC with Potion of Illusion to make Rommath cast infinite Ice Blocks if you just want to bore your opponent to death

2 Likes

Seriously, please go play another game. It’s ppl like you that sucks the fun out of this game. To thinks it’s a good thing in a game to make your opponent sit there watching 10 mins of animation, still not die but can’t kill immune player, to then watch another 10 mins of animation is the most toxic thing to wish upon a game.

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Ew.

No.

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time warp is fun. always been. It must be reverted back.

Theres a reason MTG banned infinite turns. Hearthstone needed to do the same. Sorry bud.

2 Likes

It’s fun yeah, but there should not be a single card in the game that makes your opponent wait for 15 minutes to see if they lost or if the time warp player screws something up
Simply with giants and gorgonzormu now there are plenty of ways to summon a bunch of stats for 5 or less mana. Time warp basically gives charge to the bunch of stats you’ve just generated, plus the refresh on your mana to add some potential burst to it
And if you still want a guaranteed kill, you can still play the old exodia combo , even with nerfed apprentice

by all means, time warp is just another OTK deck. Once it is pulled it is over. It is not a time warp card problem that people waiting for animations to end.

What do you mean exactly by that ? I’m not sure that I understand it correctly.
There’s always a chance that people will mess their otk combo, or even that they start playing it while they don’t have the necessary cards, and either hope that they’ll draw them during the combo or they are simply bluffing and hope you’ll concede as soon as they play the card

it’s not a problem when the combo fits in a single turn, as frustrating as it can be.
But it should never be allowed that it takes 15 minutes.
I’m not saying that out of the blue, it’ sliterally what happened to me in a game where I had a giant board of taunts by turn 5, lethal threatening, and they literally played for 15 minutes turn after turn until they eventually found a lethal.
For 13 of those 15 minutes they had no way to go through my wall and were slowly getting closer to fatigue death, overdrawing a card here and there.

For 13 minutes I couldn’t know what the outcome would be since it was clear that they started the combo in desesperate need of a win condition, of all the cards they overdrew they managed to not burn their viollet illusionnist which prevented them from dying to fatigue. It took them another 2 minutes to start setuping a board that would eventually go through my taunts and kill me

This should not exist in the game

People know that they lost because OTK was pulled, yet they blatantly expect and have hope that enemy opponent will mess up somehow. ROFL?

Every time someone pulls otk earlier then i do i just concede and move on. I use my brains.

And you lose every single game where your opponent pulls off an incomplete combo
You concede to every bluff
Talk about using your brains

that’s far from rare that people will just toss all their combo cards when they know they’ve lost, just because people like to play their cards
“Check what I had”, “Look how close I was to kill you”, “bruh that hand was terrible gg I guess”
In the example I’ve mentionned the opponent was overdrawing while looking for a wincondition
Of course I’m staying, there’s a high chance that they actually burn the wincondition they are searching for

Open the Waygate ist still good.

https://ibb.co/0J4xhth

Played from 2500 to 1300 EU this week.

Rommath and Parrot was boring.

APM is fun :wink:

i just dont like it, before nerf time warp mage was super fun.

I concede when otk is pulled, and yes, once it is pulled i just go and concede and move on. Im a legend rank player.

time warp was never an issue it was easy to counter it. I hope they will remove that once per game mechanic.

How can you know that an otk has been pulled off before seeing every single card of it or having the knowledge that they have the required cards in hand ?
If they simply bluff because they are missing the last piece for the lethal, you’d still concede a game that you’d have won

No one asked. And that’s not an argument.

You’re mixing up balance and design
It’s not because it can be countered that it is not a bad design

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The card is almost universally disliked, even by some lifetime Mage players.
I say no.

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omg…you went to the everglades?

I will speak for time warp: one additional turn is already most of the time a loss. Two guaranteed loss, so people like you expect that after multiple extra time warp turns they can still win?

:man_facepalming:

Yes, cause many times they will cast time warp out of desesparation to search for the wincondition they do not have in hand
Most of my wins against time warp mages was after them casting at least one extra turn then conceiding

You’re completely delusional if you think that “if they cast time warp, it’s because they already have all lethal pieces in hand”
Sure some times those extra turns will allow them to find what they need, but if they didn’t have the required cards on the first cast, most of the time they just concede

Making random numbers up
Maybe they will cast time warp 70% of the time because they have lethal
The remaining 30% they don’t have lethal but they search for it, otherwise they’re dead
Out of this 30% it’s 50/50 that they eventually find a lethal or don’t
So just because 85% of the time, casting a time warp means they win, you will concede 100% of the time when seeing it cast, even conceding the 15% times they would have lost

Regardless of that, if your logic is that every one should concede when seeing the first time warp being cast, then what’s the point of allowing it to be cast multiple times ? What’s been killed is just the infinite turns shenanigans, not the otk potential of the card

please bore someone else. time warp alone is not an OTK.

Please put on your glasses or consult a specialist if you can’t read a sentence in its entirety
Who said time warp alone was an otk ?