There is this card that kills the opponent if all the other versions of it have died as well, think it shuffles 3 into your deck as a deathrattle, and then if the other ones die too blabla.
Anyway, in which deck is this the main victory condition, or in what deck is it considered best?
I just like the idea of those kind of cards.
I don’t believe any viable decks (decks around ~50% overall WR) actually use this card to win. I’ve lost just once to it, and I play an unhealthy amount HS. While a neat idea, summoning 4 horsemen in this meta, is not easy. My advice is to forget about it.
Warlock used it pretty well in conjunction with other new cards. Also, Big Shaman might start using it now that Evolve is getting slammed.
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Thaddius Warlock does run it, but usually doesn’t win with Horsemen. It’s usually by summoning strong minions, like Thaddius.
If you play wild, I love it combined with Flark’s Boom Zooka. If your draw/discover from your deck is in your favor, you can OTK on turn 7. Secret Mage can be a hard counter if they get an Objection! out there. I’ve also run into a few Rogues who seem to be built specifically to counter the deck (playing things like Silas Darkmoon or Soul Seeker to steal my minions). It has a positive winrate until you reach diamond ranks.
This is a version from HSReplay. I play one a lot like this but with more secrets and no direct damage spells just because I really like secrets, but the plan is essentially the same. Equip Sphere, Play Secrets, Draw Maxima, Keep Rivendare in the deck, play Maxima on 6 mana, hopefully keep horesemen in deck with Sphere, play Flark’s on 7 mana for the win
Flark's Rivendare OTK
Hunter
Class: Hunter
Format: Wild
2x (1) Flare
1x (1) Sphere of Sapience
2x (1) Tracking
2x (1) Wound Prey
2x (2) Bola Shot
2x (2) Cat Trick
2x (2) Conjured Arrow
2x (2) Dun Baldar Bunker
2x (2) Explosive Trap
2x (2) Grievous Bite
2x (2) Wandering Monster
2x (2) ZOMBEEEES!!!
2x (3) Master’s Call
2x (3) Petting Zoo
1x (6) Maxima Blastenheimer
1x (6) Rivendare, Warrider
1x (7) Flark’s Boom-Zooka
AAEBAR8EnvwCj84DkuMDxaUFDYAH+LEChsMC39ICpIgDhOIDjeQD2+0DqZ8E458Ema0Ep5AFp6QFAA==
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I hate this kind of card frankly. Doesn’t matter what the player does. If I kill all four of your horseman I lose. It’s just more solitaire crap in a meta with way too much of it
Or you could, ya know, silence them. If you refuse to run tech, that’s on you.
Silencing them doesn’t work.
If you play HS that much …
It does if you silence the first or last one and they aren’t resurrected. Better to destroy or steal one of them somehow before it gets to the board
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Silence should only work on the last one, which anyone ofcourse will kill himself
Because the effect triggers on stuff having died, regardless of having been silenced or not.
My rivendare deck that i have a 50 percent winrate with at d5
Custom Rogue
Class: Rogue
Format: Standard
Year of the Hydra
2x (0) Preparation
1x (0) Shadow of Demise
2x (1) Blackwater Cutlass
2x (1) Door of Shadows
2x (1) Gone Fishin’
2x (1) SI:7 Extortion
2x (2) Potion Belt
2x (2) Serrated Bone Spike
2x (3) Snowfall Graveyard
2x (4) Scourge Illusionist
2x (4) Sketchy Information
1x (6) Crabatoa
2x (6) Masked Reveler
1x (6) Rivendare, Warrider
1x (8) Shadowcrafter Scabbs
2x (9) Flesh Behemoth
1x (10) Neptulon the Tidehunter
1x (10) Thaddius, Monstrosity
AAECAaIHBvuKBNi2BL/OBMygBcKlBcWlBQzT8wOh9AO9gAT3nwT8pQS3swT03QT13QTL7QShkwXUlQXfoAUA
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
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To clarify, I mean to silence the initial horseman, before it dies and triggers its DR.
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Yea that will work, but I thought you implied silencing any of the forms would do the trick.
Also thanks mogkupopo. I was actually really wanting to rogue out the horseman, and its for that reason extra nice you made something in that direction.
That’s why I like Maxima and Flark’s, no chance to silence the horsemen, they just attack and die
silence the first one
steal any of them sylvanas
I can bring two silences. That’s all that’s available to me if I play blood DK. And warlock can generate multiple copies of the horsemen. It’s another self-playing deck where it doesn’t matter what your opponent does. If they don’t kill you in the first five turns, you are going to win
It’s weird how people will spin any criticism of card design back to the players
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It’s weird how people assume others are trying to defend card design because we disagree that it’s problematic. Like, yeah, I’m totally a Blizzard shill, despite criticizing the team and Blizzard all of the time. You are losing to horsemen, you need to rethink your deck. That shouldn’t be happening to you, at least in standard.
You can just bring Steamcleaner. That mech is capable to burn cards without needing silence.
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You’re right. That was unwarranted. My salt spilleth over unto the undeserving