Hey this new OTK Horsemen card

There is this card that kills the opponent if all the other versions of it have died as well, think it shuffles 3 into your deck as a deathrattle, and then if the other ones die too blabla.

Anyway, in which deck is this the main victory condition, or in what deck is it considered best?

I just like the idea of those kind of cards.

I don’t believe any viable decks (decks around ~50% overall WR) actually use this card to win. I’ve lost just once to it, and I play an unhealthy amount HS. While a neat idea, summoning 4 horsemen in this meta, is not easy. My advice is to forget about it.

Warlock used it pretty well in conjunction with other new cards. Also, Big Shaman might start using it now that Evolve is getting slammed.

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Thaddius Warlock does run it, but usually doesn’t win with Horsemen. It’s usually by summoning strong minions, like Thaddius.

If you play wild, I love it combined with Flark’s Boom Zooka. If your draw/discover from your deck is in your favor, you can OTK on turn 7. Secret Mage can be a hard counter if they get an Objection! out there. I’ve also run into a few Rogues who seem to be built specifically to counter the deck (playing things like Silas Darkmoon or Soul Seeker to steal my minions). It has a positive winrate until you reach diamond ranks.

This is a version from HSReplay. I play one a lot like this but with more secrets and no direct damage spells just because I really like secrets, but the plan is essentially the same. Equip Sphere, Play Secrets, Draw Maxima, Keep Rivendare in the deck, play Maxima on 6 mana, hopefully keep horesemen in deck with Sphere, play Flark’s on 7 mana for the win

Flark's Rivendare OTK

Hunter

Class: Hunter

Format: Wild

2x (1) Flare

1x (1) Sphere of Sapience

2x (1) Tracking

2x (1) Wound Prey

2x (2) Bola Shot

2x (2) Cat Trick

2x (2) Conjured Arrow

2x (2) Dun Baldar Bunker

2x (2) Explosive Trap

2x (2) Grievous Bite

2x (2) Wandering Monster

2x (2) ZOMBEEEES!!!

2x (3) Master’s Call

2x (3) Petting Zoo

1x (6) Maxima Blastenheimer

1x (6) Rivendare, Warrider

1x (7) Flark’s Boom-Zooka

AAEBAR8EnvwCj84DkuMDxaUFDYAH+LEChsMC39ICpIgDhOIDjeQD2+0DqZ8E458Ema0Ep5AFp6QFAA==

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

I hate this kind of card frankly. Doesn’t matter what the player does. If I kill all four of your horseman I lose. It’s just more solitaire crap in a meta with way too much of it

Or you could, ya know, silence them. If you refuse to run tech, that’s on you.

Silencing them doesn’t work.

If you play HS that much …

It does if you silence the first or last one and they aren’t resurrected. Better to destroy or steal one of them somehow before it gets to the board

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Silence should only work on the last one, which anyone ofcourse will kill himself

Because the effect triggers on stuff having died, regardless of having been silenced or not.

My rivendare deck that i have a 50 percent winrate with at d5

Custom Rogue

Class: Rogue

Format: Standard

Year of the Hydra

2x (0) Preparation

1x (0) Shadow of Demise

2x (1) Blackwater Cutlass

2x (1) Door of Shadows

2x (1) Gone Fishin’

2x (1) SI:7 Extortion

2x (2) Potion Belt

2x (2) Serrated Bone Spike

2x (3) Snowfall Graveyard

2x (4) Scourge Illusionist

2x (4) Sketchy Information

1x (6) Crabatoa

2x (6) Masked Reveler

1x (6) Rivendare, Warrider

1x (8) Shadowcrafter Scabbs

2x (9) Flesh Behemoth

1x (10) Neptulon the Tidehunter

1x (10) Thaddius, Monstrosity

AAECAaIHBvuKBNi2BL/OBMygBcKlBcWlBQzT8wOh9AO9gAT3nwT8pQS3swT03QT13QTL7QShkwXUlQXfoAUA

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

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To clarify, I mean to silence the initial horseman, before it dies and triggers its DR.

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Yea that will work, but I thought you implied silencing any of the forms would do the trick.

Also thanks mogkupopo. I was actually really wanting to rogue out the horseman, and its for that reason extra nice you made something in that direction.

That’s why I like Maxima and Flark’s, no chance to silence the horsemen, they just attack and die

silence the first one

steal any of them sylvanas

I can bring two silences. That’s all that’s available to me if I play blood DK. And warlock can generate multiple copies of the horsemen. It’s another self-playing deck where it doesn’t matter what your opponent does. If they don’t kill you in the first five turns, you are going to win

It’s weird how people will spin any criticism of card design back to the players

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It’s weird how people assume others are trying to defend card design because we disagree that it’s problematic. Like, yeah, I’m totally a Blizzard shill, despite criticizing the team and Blizzard all of the time. You are losing to horsemen, you need to rethink your deck. That shouldn’t be happening to you, at least in standard.

You are welcome!!!

You can just bring Steamcleaner. That mech is capable to burn cards without needing silence.

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You’re right. That was unwarranted. My salt spilleth over unto the undeserving