I know that this writeup is going to need a serious disclaimer at the beginning since everyone hates Shaman right now. The moment the mini set dropped I called out Starship Shaman as potentially the best deck in the meta and began testing it immediately. I had a blast with every variant I tested and knew I would use it for my climb. I settled into a very control heavy variant. I won in at top 750.
I will also discuss the meta a bit.
I saw a pretty decent variety of classes during my climb. Far more than some months in recent history. The the classes I saw the most were Shaman, Death Knight, Druid, Hunter, Warrior, and Warlock. Next would be Rogue, Priest and Mage. The least by far were Paladin and Demon Hunter. I did see every class from D5-L though. I have had climbs in the past where I literally only saw 4 classes. So, this is a massive improvement.
95% of games were a constant fight for the board. I have seen more minion interaction since the mini set dropped than the previous 3 months combined. The only exception was Grunter. Warsong Grunt is something I will talk about later. At the end of the day, I am incredibly happy with how board based the game has become. I will do a full meta analysis in another post.
Matchups:
Zerg Death Knight:
It was the only version I saw. This deck is just the epitome of feast or famine. I had multiple game losses to turn 3-4 Infestor+Growl combos. When it hits early it just ends the game there and then. If they have a slow start and allow me to get into the late game it goes heavily in my favor. I Hexed an insane amount of Zerg on this climb. I even Triangulated Hex just so I could do it more. I would say the match up is only slightly in Shaman’s favor. Zerg DK were what I lost to the most. I would say something does need to be done to tone down the early combos. Death Growl to 2 mana could help solve the problem.
Demon Hunter:
I only saw a few. I lost to one from bad draws and ran over the other few. I do not have enough data. If I had to take a guess, if the Demon Hunter gets a truly fast start it can take the win. I just can’t see how it comes back if it goes into mid-late game vs control.
Druid:
Dungar is as degenerate as ever. Turn 5 Dungar is just really dumb and unfun. Even with multiple Hex in deck it is rough. That being said, if they do not get the early Dungar the matchup becomes much more manageable. Getting a Raven into your Starship before Missile Pod or Liberator is absolutely crucial. Getting Poison on the AOE allows you to wipe annoying boards. It is a tough match. It may be close to even.
Protoss Hero Power Druid. I can understand how this deck can be super hard to deal with. I think I only lost to it once. Why? I kept Hexing their Groovy Cats. Keeping their Hero Power at 2-4 makes the deck pretty bad. Getting strong Launches into an early Raynor is massive. Being able to keep taunts on board makes it near impossible for Druid to win. it is like a 9-1 split in favor of Shaman.
Hunter:
Grunter is in a super weird position. The deck can just auto win on turn 5 just because you played minions. I think the ONLY thing keeping this deck from dominating the meta is viper. Zerg DK is singlehandedly stopping this deck from being everywhere. I only saw it a few times and they got me more than I for them. It is in Grunter’s favor.
Discover Zerg Hunter. These matches were crazy fun. Constant fights for the board. Playing around traps. Every decision and and trade feels like it matters. Both decks are playing for the late game and Shaman just does it better. Shudderblock gives such an insane amount of value. Getting Shudderblock into Incindius makes it near impossible for hunter to keep a board. Favor to the Shaman.
Mage:
I only saw Protoss Mage. I lost exactly one game to it. Shaman just generates too much armor and value for Mage to compete with in the late game.
Paladin:
I only saw a handful of Handbuff Paladin. Hex was brutal here. I just kept Hexing until late game where they completely fall behind. It’s handbuff. Not much to say here. Shaman favor.
Priest:
Again, i only saw Protoss Priest. This is another matchup where Hex was just BRUTAL. I Triangulated for it every time I could. Without massive discounts the deck barely functions. Into the late and ultra late game I just generated too much value and armor. Shaman’s favor.
Rogue:
Weapon Rogue was all I saw. They got me 2 games. The other games I either gained armor or Rustrot Viper made them concede. There is no in favor. Either you hit the Rustrot Viper/armor or you lose.
Shaman:
It was all Terran Shaman and it was always the agro variant. The control version of Terran Shaman just destroys the mirror. It feels completely lopsided. You have a similar early game and the control version just gets out of reach in the mid to late game. Big favor to the control version.
Warlock:
GO FILL OUT YOU ZERG WARLOCK APOLOGY FORMS! The deck is awesome. The biggest problem against Shaman is that unless it gets some crazy early giants/Dark Alley Pact plays, it is very hard for Warlock to compete in the ultra late game. Favor to Shaman, but not by a ton.
Warrior:
Saw a decent amount of Terran Warrior. Shudderblock is just too good in the control matchup. i also Triangulated Lift Off every chance I got. Chaining Lift Off over and over again is just too much for warrior to keep up with. Heavy favor to Shaman.
Overall thoughts:
The deck is insanely good and fun. Every single game feels different and the decision tree is vast. Every game felt like a fight for the board and making good trades rewards you heavily. Each win felt like i earned it through smart play. I have played decks like ramp Druid where I quit using them even though I had a high win rate just because it was so boring. I think the meta is in a better place than before the mini set.
Deck List and Card Breakdown:
Shuddership
Class: Shaman
Format: Standard
Year of the Pegasus
2x (1) Miracle Salesman
One mana 2/2 that gives draw. Amazing 1-drop.
2x (1) SCV
Lowers the cost of future launches while being a 1/3 1-drop. No notes. Amazing minion.
1x (2) Busy Peon
This might be one of the most overlooked minions. Every time I played it on turn 2 and it died, allowing me to play Starport AND Fairy Tale Forest on turn 3, I felt like cheating.
2x (2) Cactus Cutter
Draws spells. Becomes 3/4 taunt. Great card.
2x (2) Missile Pod
This thing is a godsend vs agro. Giving your starship poison then giving it this ability is fantastic.
2x (2) Starport
Makes starship pieces. I. HATE. MEDIVAC.
2x (2) Triangulate
This card is the MVP. Against control you make more Lift Offs and just keep looping them. Against matchups where you want to Hex you have ALL the Hexes! Copies Eruptions. S-tier card.
2x (3) Fairy Tale Forest
Draws cards. Makes them cost less. Love it.
2x (3) Hex
Ok. Why Hex and not Thall’s Gift? First, Bloodlust is almost never relevant. The deck also already has a ton of AOE. There were more times than I can count where the 1 mana mattered. A turn 5 Triangulate into Hex was clutch over and over. This meta has an abundance of Hex targets.
2x (3) Lift Off
Draws cards and makes starship parts.
1x (3) Photographer Fizzle
Even after the nerf this card is amazing. I can count on 1 hand how many times having multiple Snapshots would have mattered. I also play much more aggressively.
1x (3) Rustrot Viper
Makes Rogues instantly concede. Makes Handbuff Paladin sad. Sometimes catches a Horn of the Windlord.
1x (3) Zola the Gorgon
Wins games. Copy Incindius, mini Shudderblock to get 3 of them, or Exodar. He gives that little bit of extra value to tilt control mirrors into your favor.
2x (4) Arkonite Defense Crystal
Gives Armor. Taunts. Makes starships bigger.
1x (6) Golganneth, the Thunderer
Normally clears a board, heals, and then dies. Sometimes it gets to snipe a minion as well before dying.
1x (6) Incindius
Incindius and Shudderblock are best friends. Shuffling 30 damage of AOE into your deck is insane. With a Snapshot I have shuffled in 30 Eruptions and they were all +2.
1x (6) Shudderblock
Makes all your Battlecries go off 3 times. Card is bonkers.
1x (7) Jim Raynor
Starships go bbbbrrrrrrrr. Being able to make a taunt every turn is insanely valuable against hero power druid.
1x (7) The Exodar
I do not understand why this card is not seeing more play. It outright won numerous games. The starship effects go off before the Exodar choose 1. I ended a ton of games early because I cleaned the board and then did the damage option. Without Fizzle infinite I think this may see more play for the added value.
1x (100) The Ceaseless Expanse
Wipes board.
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Any questions? Feel free to ask!