So lately I’ve been doing a lot of adventures, primarily Dungeon Run, Dalaran Heist and Tombs of Terror (completed monster hunt back in the day and it has less replayability). I’ve especially been doing heroic modes, although no anomaly modes, I’m currently 4/5 wings in Dalaran Heist and probably one more successful run from finishing the third wing of Tombs of Terror.
One of the things that has surprised me is how luck based the adventures are. Now I’m no idiot, I know this game is luck based and to some degree it is inevitable that sometimes you get unlucky and even the best deck can go end in disaster. My problem is that I am finding that there doesn’t actually seem to be that much of a skill factor, like okay there is one, but it is nowhere near as much as I anticipated.
For instance today in wing 3 of Tombs of Terror I was playing Brann, deck 3 hero power 3, I had a very strong decked with a lot of good synergy, but also quite a bit of discover mechanics. I was utterly steamrolling every boss I came across. Then I came across Illidara Sunsdawn (minion buffs when a discover card is played) and she got the perfect opening hand with double Brazen Zealot and a bunch of tokens. My super OP deck drew a little badly and was utterly obliterated.
Did another run with Brann, similar strength, less discover mechanics, same boss. Except she didn’t draw as badly and it was as easy as the first boss of a normal run (no exaggeration).
There is so much luck, sometimes you get offered all the bad buckets, sometimes your first pick is elemental or mech synergy and you don’t get offered another bucket of that type. Sometimes you get garbage picks of passive and treasures, and they do range heavily in power.
Then its the bosses, some are just so much more powerful than others… Mothergloop in dungeon run is a great example, basically pray to God that you draw well and win by turn 7 or so, or you are done. A.F.Kay is another example. Then there is Togwaggle, who can either be a pushover with a bad deck or literally impossible with a perfect deck depending on his RNG.
I don’t want to make this too long or too ranty, because I could give dozens of examples, and for anyone who does these dungeon crawler adventures they probably have their own thoughts?
But does anyone have similar experiences? Because I’m kind of disappointed by how luck based it is. Some of the bosses are so much harder than others, and sometimes the best, most fun deck is just one hard boss or one bad draw away from it being over.
What do people think? I recognize perhaps I’m just more unusually unlucky, but still. Part of me wishes there was a little more skill here and little less luck (but still a fair amount of luck, a little bit makes it fun).