Hero powers need boost

Hero powers become obsolete as a game carries on toward later rounds.

BLZ needs to create more minions that boost up Hero powers to make them relevant. Priest and Mage have them but none others.

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i think your looking for baku or genn

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really depends on hero

mage does not need it with all cards they already got that boost hero power

Priest you got me their because heal 2 not that good (but guest can argue all priest can use shadow to deal 2 float damage) (float is basically minion,them selfs or enemy hero)

Hunter is good wear it is

warrior can make argument for (armor up not really a warrior thing to do like no one using armor outside spells)

shaman already got a boost

Druid is most powerful out all classes so no

DH is a no

Warlock could use a boost 2 HP and 2 mana for +1 card isn’t that good at all especially late game wear you use it the most at low health

Paladin good wear it is

Rouge ability is more of a warrior one so maybe something for them

(or better we could get hero power focus expiation like grand tournament did back then)

Rogue should get a dual-wielding component. You get a 2nd weapon slot that is ONLY usable for the HP, and ONLY if you already have a weapon equipped in the main slot (it can be another HP weapon though). Cannot be interacted with (buffs, destruction etc happens on the main slot only). When the main slot is empty, the weapon in the off-slot goes to the main slot. When you attack, it uses both their ATK values combined and takes 1 durability from both weapons.

Would solve the problem where Rogue’s HP is anti-synergetic with Weapons.

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Warlock has the best hero power in the game, card draw is crucial in a card game.
Most of the hero powers are fine, only shaman has the weakest.

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Terrible idea we all saw what happened with Baku and Genn.

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Wait what? Warlock HP is the best in the game and it’s not even close.

Rogue HP feels so clunky when you compare it with DH. DH can just add one attack to it’s weapon, but Rogue would replace their weapon and it just feels… bad?

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I like the idea

I would make Rouge’s power a projectile when a weapon is equip. You would select a target and it deals 1 damage.

Arrows are common with Rouge

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i’ve ran into my fair share of decks that would disagree with you.

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Upgradable ones again for Standard would be fun, bit like the ones from Uldum quest but…er, without the quest somehow?

it stop be good late game when you health is under 30 it better keep health then waste it draw 1 card that is likely not going help (I play warlock most) and -2 health and -2 mana not worth it about 80% the time I rather use spells to draw

you mixing up DH for warlock like Warlock healing is miner and very little they not wild shaman or stander priest or DH

They could change warlock hero power to 1 mana cost, take 1 health to draw 1 card. Or 2 mana cost: take 2 health to draw 2 cards

Not really a boost.

Each year could go together with a new hero power set for standard.

I think it’s crazy people still think that Warlock’s hero power is bad, being able to draw a card is just that valuable it’s worth expending the health at almost any stage of the game. I’ve had so many occasions playing Warlock where I’ve been able to tap into the answer that stops me from dying, or coming back on the board, or even winning. Just being able to have more resources at your finger tips is amazing. No other class has this ability at their disposal.

All in all though, hero powers are fine as they are. You make them too strong and you end up in another Baku and Genn meta that we had.

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agreed, powercreep applies only to cards and now, we have almost obsolete hero powers which serve only as fillers when you have extra mana (2 mana for a 1/1…wow)

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You think Warlock hero power should be in line with Backfire, a 3 mana card?!? This would be some insanely broken I can’t even.