Hero Powers <c> <c>

Older than Wardrum. More useless than a wisp. The hero powers need to change. Hearthstone needs a shakeup and this is the only way.

i think the game would better if they removed hero powers.

What about adding a second heropower and you choose yours during the deck building process?

Actually? Yeah, let’s do this! Make it like Duels and the Dungeon Runs, but with normal levels of HP instead! I can say that rn, the most useful hero power is Warlock (hasn’t really changed). Drawing is good for them. However, I could see some classes getting hero powers that allow secret support and such.

I’m inclined to agree with this. Hero powers have had their day and should be removed.

  1. It would cripple bots to remove hero powers.
  2. Many hero powers aren’t good enough for 2021 power levels of Hearthstone.
  3. Hero power synergy cards are very hit or miss. Mage hero power boosts for example have never really worked. Inspire in particular was a failed mechanic. But then you have super powerful cards like the 8/8 demon hunter card that synergize super well with the hero power.
  4. Certain hero powers make a class obnoxious in certain metas such as drawing a card as warlock or forcing classes down certain routes of deck-building every time like the hunter hero power.

Replacing hero powers with passive perks based upon player choices would be somewhat of an interesting replacement. But replacing the system would likely be very difficult to balance.

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It seems as if some people never experienced Genn, Baku or the Death Knights. When Hero Powers are as good as cards of equivalent cost, the gameplay warps around them and every match feels like a repeat of the last.

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Honestly, I think hero powers are fine. While they aren’t extremely useful, they do their job: being used to spend 2 mana if you’re low on mana. For example, if you’re missing your turn 2 play and your opponent plays a 1 health minion against you as mage, you can use your hero power for more board control. All hero powers are situationally useful (aka most being pings). You just need to find the right use for it.

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Warlock, Priest, Warrior, Demon Hunter, Hunter and Mage (Maybe next expansion for Mage) would disagree.

Shaman, Rogue, Druid and Paladin maybe. Though I’m only considering current standard atm. Even Rogue and Paladin are very strong at times. Shaman and Druid could use some Hero Power love though.

Another idea could be that hero powers could vary as well in cost and power. You could even make it so they need turns to recover (so you can use a certain hero power every 4 turns for example)

For example If you take the warrior hero power, you kill the class. I agree they need some rework, but saying they are useless, even in the current meta, is a big lie.

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I think the original concept was fine (weaker versions of existing cards that are reusable and don’t take a card from hand), but there’s probably better ways to do it now due to power creep. For example, Fireblast (Mage) was just 2-mana Moonfire (0-mana Druid, deal 1 damage). It didn’t scale with spell damage or anything; it was just a simple 2-mana deal 1 damage. That was good at the time since pings weren’t something you’d want to run as much, but now we have cards that ping and give effects (augmerchants), cards that ping entire boards, etc. It just doesn’t work anymore. Maybe all classes should receive more powerful hero powers and keep the same powers only in Classic? Who really knows…

Eh. I think Priest could have the Genn effect all the time and it wouldn’t be busted. Maybe even Baku.

The Shaman healing totem could probably be reverted to healing face. I think damage is sufficiently high these days that it wouldn’t be a problem anymore.

The point of an heropower is that it’s the last thing you should do in a turn, not the first one.

If you are at 8 mana and you have a powerful 8 mana play, you do it. Even warlock does it this way (when warlock tap is because it doesn’t need to spend all the mana).

When the meta was dominated by DK, people almost feel obliged to use the heropower, because it was too valuable.
If there wasn’t a restriction on it, in many cases it would have been better to spend 10 mana on the heropower alone.

I think the fact that heropowers are weak is a good thing, even if some variety wouldn’t hurt (a hunter without face damage? druid with something interesting?)

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I like hero powers, and think more can be done with them, like in the case of Lord Jaraxxus, HP mage and shadow priest. We just need more support.

Yeah, it’s a filler thing. That’s what I was saying. There really isn’t a way to keep them relevant otherwise, though. I just want more support cards, honestly.

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Sure but no one asked for baku and genn or for the hero powers to be as good as cards.

People just want a new series of they.

Or maybe to even get one series a year that rotate together with standard.

Maybe we could start with a 1 mana series with power like for example:

Mage:
1 mana
Arcane missile
Deal one damage to a random enemy character.

Why? They define class identity.

The only one I have a hard time reconciling is Druid’s canned HP that has very little to do with what their average gameplay plan tends to be. Everything else I feel is an unfair evaluation to be like “they’re garbage”

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man we need to stop giving this is an excuse, i wonder how many people who accept the mechanic or doctor saying, i could help you, but its hard. their job is the improve the game and sometimes that requires work.

Because hearthstone is supposed to be a always changing game.

Imagine that for a year for example hero powers are changed into a one time only “ultimate hability”.

Would that not be fun?

Card and strategies end every year anyway.
Hero powers could go together.

Ideally having one new set of hero powers each year that get attached to the yearly core set while maintaining the original ones as evergreen.

1 Like