Here going happen when nerf mage

It’s going to be the same thing another going to take her place the reason is HS is like a broken clock one busted gear after the other. Blizzard need to fix the problem with mess Nerf to balance out meta or just break more.

So Nerf mage it not going to fix HS because you still are going to die by turn 5 or six anyway with some other broken deck at the moment.

Big spell mage is really the healthiest thing at the meta we got in a while.

More board , less OTK , people incentivized to get things on board to not be hit face.

Actually they should be happy with it.

Because the mage has no board and only a quasi-on-hand-OTK. It does almost nothing other than “surprise elementals”.

It’s why traditional control decks can’t control it; they usually control the board; mage has no normal board building.

Never said otherwise.

But It is beaten by having it and does not end their plan in 30+ damage.

Again. It is the healthiest play pattern we had in a while.
It tells more about the game but It is also dumb to punish the only thing who did bring some degree of improvement.

You say that, but let me ask you this:

Will you actually stop playing?
Will you stop supporting them by quitting and make them reconsider their strategy?

If you do, then sure, blame them all you want. But if you’re just going to go back to playing after posting another thread criticizing the gameplay, then it doesn’t hold much weight.

BSM is a deck made for the mentally challenged.

It’s designed for players who enjoy making the most telegraphed, overpowered plays with zero finesse and then thinking they actually did some.

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Just stop using surfalopod versions and the gameplay improves a Lot.
Your winrate too.

The surfalopod highrolls cost more games then the amount you highroll with him.

It does a combo mostly from its hand relatively fast; it’s nothing more than shaman OTKing from hand a couple of major patches ago; ok it’s a “half OTK” since it does its spam of minions about two times in the span of 2-3 rounds and hopes to be enough.

That would be fine if it didn’t warp the rest of the meta around it to be fast; the traditional control slow decks can’t do much; it’s either “be faster or be a mirror” in most cases.

The healthiest patterns would kill both the very fast and the very slow decks; it would be mainly reasonable mid-range combo; I win with fast decks too but I get bored of it.

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4 turn tsunami very healthy xD

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Other aggro decks flood the board with minions that are killable. That’s always been the trade-off with aggro.

The problem with mage is the elementals attack immediately and freeze. And then repeat it immediately with Conman. Or put a 9/10 mana minion on the board simply for drawing a spell.

This deck is beyond broken. The only ones complaining are the ones using it as a clutch. The nerfs don’t even target the real issues with the deck.

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