Help with Spell Damage Mage Deck

I’m trying to create a Spell Damage Mage and am not having much luck. Most of my opponents are Pirate Warriors, and they simply outpace me most of the time. Here’s what I have so far. Any and all suggestions are appreciated.

Summary

Spell Damage

Class: Mage

Format: Standard

Year of the Gryphon

2x (1) Brain Freeze

2x (1) Lab Partner

2x (1) Primordial Studies

2x (1) Shooting Star

2x (1) Wand Thief

1x (2) Astromancer Solarian

1x (2) Bloodmage Thalnos

2x (2) Cram Session

1x (2) Ignite

2x (2) Runed Orb

2x (2) Starscryer

2x (2) Wandmaker

1x (3) Arcane Intellect

2x (3) Firebrand

2x (4) Fireball

2x (4) Multicaster

1x (5) Aegwynn, the Guardian

1x (5) Ras Frostwhisper

AAECAY0WBo27A9DOA4vnA7L3A/yeBJegBAz3uAP4zAOFzQPHzgPNzgOk0QP30QP+0QPQ7AOogQT9ngTCoAQA

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Mage won’t have a favorable winrate against Pirate Warrior until they can kill them fast, play several beefy taunts (ha!) or armor/heal up out of range of their damage from hand enough to get them to the endgame.

Until one of the above criteria is met, most Mage vs PWarrior matches will consist of the Mage trying to do their thing while the Warrior smacks them down with weapons, cannon shots and eventually Smite, with any regular minion attacks in the meantime only accelerating things further

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Thanks for raining on my parade, Wardrum. :cry: Aside from that truth, do you see any room for improvement?

Your list is pretty close to mine. I’d look at working in Arcane Overflow. Removal plus a body (a really big one as well sometimes) can swing a lot of minion-based matchups in your favor. I’d probably drop Intellect and maybe Solarian as she often winds up being a 9 mana card in my hand in a match where I died by turn 7 or 8. Could’ve been something actually playable instead.

If the meta slows down post nerf, she’ll probably be good again.

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I can replace the intellects with the overflows. What would you throw in instead of Solarian?

probably imprisoned phoenix, still a really good setup fro cram session/ras

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I don’t know if it’ll help against pirate warriors as I haven’t tested it fully yet but I made a deck revolving around Aegwynn, pack mules, the farmer that shuffles beasts and baron rivendare. This is standard so if you are in wild you have more options I’m not aware of.

It’s probably too slow against pirates.

I did really enjoy the azerite elemental.

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That’s a very interesting idea! Thank you! Should I throw in that minion that draws your highest cost minion to better ensure that I draw Aegwynn?

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You only have a single AI in that list, so I was recommeding:

  • 1x AI
  • 1x Solarian

+2x Overflow

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As I hold your opinion in high esteem, I’d like you to take a look at this Big Spell Mage list, and tell me what you think (if you don’t mind!);

Summary

Quest Mage

Class: Mage

Format: Standard

Year of the Gryphon

2x (0) Flurry (Rank 1)

2x (1) Brain Freeze

1x (1) Sorcerer’s Gambit

2x (2) Celestial Ink Set

2x (2) Ignite

2x (2) Runed Orb

2x (3) Arcane Intellect

2x (3) Ice Barrier

2x (3) Incanter’s Flow

2x (4) Fire Sale

2x (4) Fireball

2x (4) Ring Toss

2x (5) Apexis Blast

2x (5) Arcane Overflow

2x (5) Refreshing Spring Water

1x (10) C’Thun, the Shattered

AAECAY0WAr/gA+j3Aw7BuAOBvwPHzgPr3gPU6gPQ7APR7AO58QOn9wOy9wOUgQT8ngT9ngTonwQA

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I think if you’re going to run all spells, you might as well run Questline Mage with Multicaster.

If you’re interested in running a Big Spell package, Orion’s list is probably the most fun one I’ve messed with so far:

Etheral augmerchant is a Very understimated card in any spell damage synergy deck.

It’s easy to combo.

Increase the deck consistency.

Has a small body that the opponent has to deal with most of the time.

It basically Power up many spells earlier than the opponent can expect since +2/+3 spell damage during the early game isn’t Very common.

No problem. Yeah the tank guy could definitely help. I didn’t think of that and now might try it myself.

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Get good.
The reason you lose is because you’re bad the game. You don’t have skills to win. if you lose, it’s your problem.

I don’t deny that I’m no Hearthstone savant. Thanks for the constructive advice, though, friend. Hope ya step on a Lego.

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It’s not quite a full spell damage list but I’ve been having fun with this (I mainly built it to use Yogg).

decklist

spellsarefun

Class: Mage

Format: Standard

Year of the Gryphon

2x (1) Brain Freeze

2x (1) Devolving Missiles

2x (1) First Flame

2x (1) Wand Thief

1x (2) Astromancer Solarian

2x (2) Runed Orb

2x (2) Wandmaker

2x (3) Combustion

2x (3) Firebrand

1x (4) Crimson Hothead

2x (4) Fireball

2x (4) Multicaster

1x (5) Aegwynn, the Guardian

1x (5) Headmaster Kel’Thuzad

1x (5) Keywarden Ivory

1x (6) Jandice Barov

2x (6) Onyx Magescribe

1x (8) Grand Magus Antonidas

1x (10) Yogg-Saron, Master of Fate

AAECAbTqAwiNuwOzzAPdzAPZ0QOd2AOE5AOL5wO29wML28wD4MwD+MwDx84DlNEDpNED/tED0OwDrvcDqIEE/Z4EAA==

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Keywarden ivory a little overlooked, imho. It’s not a value meta, but this deck does well against taunt druid, rogue and paladin. I’ve got around a 50% win rate at diamond 10. You could swap in ignites if you want. I’d say crimson hothead and maybe Kelthuzad are the two worst performing cards if you want to add things

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If they wanted to buff the spell dmg minion deck all they need to do is make Aegwynn a 2 or 3 cost minion with appropriate stats. Getting that card down early is a major buff to minion mage decks and even it being a legendary is fine seeing as how you can discover it.

Her cost of 5 makes her borderline unplayable in a deck that gets nothing but benefits from her effect triggering.

Best i can say is play a Mage deck that looks like a Ping Mage. It at least gives you solid early plays and removal to hopefully close the game before the boat takes over the game. I like the Deepwater evoker as well. It’s not a huge armor gain most times but it’s a body and gives you a spell all for 4 mana 3/4. You can splash in soem spell dmg here and there and hopefully survive long enough to get Aegwynn online.

I play Aegwynn in my big spell deck. It does pretty well. I do have a variety of smaller spells/minions to help in the early game. The deck is a fantastic counter to aggro taunt druid. Haven’t tested it against pirate warriors bc I refuse to even give that deck the time of day.