I’m trying to create a Spell Damage Mage and am not having much luck. Most of my opponents are Pirate Warriors, and they simply outpace me most of the time. Here’s what I have so far. Any and all suggestions are appreciated.
Mage won’t have a favorable winrate against Pirate Warrior until they can kill them fast, play several beefy taunts (ha!) or armor/heal up out of range of their damage from hand enough to get them to the endgame.
Until one of the above criteria is met, most Mage vs PWarrior matches will consist of the Mage trying to do their thing while the Warrior smacks them down with weapons, cannon shots and eventually Smite, with any regular minion attacks in the meantime only accelerating things further
Your list is pretty close to mine. I’d look at working in Arcane Overflow. Removal plus a body (a really big one as well sometimes) can swing a lot of minion-based matchups in your favor. I’d probably drop Intellect and maybe Solarian as she often winds up being a 9 mana card in my hand in a match where I died by turn 7 or 8. Could’ve been something actually playable instead.
If the meta slows down post nerf, she’ll probably be good again.
I don’t know if it’ll help against pirate warriors as I haven’t tested it fully yet but I made a deck revolving around Aegwynn, pack mules, the farmer that shuffles beasts and baron rivendare. This is standard so if you are in wild you have more options I’m not aware of.
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Keywarden ivory a little overlooked, imho. It’s not a value meta, but this deck does well against taunt druid, rogue and paladin. I’ve got around a 50% win rate at diamond 10. You could swap in ignites if you want. I’d say crimson hothead and maybe Kelthuzad are the two worst performing cards if you want to add things
If they wanted to buff the spell dmg minion deck all they need to do is make Aegwynn a 2 or 3 cost minion with appropriate stats. Getting that card down early is a major buff to minion mage decks and even it being a legendary is fine seeing as how you can discover it.
Her cost of 5 makes her borderline unplayable in a deck that gets nothing but benefits from her effect triggering.
Best i can say is play a Mage deck that looks like a Ping Mage. It at least gives you solid early plays and removal to hopefully close the game before the boat takes over the game. I like the Deepwater evoker as well. It’s not a huge armor gain most times but it’s a body and gives you a spell all for 4 mana 3/4. You can splash in soem spell dmg here and there and hopefully survive long enough to get Aegwynn online.
I play Aegwynn in my big spell deck. It does pretty well. I do have a variety of smaller spells/minions to help in the early game. The deck is a fantastic counter to aggro taunt druid. Haven’t tested it against pirate warriors bc I refuse to even give that deck the time of day.