We really don’t need a graveyard in the sense that the game keeps things via event log.
Basically when you play a card like eternal servitude the game goes there and checks all death events during the match to create the pool for the effect.
This is why those cards usually can bring the same minion more times than it did actually die.
Only card i remember really being a ressurection effect is darkmoon faire’s n zoth and they did that because otherwise it could literally bring 7 copies of any amalgam(all types) type minion that died during the match instead of 1 of each type.
Theres no reason to NOT be able to see all minions that died earlier in game. The current system is a tracker that tracks the last 10? actions by players. It also updates automatically with no way to see previous actions. Its archaic and a relic of early game design that has never been corrected.
To clarify how the mechanics currently work: there is a graveyard, but it is not viewable and affects almost nothing. When a minion dies, it is moved to the graveyard (unless its deathrattle moves it somewhere else, such as weasel tunneler). There is also a death event cache that tracks all minion deaths, which is what revive effects actually use. The last time the graveyard mattered was when cycle of hatred had a bug that it summoned a 3/3 for every minion moved to the graveyard, not every minion killed.
Making the graveyard visible would require very little if any additional coding from them, as there’s already a graveyard logging feature in your hearthstone files (disabled by default) and the graveyard used to be visible. They disabled it in the alpha (it was where the skull next to your deck is). They’ve refused to tell us the real reason, with their nominal excuse being that they believe ccg players wouldn’t understand the concept of a graveyard and would be confused by it.
Despite the graveyard not being explicitly shown, I think it’s fair to say that it nevertheless exists. I was thinking that the actual reason for a lack of graveyards in appearance is that there may not be enough room in the UI. You can only cram so much into a small screen. Akin to the idea many players request, which is a built-in deck tracker. In regard, I believe the general thinking is there just isn’t enough room to display such information on this limited and small screen. Although, that clearly isnt a problem in that regard because most competitive players utilize a deck tracker to begin with;. So, yeah, it does make ya wonder.
I don’t think that Hearthstone, as it is, needs a graveyard, but they could just make it a clickable zone like MTG Arena does. You click on your/your opponent’s graveyard and it overlays on the screen lie Discover or Choose one, just with more cards.
There’s just no real reason to have it in Hearthstone because you don’t target things in your graveyard, it’s all random.
so a counter under the skull to inform you how many cards and tokens have been moved to the graveyard?
I could see this implemented if they created a graveyard based mechanic
Deathrattle: when this goes into the graveyard, resurrect 3 Different Deathrattle minions from within it.
and countermeasures.
Spell: Destroy(Remove from game) your opponents graveyard, gain life equal to the number it contained.
In this mechanic no longer will a simple resurrect be doable if you lack anything in it that it can target anymore. Older resurrect cards would still work like they currently do, but newer, i guess standard, would use the newer variety.
Stop thinking it needs to affect the UI so drastically.
All it would actually need to be is an icon like a skull/crossbones or something that you click to bring up a scrollable list of minions that were destroyed.
People keep thinking we need this giant section of the board dedicated to it, lmfao. Look at any online card game and its easy to see that a graveyard isnt that complicated or drastic to include on the game board.
If you don’t think that’s drastic, if you don’t think that’s giant, then you are an idiot when it comes to design. You are talking about a scrollable, accurate, visual representation of potentially hundreds of minions, that would be expected to be free of bugs. “All it would need to be” would be at least enough for one new full time employee.
The icon is already there, the feature has already existed in hearthstone. Also, several other digital ccgs already have this feature. Once again hearthstone is a laughing stock among digital ccgs for acting like a simple feature is impossible and adding it several years late or even never at all. This has happened so many times before (reconnect feature, more deck slots, in-game reporting, animations not cutting into your turn, the list goes on and on…).
Clearly you lack the insight into board design and experience playing multiple OCG’s as well as TCG’s if you think a icon/button to bring up a list of destroyed minions is drastic, giant or unfeasible.
Former Paladin now DK only but thanks for playing.