Hearthstone Should Add A Viewable Graveyard

Lets be clear; There is already a graveyard in Hearthstone, the (resurrect) mechanic draws minions from this however, its not viewable at all.

The U.I can easily be adjusted to allow for viewing of all cards that have been destroyed, it’s kinda weird how their isnt one tbh.

The most we have now is the side scrolling feed on the left of the game board which has its limitations.

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Just me or does Deck Tracker hover over and hide the graveyard, anyway?

Actually there is one small issue here.

We really don’t need a graveyard in the sense that the game keeps things via event log.

Basically when you play a card like eternal servitude the game goes there and checks all death events during the match to create the pool for the effect.

This is why those cards usually can bring the same minion more times than it did actually die.

Only card i remember really being a ressurection effect is darkmoon faire’s n zoth and they did that because otherwise it could literally bring 7 copies of any amalgam(all types) type minion that died during the match instead of 1 of each type.

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This would be for the players QoL.

Theres no reason to NOT be able to see all minions that died earlier in game. The current system is a tracker that tracks the last 10? actions by players. It also updates automatically with no way to see previous actions. Its archaic and a relic of early game design that has never been corrected.

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That, that right there, eliminates any need for a graveyard. In practicality, a graveyard exists, just not in the way that most other CCGs do it.

BEGONE MTG PLAYER
SILENCE, PRIEST

To clarify how the mechanics currently work: there is a graveyard, but it is not viewable and affects almost nothing. When a minion dies, it is moved to the graveyard (unless its deathrattle moves it somewhere else, such as weasel tunneler). There is also a death event cache that tracks all minion deaths, which is what revive effects actually use. The last time the graveyard mattered was when cycle of hatred had a bug that it summoned a 3/3 for every minion moved to the graveyard, not every minion killed.

Making the graveyard visible would require very little if any additional coding from them, as there’s already a graveyard logging feature in your hearthstone files (disabled by default) and the graveyard used to be visible. They disabled it in the alpha (it was where the skull next to your deck is). They’ve refused to tell us the real reason, with their nominal excuse being that they believe ccg players wouldn’t understand the concept of a graveyard and would be confused by it.

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I mean, they’re not wrong. How many CCG players have even the slightest idea of what a graveyard is? :wink:

They insult our intelligence by believing we couldnt understand the simple concept of a graveyard

Despite the graveyard not being explicitly shown, I think it’s fair to say that it nevertheless exists. I was thinking that the actual reason for a lack of graveyards in appearance is that there may not be enough room in the UI. You can only cram so much into a small screen. Akin to the idea many players request, which is a built-in deck tracker. In regard, I believe the general thinking is there just isn’t enough room to display such information on this limited and small screen. Although, that clearly isnt a problem in that regard because most competitive players utilize a deck tracker to begin with;. So, yeah, it does make ya wonder.

I don’t think that Hearthstone, as it is, needs a graveyard, but they could just make it a clickable zone like MTG Arena does. You click on your/your opponent’s graveyard and it overlays on the screen lie Discover or Choose one, just with more cards.

There’s just no real reason to have it in Hearthstone because you don’t target things in your graveyard, it’s all random.

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I’d rather when you mouse over a card that interacts with the graveyard it shows you potential hits. Same with discovers.

I dunno how you put that in the UI, but yeah.

The same way they found space for the Death Knights Corpse mechanic icon and visuals.

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so a counter under the skull to inform you how many cards and tokens have been moved to the graveyard?

I could see this implemented if they created a graveyard based mechanic

Deathrattle: when this goes into the graveyard, resurrect 3 Different Deathrattle minions from within it.

and countermeasures.

Spell: Destroy(Remove from game) your opponents graveyard, gain life equal to the number it contained.

In this mechanic no longer will a simple resurrect be doable if you lack anything in it that it can target anymore. Older resurrect cards would still work like they currently do, but newer, i guess standard, would use the newer variety.

Showing every card that a card can discover would be a huge amount of UI space.

Stop thinking it needs to affect the UI so drastically.

All it would actually need to be is an icon like a skull/crossbones or something that you click to bring up a scrollable list of minions that were destroyed.

People keep thinking we need this giant section of the board dedicated to it, lmfao. Look at any online card game and its easy to see that a graveyard isnt that complicated or drastic to include on the game board.

Uh, you are not following what I said at all. You might wanna read it again.

How would they put a menu where you mouse over a card and it shows you all the potential discovers/targets.

A graveyard isn’t that important to the game’s design outside of like… priest. Some warlock cards. N’zoth.

If you don’t think that’s drastic, if you don’t think that’s giant, then you are an idiot when it comes to design. You are talking about a scrollable, accurate, visual representation of potentially hundreds of minions, that would be expected to be free of bugs. “All it would need to be” would be at least enough for one new full time employee.

Begone Priest.

The icon is already there, the feature has already existed in hearthstone. Also, several other digital ccgs already have this feature. Once again hearthstone is a laughing stock among digital ccgs for acting like a simple feature is impossible and adding it several years late or even never at all. This has happened so many times before (reconnect feature, more deck slots, in-game reporting, animations not cutting into your turn, the list goes on and on…).

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Clearly you lack the insight into board design and experience playing multiple OCG’s as well as TCG’s if you think a icon/button to bring up a list of destroyed minions is drastic, giant or unfeasible.

Former Paladin now DK only but thanks for playing.