Hearthstone revenue is negatively affected by toxic decks

Dear Blizzard. I dutifully spend $80 on pre-release bundles in order to be able to construct different decks with cool legendary cards and effects. I’m getting quite tired of every expansion having ultra toxic / ultra reliable decks that reliably win the game by turn 6. How do you expect me to invest any more money in the game if 80-90% of cool legendary cards are simply unplayable in Diamond / Legend. Today it’s Quest DH or Miracle Rogue, before it was other decks. I don’t mind meme decks that can achieve a win on turn 5, as long as the win rate is 45% or lower. Currently top toxic decks are 55%+ win rate due to crazy reliability and draw. Last 4 weeks I’ve basically played other games.

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Having a majority of legendaries being useless is not new.

The meta shifts with balance patches and new decks/classes rise.

Expecting to climb with offbeat decks isn’t going to happen. If your match making rating drops you should find matchups that are less polarized. If your deck can’t win versus rogues then just concede the matches and save your time.

Ok, so I should spend my money and time elsewhere, is what you’re saying. I should expect to spend $80 and have around 3 playable decks at high level. I don’t want to drop ranks and play against people who are less familiar with the game.

There are ladder floors to prevent you from dropping down too far. Well they are actually there to prevent smurfing, but you aren’t going to end up playing against noobs.

I would realistically say this game has very few real new players at all. You either choose to pay (with money or time) and enjoy the cards or quit.

The forums also have players who make new accounts. They find that at the new player ranks the people they face aren’t actually new and just some smurf players looking for people to roll over.

OP tl;dr: “I paid $80 as a loyal fan. But there are people with F2P decks beating me out there! Why is this game not pay-2-win ?!”

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What the heck? I never said I’m playing against cheap decks. I said that I’m paying $80 to play a diverse game, not play a game of 2 solitaire toxic decks. And this has been going on since UIS. The only reason I mentioned legendaries is that legendaries have cool effects that you could in theory build a deck around. But it’s not limited to legendaries, it’s just that a vast variety of cards released are unplayable because there are always a couple toxic decks that super consistently win the game by turn 5-6.

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You believe legendary cards should have some intrinsic higher value than other cards which makes them viable at high ranks. And you link this to the fact you spent a lot of money on the game to get those legendaries.

There are plenty of hyper pay-2-win mobile games like that if that’s what you want.

No I don’t. Make all cards “regular” , I don’t care. I’m paying $80 to play a diverse game, not a coin flip by turn 5-6.

Of course you care, since you singled out legendaries and the monetary cost. There are plenty of commons that aren’t played either and you’re not complaining about them.

Don’t put words in my mouth. I’m paying $80 to get access to a large pool of cards. I’ve singled out legendaries purely because they have cool effects that you can more readily build decks around than around regular cards. However I’m not paying $80 for “more powerful cards” or P2W, I’m paying to get access to a large pool of new cards. Most of those new cards end up unplayable, and in vast majority of cases it’s because the meta centers around 2-3 ultra-toxic decks that are super consistent and kill you on turn 5-6. I don’t care about P2W. I pay to get access to a large pool of cards and win due to deck construction or knowledge of the game.

You don’t need to spend $80 for that, most cards in HS are cheap commons.

Denathrius was free of charge, and a legendary, what’s your point? Oh, you don’t have one. You’re putting words in my mouth, and completely ignoring my argument that the game at high skill level is ultra narrow focused on a couple decks. That’s extremely unhealthy for the game.

Well, what’s your point. That people play less diverse decks at higher ranks? Well duh. It’s like complaining judoka all start to use the same moves at the olympics.

People win in competitions by figuring out what is the most competitive and avoiding what isn’t competitive. It’s no different in Hearthstone where certain cards become “unusable” at higher ranks, like you pointed out.

I would have more easily agreed with you if you simply said that decks become less diverse at the high-end, which is true. But your angle is about legendaries and the monetary aspect, and I don’t agree with those arguments.

While I do agree that the meta is currently in shambles, my general advice to you is to not pre-purchase anything and wait until the expansion is released to decide if it’s worth dropping $80 on.

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The point is that I pay $80 for 80% of cards that are garbage at high skill levels, and that includes legendaries. I don’t want legendaries to be P2W, I want them to be playable for more diversity. In other words you pay for being able to play a more diverse game, at approximately the same power level as F2P decks. Instead a couple decks completely push out 80% of the cards.

It’s an intrinsic feature of competitive card games that players start to discard cards. The highest ranked Hearthstone players know exactly how much value a card has, and how much value it has in relationship to other cards.

Even in a single player games like Slay the Spire, you have these crazies who rank the value of all these cards to try to break a new record.

Your issue is with competitive games. Because if you spent real $ on weapons in an FPS, you would encounter the exact same problem whereby some guns are far less useful.

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Regarding Classic Handlock, “it’s happened before” is not motivating me to spend $80 next time. I don’t understand why players need to spend $80 on 80% of the card pool that is unplayable.
Nanni - I get what you’re trying to say, but you’re wrong. People collects powerful cards to be able to play them, not to have them sit unplayable for 2 years until they rotate.

There’s yet to be a deck as toxic as Classic Handlock. If you played that deck you only cared about winning.

Even if developers could perfectly balance all these cards to make decks “diverse” and all cards valuable, they would never choose to do so.

Because the moment that all cards have a similar power, is the moment people stop collecting cards. The exact reason why people spend money on card packs, is because they can get more valuable cards than they already have.

Developers have no interest in perfectly balancing the game.

Regarding Classic Handlock, “it’s happened before” is not motivating me to spend $80 next time. I don’t understand why players need to spend $80 on 80% of the card pool that is unplayable.
Nanni - I get what you’re trying to say, but you’re wrong. People collects powerful cards to be able to play them, not to have them sit unplayable for 2 years until they rotate.