Hearthstone Battlegrounds time is not enough

There is a work around to the time isues but it works both ways. Players can also use it to spite the other player.

If you know you will lose the fight you can resign,giving both players more time in the tavern.
But if you lose the fight and it means you are out of the game,then players can let it play out till the end to deprive the opponent of most of his time in the tavern.
This imo is a serious concern,players should not be able to hinder other players and the current system does allow for that.
The current system should be changed to avoid the “roping” in BG.
“roping” in BG will not only cost you time,it can actually easily cost you the game and that is a real issue.

Someone pls bring this message to blizzard so this terrible feature of the game (where players can more or less kill other players,or at least take away a lot of their time in the tavern) can be removed.

Blizzard should easily be able to pre-calculate the outcome of each round as it starts behind the scenes quickly seeing as they wouldn’t need to play animations to do this. By doing this, they can get the number of moves/animations each battle would take, so why don’t they just vary the speed of animations for each battle so that each battle ends at the same time? (Eg. longer battle has faster animations, shorter battle has slower animations, both end at the same time).

This way, everyone should get the same amount of time in the tavern and Blizz could standardize the time each player gets to 90 secs for example, or even curve it based on the round you are on so beginning rounds in which there is little to do go by faster.

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This is a great idea.

Also shorten the first 2 rounds down to 10-15 seconds max. 3rd-4th-5th rounds maybe 30 seconds a piece. After that you should get 45-60 seconds every round minimum. Also a time bank to take an extra 15 seconds when needed. Either a full 60 that gets burned off as you use it for the entire game, or a 30sec max that gets +5 sec per round

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great ideas! this would make the game so much better

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Agree. It’s almost not possible on some mobile devices. This is because the rendering time is counted against your tavern time. Fair? I have literally had two games where tavern turns were COMPLETELY skipped after long/laggy battles.

It just went from one battle to the next. Threw my game. Now I get that it isn’t supposed to be a slow walk in the park, but some more consistency and less time on visual mumbo jumbo is needed. Basically, I request an additional 5-10 seconds in tavern.

Also, the interface wastes time. If you are holding a card, you have to put the card down before you can buy a minion. You can’t just drag the minion to your board. You also can’t sell if you’re holding a card. And for some reason, I assume to make things harder, you can rearrange Bob’s stuff. I even accidentally sold one of my things once trying to unselect a minion.

So yeah, BETA.

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The time in general is to slow, some turns you have 20 seconds… how can we think our turns through if we aren’t given at least baseline of 1 min, anything less starts to become impossible to do much.

god the animation times… plz can they just remove the animations all together for battlegrounds? having bran and trying to go battlecries makes it not physically possible to get it all off in the same turn alot of the time… i really hope they fix the time needed

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I am voting for turns to last 10 to 15 seconds longer during the late phase.

“(note that the ready button others proposed will actually make the game much longer because the default action is no action. and at least someone in the group of 8 will be taking their time and this will not work.)”

That makes no sense. Everyone will still have the same turn limit as before but now people will be able to end it earlier instead of having everyone sit there waiting. So it’s either the same or better.

It doesn’t solve the issue where there is NOT enuf time. And if you want to solve this by increasing the amount of time and add a Ready button. You now make the game much longer.

I sure hope they redue EVERYTHING about BGs because atm its as if a 3 year old thought it up. And ffs just take all the animations out after they have shown up once each battle. Also, it seems really unfair to randomly fight against 1st place 3 times in a row when you are not even in the top 4 at the time. Blizzard should pay us for testing out their new game mode, cause gd it feels like alot of work with very little fun to suffer through rng after rng.

More details: Animations/delays that occur when minions are summoned (usually deathrattles) and poison hitting tiny minions drags and drags out battles. Which is fine - as long as it doesn’t destroy your next turn.

You can’t freeze when you have a card in your hand, or refresh. Other times a minion gets stuck in my hand (not a card) and I have to push to put it down, which is great I guess and takes about 3 seconds out of my tavern.

In a recent game a guy went A. F. Kay and never played a minion. I matched with his ghost later and got a 90 second tavern. Did I need that? No. Was I bothered by it? No. It was like an actual turn with time to do things.

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Legitimately just lost a game due to the timer. Had 14 health left, and the timer I was given was about 17-18 seconds. I played Primalfin and discovered Old Murk-Eye, which then became a triple. Problem was, the animation for the discover + the triple-up animation took too long. Time was up before I could replay Murk-Eye, and thus I was down my strongest minion in the next fight, in which the opponent dealt 21 damage and killed me.

Time shouldn’t be shorter than 30 seconds, imo. If people complain about it being too much time, honestly it’s on them for being impatient. And I wish combat and recruitment were consistent instead of relying on an “as you finish” basis. I’ve literally gotten times as long as 70 seconds once, and then not even enough time to glance at my minions the very next.

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If it helps people I hope they optimize it. I don’t have any issues on my S9 though.

Do like the pros disable internet then reenable and you will reconnect in tavern and skip combat animations giving you all the time you need

Not enough time at all.

I agree more time is needed in the later game. Especially for me who plays on a phone.

I notice that frequently my opponent will finish and be doing tavern stuff while I am still watching the battle. I suggest some kind of skipping to tavern option when the game determines that you will have only 30 seconds in the tavern.

Most of the time turns are cut short due to long battles not choices. Do your research kid.

Pls no necro replies… And I played Battlegrounds I know how it’s like. I had no problems with it.

We need longer time for the later games, most importantly for murloc transitions, just lost a game and got second because even the 90 seconds wasn’t enough even though I was playing the cards as fast as possible the limiting factor being animations there physically wasn’t the time to transition and missed a golden primalfin with bran and a board now full of murlocs because there wasn’t the time to buy it after a full swap out. We shoulden’t have a mechanic where disconnecting from the game and reconnecting is the only solution to have enough time to play it fully