Haven’t narrowed down what causes this bug, but I played a Healing Wave, got the higher card pull, and restored zero health, instead of 16.
The next turn I played healing rain, and instead of sharing 12 health among my damaged characters, (just face in this case) I healed for zero health again.
Needless to say I lost pretty fast.
Here is the deck I am playing. I had gotten off the “next spell casts twice” followed by the “buff all minions in your hand deck and battlefield by 2/3”
The first cast showed the mechanic, the second cast mechanic did NOT show, however the buff DID apply. After that, my healing cards stopped working for the rest of the match. I suspect these interactions are breaking something.
Two screenshots of the play (sorry wasn’t recording this one)
imgur(dot)com/a/ZRSXidF
Custom Shaman
Class: Shaman
Format: Wild
1x (2) Doomsayer
1x (2) Lorewalker Cho
1x (2) Youthful Brewmaster
1x (3) Brann Bronzebeard
1x (3) Demolition Renovator
1x (3) Electra Stormsurge
1x (3) Healing Rain
1x (3) Healing Wave
1x (3) Lightning Storm
1x (3) Teron Gorefiend
1x (3) Voodoo Doll
1x (3) Zola the Gorgon
1x (4) Dunk Tank
1x (4) Korrak the Bloodrager
1x (4) Puppetmaster Dorian
1x (5) Dollmaster Dorian
1x (5) Emperor Thaurissan
1x (5) Justicar Trueheart
1x (5) Moonfang
1x (5) Overlord Runthak
1x (6) Bolf Ramshield
1x (6) Cho’gall, Twilight Chieftain
1x (6) Gnomelia, S.A.F.E. Pilot
1x (6) Reno Jackson
1x (6) Thing from Below
1x (7) Blightblood Berserker
1x (7) Lor’themar Theron
1x (7) Wish Upon a Star
1x (9) Alexstrasza
1x (10) Sire Denathrius
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