My account that has Nozari doesn’t have Prelates (or Dragon Speaker), so instead I ended up with this that also features Barista Lychen.
2x (1) Elven Archer
1x (2) Acidic Swamp Ooze
1x (2) Baleful Banker
2x (2) Cathedral Gargoyle
2x (2) Firetree Witchdoctor
2x (2) Flash of Light
2x (2) Lightforged Blessing
2x (3) Aldor Peacekeeper
2x (3) Bronze Herald
1x (3) Call to Adventure
2x (3) Earthen Ring Farseer
2x (3) Mind Control Tech
2x (4) Spellbreaker
1x (4) Twilight Drake
1x (5) Barista Lynchen
2x (5) Shrink Ray
1x (5) Stampeding Kodo
1x (7) Crowd Roaster
1x (10) Nozari
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There’s a lot of tech cards. The idea is that as long as I can remove their threats and minimize incoming damage, they can’t kill me through my heals, and eventually even my weakest of dudes can bring them down.
Barista gives me some leeway to be more proactive early game and then refill my hand a bit (which is why I’m running heavy on battlecries, which also has the benefit of giving me some tempo when needed). Brozen Herald and firetree witchdoctor also keeps me fueled. Haven’t done the dream play of Brista with Nozari on the board though…
If the opponent takes the bait and start playing their big dudes, well that’s where shrink ray, MC tech, kodo, and crowd roaster come in.
And yes those are elven archers you’re seeing. The idea here is that pallies don’t have a lot of ways to deal damage from hand, and sometimes you just need that 1 damage not 3 or 4 from hammer of wrath or truesilver), especially after shrink ray. Call to Adventure acts as card draw while making sure I can call on that 1 damage easier
It’s not invincible of course. I can see it dying to decks that are super greedy (lost to a lock with Rafaam, can’t deal with the legendaries) or aggressive decks that got the nut draws.
When I do win though, I manage to fatigue a bunny rogue that got a 29/29 bunny (last card from my deck was shrink ray, and then I had lightforge blessing on my next dude)