Just curious. I hope the devs are already at work.
Yes, but it is probably the easiest deck to play decently well right now in the meta. Off the top of my head:
- Baku Warrior
- Sunshine Hunter
- Undertaker Hunter
- Pirate Warrior
- Odd Paladin (pre-nerf)
- Aggro Shaman
Why? A 55% winrate (per HSReplayâs meta snapshot), while good, hardly seems oppressive.
You might want to look at individual win rates of over 70% versus a lot of decks.
If you are incapable of doing that, just ask for help.
Shaman in general (20 characters).
As far as I can tell from the free data (specific matchups are behind paywall), the best matchup for Murloc Shaman is indeed over 70% (vs. Immortal Paladin). But thereâs fewer than 900 games recorded of this specific matchup. Conversely, itâs worst matchup (37% winrate vs. Zoo Warlock) has over 13000 games recorded.
So yeah, if your worst matchup is thirteen times more common than your best matchup, I donât think the deck is all that oppressive.
Youâre terrible at reading data.
And youâre terrible at making a cogent argument. Glad we had this conversation.
Are you considering them âbraindeadâ because they all have those occasional hands that no decision making is needed whatsoever?
I wouldnât call many aggro decks braindead except for odd pally, sure you have those matchups where itâs just a complete joke but in plenty of matchups youâll actually have to think about how to trade or how to manage your resources.
When it comes to things Iâd consider âbraindeadâ Iâd have to go with all of these over aggro shammy:
Big Priest
Jade druid
Odd paladin
Face hunter
Star aligner druid
Heck, Iâd honestly make an argument for the non-cyclone conjurers mage as brainless.
I probably should have added Jade Druid. I was ignoring Wild where Big Priest I would categorize the same but not in Standard as the original version (what Iâd call Big Priest - KoFT and K&C) had a lot of survival issues.
My definition for âbraindeadâ game play is a deck with a very inflexible game plan which either has clearly defined best play routes and/or can absorb a lot of suboptimal plays because itâs core function is so fundamental and strong.
What is sunshine hunter, I think I never heard of it
By that definition I now agree with your Odd warrior pick. You could just smash hero power for 5 turns, play nothing, burn cards and still win.
Beta Hunter deck that abused a much cheaper Starving Buzzard (3-mana?) and Unleash the Hounds (2-mana) to refill their hand for the kill. It was basically Vanilla Aggro Hunter with card draw.
Its really just as brainless as any other deck In my opinion
âHe just plays the cards that he put in his deck, what a noob inserts troll faceâ
keep in mind that âskillâ is relative, especially when weâre talking about a video game
Itâs a very old deck from back in 2014. Hunter with pre-nerf unleash the hounds and starving buzzard. You win the board? Hunter draws a ton of cards and very likely the pieces needed to finish you off. Play conservatively? Hunter will still beat you with the crazy face pressure the deck was able to put on.
I would have said Hunter in General. Buts it a tough call this season with Warlock Vomit and broken token turn 4 Whispering Woods thenâŚyou know.
Speaking one hand vomit Warlock, that was game 2
On turn 4 he upgraded his 3 cost minion into a Brightnozzle Crawler. Nice. Not bad.
Then gg came on 5 when they also had Zilliax to add on to that nice random mech they got the turn before. Cant cut em all down and when the dealing is that consistent and RNG in your favor. Not much you can do but watch.
Actually it was the automatic shuffle plot twist deck that ran like clock work. Couldnât sweep the board until 8. Then they drop, Oh Ysera on 9. Because you know Ysera cost 9 so why not have it on 9 even when you do 2 plot twists. Then have a deal 5 dmg to all but Ysera which was perfect to sweep my board.
But again. When the RNG just says, youâre going to win this one - here is your perfect sequence. GO!
All Your minions have echo! Now drop 5 knife jugglers.
Which Aggro Shaman are we talking about here?
I agree with most of the list (although I still have to say that optimal play was often enough difficult even for the most straightforward of them), but MSoG Aggro Shaman was actually pretty hard to play well.
I mean, sure, you could hit rank 15 making a bunch of misplays (like with most aggro decks), but the gap between âgood playâ and âalways play biggest card, always hit faceâ was rather large.
I was thinking the ONiK Aggro Shaman list before the nerfs finally hit. The damage just felt so endless ><;
Murlocs are not neccesarily easy to play. Like in the opening you have to play them in the right order,sometimes waiting with a murloc till you can get more value.
You can also play the murlocs in a more control style which can win against warrior. Its basicly still the same deck but you donât throw everything on the board at once anymore.
Its not even that a deck is easy or hard to play,i donât mind easy to play decks being good. Murlocs are just not fun to play against somehow. You either stop their flood and you win or you donât and you lose.
They have the fastest gameplan there is,which means that you can not work on your own gameplan. The whole game evolves around the murloc player playing his plan and you trying to stop his plan. Its not satisfying somehow as you donât do anything for yourself. (well I guess warrior does,as removing things is warriors gameplan,but even when I play warrior I hate murlocs. You can easily lose to murlocs with any warrior deck)
Its not 100% easy,its just annoying somehow but maybe thatâs me. No doubt there is people who enjoy murlocs and I honestly donât blame them for it.