I swear they worked better when trinkets first released. Now it feels like an rng slot machine: you just get random trinkets, regardless of how many minions of a tribe there are… like I have 6 undead and I get boombots and no undead tribe trinket… why?
First of all they were totally broken on initial release. They have been adjusted twice now and need a third pass. More to the point of your question though. Your hero and the CURRENT tavern you see when the trinkets are offered effects which ones you will see from the pool. So if there’s a Boombot in the tavern you haven’t bought, it can offer it to you as the trinket portrait.
Yeah, didn’t they say you don’t get trinkets of another tribe if you have ZERO cards of that tribe?
Unless I misremember it.
I went and researched it a bit and…Wow. Dallaen managed to be wrong about everything said XD
- Trinkets were not broken. The categories for trinkets were spot on at release. Some were picked too often because they were better than the rest. HOWEVER, then Blizzard did the ‘adjustments’ you speak of. Instead of fixing incredibly bad trinkets, they hammered the nails that were sticking up. This is standard Blizzard ‘problem solving’. Not only that, they went and watered down the minion typed categories with the aforementioned incredibly bad trinkets no one really likes. Now we get one guaranteed ‘main minion type’ pick from the pool, one guaranteed ‘untyped’ trinket, and one ‘random typed’ from the current pool of minion types. That is how I got Boombots with no mechs, because mechs were in that game. So the real problem is Blizzard watering down the minion type pools with incredibly bad trinkets no one picks in order to make the type pools worse on average. This attempts to hide the fact that certain minion types are just drastically stronger with certain minion type trinkets.
- Trinkets are based on your hand, your board, and the current minion types. What is in the tavern doesn’t matter beyond the possible minion types.
Today I had 7 of the same tribe and no neutrals and no dual-tribes and no “All”.
One of the trinkets was about a different Tribe. That tribe was on sale.
Did you read that sentence? Not look at, but READ? The minion types in the game influence one of your typed trinkets… the other person stated that whatever happened to be in your tavern the turn trinkets pop affects what is drawn. That part is malarky.
I’m not 100% sure if I had a hand; I haven’t thought of that; but it was probably empty.
I definitely saw a card on sale similar to the trinket and it was not of the main Tribe.
Are you sure they haven’t changed the code or if you’ve misread the Dev notes?
The wiki specifically states hand, but it honestly doesn’t matter: The actual patch notes state “Each offering, you’ll get 4 Trinkets to choose from, influenced by your Hero, the Minion Types in the game, and your Warband.”
Well then “in the game” probably means on-sale cards in the tavern too. It MAKES SENSE a little because you have the gold to buy the card and use the trinket and sometimes it’s an important trinket,
but it gets silly if I have 7 of the same tribe and then it offers me a Tribe-specific of another on sale in the tavern (when will selling SEVEN minions of tribe win any game ever?).
Yesterday I had 5 or 6 of the same tribe and no all, every single choice was neutral or other tribe.
in the end I said wait till I pick a greater trinket and give me the same choice. Greater gave me 1 quilboar choice.
I’ve had some just flat bad rolls like you describe where literally nothing is useful to the board I have.
The mode just sucks when you lose all the power from the first trinket as you’re likely dead before the second choice comes up.
They still need to do something about autamatons being easymode wins.
Jar o’ Gems should be removed from the game or changed.
Wrong. I was 100% right. the top players have already confirmed it. I guess the next thing you will tell us getting the dead player isn’t based on MMR, which BTW it is. The developers have already come out and said it is based on more than just what is on your current board.
Trinkets weren’t broken and didn’t needed adjusting? I guess that is why they made two nerf passes to fix the ones that were far too powerful.
Just in case you didn’t understand it. “In the game” means the tavern as well as those cards are on your board. I understand you don’t know how to manipulate the tavern to your advantage and buff from it without buying but please try a little harder to understand the game.
You might also try to be LESS condescending in your further posts and making yourself look even more unknowledgeable of the game mode.
This statement is misleading, though.
For the typical player mmr isn’t the factor so much as the order they were put into the lobby, which is how it’s actually determined.
Your point is about high MMR only.
Show some proof. I linked patch notes. Where are these supposed developer comments? Where is the statistical data by these supposed ‘Top Players’ you mention? I said you pulled “the CURRENT tavern you see when the trinkets are offered effects which ones you will see from the pool” out of your behind, because as far as I can see, you did. The tavern is based on the minions chosen to be in the game when hero’s are chosen. The pool of trinkets are based on that data alone, before even the first minions are picked.
Also, who said anything about MMR anywhere in this thread? Only you.
I already stated the problem with Blizzard nerfing top trinkets. It doesn’t fix the real issue, which is 2/3rds of the other trinkets being so bad no one wants to choose them.
You seem to imply the trinkets are finite just like the cards. I never heard of that, though I’m not reading too closely on BG patch notes.
The system puts all the possible trinkets based on the parameters it sees into one pool then gives you a random offering from that curated pool. Essentially the pool starts empty and then is built on the turns you are offered a trinket based on what it sees. It’s a pool larger than 4 so it then randomly gives you 4 of them. That’s why they say you have a “chance” based on what it sees but no guarantee.
It’s nice when you are changing builds the trinkets will dynamically change. IF you are just building one tribe exclusively it is less flexible on the second offering because it will just stick with what it already has seen before.
I understood it as 4 slots that each have a random chance. No slot can be the same trinket as another (I guess).
I think the official word is that the chance of a trinket increases if you have more of a relevant card available.
Yes, the “chance” to get specific build trinkets is increased based on what is available but it’s not a guarantee. If you can have a board of all mechs with 2 Automatons and you might not see the automaton trinket. You have a board with no automatons and there’s one in the tavern you have just as much of a chance to get one because it’s being seen an available minion to buy. The reason it’s like that is because BG’s is dynamic and that trinket might be a great pivot to a new build based on what’s in the tavern. It seems silly at first but at higher MMR you will pivot 3-4 times in a game at times.
This i agree with 100%. Some of the trinkets are just for tempo to try and get you a 4th or maybe 5th instead of an 8th. I feel that is a mistake. There’s a couple that are highly specialized (like the anvil) that are very hard to trigger into the pool though. I have been offered it maybe 3 times in 100+ games trying to build a tribeless build. I wouldn’t be surprised if it’s shadow banned from ETC.
The trinket pools are actually published already. The only difference between trinkets within each pool is the chance for them to be chosen, which is, unfortunately, edited by Blizzard so the better trinkets are less likely to show up. Greater and lesser pools are separate, which is why you can get two of the ‘same’ trinket, with the greater being buffed. Honestly I wish that was not a thing, but it allows Blizzard to be lazy and have to create and test fewer effects. That is why almost all the the ‘balance’ changes to strong trinkets made them small, flat number buffs instead of whatever cool and strong thing they did before.
It’s also why the weak trinkets no one normally picks because they are just small flat number buffs were added to the minion type pools.
For example, say you picked Beasts. You had a choice to pick “Get a nzoth fish”, “Double the stats of summoned beasts”, “Avenge 6: get a beast”, “When a friendly minion takes damage, give another minion +2/4 attack permanently”, etc.
You also have boring “Minions have +2/1 to +6/4” or “Minions have +7/5 if T3 and below”. Who would ever pick the latter choices if they aren’t forced to? In a choice of flat values vs something that scales, its 90% better to pick scaling. But Blizzard forced the Beast pool to now be 3 very bad choices in 11 instead of 8 reasonably good choices like it was at launch.
You can get an automaton related trinket without an automaton btw, by just having any mech; I saw it yesterday; the only mech around was only a level 1 mech (the taunt with shield).