yup
played for i think 6 years straight
left bc the deckbuilding situation became âcheat mana faster than your opponent, using the same old packages, and maybe a new card in thereâ. instead of disruption or outlasting being an option. âdid you find encanters flow?â vs âdid you find palm reading?â and its âcan you disrupt either of these two plays of your opponentâ and obviously the answer is no, all you can do is apples to apples it or outspeed it with aggro. very few classes can disrupt a mana cheat package from hand.
this is wildâs lack of interactivity, defined (above).
compare that to idk 2015, thijs, oil rogue âdo i prep fan and hope to draw this? do i drake and just pass? what about shiv hero power to set up oil for next turn what if my opponent does thisâ and so forth. compare that line of thinking with the whole âyoo twitchchat pog i got early flowâ and âsup chat hey i got early palm hollerâ. like, its beyond simplified, both deckbuilding and in match play. thats a big problem.
i typed a whole heap sorry in advance for wall of text. i dont know how else to cut out points that i feel need elaboration.
the ladder restructure was the big dagger for me, taking away the challenge in getting legend, and the feeling of caring about each ladder match since its mmr based not rank anymore. star bonuses that are massive, floors everywhere, its all lowering the bar.
giving away gold cards in the core set. now, everyone has so many gold cards. so, the new gold card you unpack isnât cool anymore because everyone is playing so many gold cards bc they got them for free and nobody memorizes which cards are core set and which are non core, so nobody appreciates or notices authentic gold cards bc the major gold card handout they did like diluted the value of gold cards, majorly.
i regret ever keeping a gold card or crafting the 50 some legendaries i did gold, bc every other card is gold now, bc they gave so many to everyone for free.
streamer prerelease parties exposing all the fun in new cards to vip streamers and youtube for all to see even if you ignore it, the playing field will watch, so the info is still spread to almost everyone. all the excitement of day 1 week 1 is gone when they do that prerelease, and no, like kibler said âthe meta isnât perfectly figured out in this 2 week streamer eventâ and thatâs true, but a lot of into still gets exposed by it a lot more than it seems.
gold card handout also makes all the UI look horrible as we all have seen. go to your CM and see doubles of almost every card bc they gave out all these gold cards and you may not have those or might have 1 and the whole thing is a visual mess. worst decision they made to hearthstone was that gold card handout on a mass scale.
the UI is a mess with the latest redo. to make a deck you have to click on âmodesâ then click on âwild/standardâ then go back, then click on CM, then scroll down however many decklists, then click âcreate new deckâ. to check your wins per class you have to have a current deck for that class and then click âplayâ to see that counter.
arena is pooled, and limited in card count from years ago, its heavily altered and not random. nobody plays around opponentâs having this or that card unless they can afford to, which is barely ever since theres so few cards.
they nerfed a lot of artwork in the last 2-3 years and none of them look good.
they added so many skins to the game that no future cool skin matters bc nobody knows what anyone is bc thereâs so many skins. also, the new skins most of them look very undermade, like low effort, very unlike blizzard, i mean very.
seeing devs pour resources into a new game mode every year instead of pouring resouces into asking us about fixing wild standard ladder arena and the core things of the game is the biggest indicator they think the game is fine and that devving new modes is prio over fixing a mismanaged game.
the quest system is awful, we used to go âif i win 3 games i get a packâ now its âif i win 3 games i have no idea how many xp i ll get and even if i know how much, it will net me not enough gold to even buy a packâ
the numbers are inflated too, 1750 isnât as cool as 60 when it comes to valuing things and like keeping a number in your head on how much gold you have. we get exp for gold not gold for gold.
i tried battlegrounds, was super fun at first, and actually can see how that mode has a long game bc if you are super wealthy and have a very fast pc or laptop that directly helps bgâs more than arena or any mode since half of the skill in it is speed based. but if you are very good at it, there is replayablity, its just so narrow theres like what 5 tribes and only a handful of cards wanted per tribe and menagerie is like not a possibility even tho they really want to pitch menag builds as competitive. the litmus for BGâs is âhow playable is menagerieâ and if its not, there goes creativity bc mono-tribe builds are the exact same as as the last match just minor differences.
so now that i left for the 2nd time i feel well, wishing we had the old days back. when hs was about calculating plays and risk and making a decklist. not about not caring about any risk and most people just copy a metadeck bc in wild f/e the meta is so dominant you cannot win with off meta not even one game. off meta defined as not using a meta mana cheat package.
if you play hearthstone ask yourself âdo i like collecting cards more or actually playing them the way the game is now?â and if the answer is you are playing for collecting, you are wasting your time and money bc you could then play like for example not-remastered diablo 2. a game made by very good devs that has seriously years of collecting items if done solo, which is no different than just playing hearthstone to collect cards.
for example if i came back right now, in 1 month were going to get âok new expansion and hereâs the streamer pre release time windowâ and its likeâŚam i excited to play and think of decks 2 weeks after streamers got to play with and show these cards to everyone? Thereâs nothing surprising about day 1 when they do that.
and the whole quest idea i think is trash. quests are guided deckbuilding, a restriction, which is great, but when thereâs no or little competition for what cards to use to best complete that quest, the challenge is over right there.
wild needs a whole bunch of interaction to be fun again, the format is awful its all about from hand or aggro things. there is less and less interactivity in wild by the expansion.
when you look at ladder its like âtheres floors everywhere, nobodys paired off rank its mmr now, a lot of people have different star bonuses, this win does not mean the same for me as it would for my opponentâ.
when you see a gold card unpacked its like âcool!, well wait if its a legendary it has to go bc that giant border ruins the look. and if its not a legendary minion, it also has to go bc everyone has so many gold cards nobody even notices gold cards or that i unpacked thisâ
when you complete a quest its like âi have no idea if this will net me a pack or notâ or 'how many wins do i need for that next pack".
when you que into arena its like âeveryones playing the same standout cards, pooled against each other bc there are so few cards theres nothing random about this draft its very same each opponentâ
then you try out standard and its like âcore sets rotated, which sounded just perfect on paper but in practice now thereâs no class identity since we had 7 major years of class ID and now it gets reshuffled which means it will take years to forget what each class used to have not just a few weeks or months meaning that change wasnât worth it it was too little too lateâ.
and, the emote situation is minor but still thereâs no âim sorryâ and its still âwowâ and theres no auto squelch per login.
if any deck ever (this isnât devs fault for once) is anything near good, its on youtube and seen by just about everyone playing the game, within a day. the counter to that deck is going to be an already advertised and existing metadeck. there just is no room for building in this game with streamers this well known and good at the game and findable and, shoved in our face by youtube having a suggestions bar and twitch has one too.
keep in mind, most decklists are shared by, or sometimes created by, a streamer and his/her chat online. very rarely is one deck made by one person like the old days. usually streamers wont give credit to their chat or friends list, or their friends chat that helped make the deck for their friend who texted/messaged the list to them on their own stream.
in the old days barely anyone streamed hs, it wasnât good then, so youd have someone coming up with a list solo, or maybe with 1 person, and you werenât competing with twitch chats if you try to build around a card yourself at home.
geesh this sounds so negative.
but its all true.
i guess one thing devs did correctly the last 2-3 years is no dupes on legendaries, rares and epics. that was a baller move. log into hearthstone now youâre greeted with like 4 butttons here, 4 icons here, more icons here, nothing is words, the icons are not intuitive or clear or cool looking, art work is pretty bad for skins, promotion bundles and âNEW!â buttons all over the UI.
IdkâŚhs changedâŚand its almost all due to the developers over the least 2-3 years.
thatâs why i left, and the whole other side of the coin with streamers twitch chat youtube suggestion tab and youtube comments section and the whole social media aspect compltely dominating games and especially pvp games which is unlike 2014, 2015 it was not like this then.
hope this isnât too much text reaver
thanks for reading if you did, or if anyone else did.