Handbuff Paladin is the last straw

Im quitting this POS game. Its not worth the blood pressure.

I just took 30+ damage on t6 to the face through 2 taunts because of a windfury 1/1 and that dumb location that BENEFITS from handbuffs

Edit : it was t6 i was enraged by the bs that i got the turn wrong until i did the math

T1 : sparkbot generator guy the 1/2

T2 : forge his buff bot

T3 : play buff bot

T4 : play paintbrush and swing

T5 : swing paintbrush again

T6 : swing paintbrush 3rd and final time play Sanc who is now 8 attack.

Attack one taunt, turning into location, give buff bot 8 attack

Attack 2nd taunt, turning into location again, give buff bot 8 more attack

Play the 1/1 windfury that is now 7/7

Buff bot attacks twice for +23 along with whatever its base health was

1 Like

No, you didn’t

Damn you quitting over a meme tier deck, from what the resident Paladin users tell me on this forum it loses to pretty much everything…

3 Likes

Handbuff Pally been a thing for a lil while now.

Also see you tomorrow.

3 Likes

Hrm… Maybe?

If going 2nd
1/2 sparkbot guy on 1
Forge on 2
Coin painters on 3 + swing
On 4 they swing, robot for +2 to hand, then windfury the 4/6 with a 5/5 sparkbot up to a 9/11
Then on 5 they san’cazel which is an 8/11, buff the 9/11 to a 17/11 windfury for 34 damage.

Hrm, that’s short by 2, so yeah, I don’t see 36 happening by turn 5, just 34. I can’t see a way to make that any more efficient or squeeze more handbuffs out that fast.

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Edit: corrected OP, it was t6 but was still +23 attack with windfury lethal

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Oh, yes, at turn 6 they can burst for much more than 34 if a mech lives on 5.

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And that’s only if they magnetize the 1/2 mech.

That’s not even the main problem though. Highroll a windfury is easy to deal with, just kill that little mech early.

The real issue is the double attack Zilliax that can come down on like turn 4 and it’s already a 6/10 and doubles its attack. That’s the real bs play. Killing a 6/10 on turn 4 is incredibly hard, especially so when it’s hidden behind divine shields taunts.

Or it comes down on turn 5 and it’s an 8/10 that summons a copy and they both double their attack on your next turn…then you have to kill BOTH on turn 5, which is also incredibly hard to do.

2 Likes

Yet another card I hate. It’s like Team 5 decides every now and then:
“I know; let’s break the game.”

The location cant be used twice on a turn, i think this is fake

It gets played, has to attack to turn into a location…

Location used, it turns back into a minion that IF it can Rush into a 2nd minion, my 2nd taunt. it becomes a location again which can then be used.

Yes, but not that same turn

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Sancazel is another card that just does way too much.

the last part is wrong, it transform into a location but sealed(closed?), cant be used

The deck is not even good right now. The main thing it has is having stats and “just stats” is something other players can learn to work around especially since it takes many turns or very high rolling to develop; the tech cards that nerf mana are no longer good since they are now predictable and more decks aren’t affected (they might be a handicap this week more than a help); at least 5 other archetypes or entire classes appear often better on the stats (depended on how you filter stats (it’s always subjective)).

In fact this week is so much better for 3-4 other archetypes/classes that I just abandoned playing Standard seriously; I don’t have those decks; I save dust for later (f2p).

Im calling BS, thats literally impossible

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And how many times did this happen to you?

Want another horror story? OK, DK got the new shaman card 4 times, got 60 armor on 30 HP and created 3 copies of Maw & Paw when I had nothing in hand to destroy… He had 60 armor and 90 HP… fair right? And we didn’t even talk about Reska + Yogy… not happening often tough… but it was insane stupid…

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Lol I don’t play the game, but reading these stories really brings back memories I’d rather keep suppressed.

It’s okay not to play :slight_smile: you can still visit.

Card is coded when transformed remembers it was used, if you attack with him twice in one turn he goes into a closed location second time.

buff bot gives +2/+2 mech is 1/1 and weapon adds +3/+3 if all three weapon attacks used this is a 6/6 windfury magnetic.