If going 2nd
1/2 sparkbot guy on 1
Forge on 2
Coin painters on 3 + swing
On 4 they swing, robot for +2 to hand, then windfury the 4/6 with a 5/5 sparkbot up to a 9/11
Then on 5 they san’cazel which is an 8/11, buff the 9/11 to a 17/11 windfury for 34 damage.
Hrm, that’s short by 2, so yeah, I don’t see 36 happening by turn 5, just 34. I can’t see a way to make that any more efficient or squeeze more handbuffs out that fast.
That’s not even the main problem though. Highroll a windfury is easy to deal with, just kill that little mech early.
The real issue is the double attack Zilliax that can come down on like turn 4 and it’s already a 6/10 and doubles its attack. That’s the real bs play. Killing a 6/10 on turn 4 is incredibly hard, especially so when it’s hidden behind divine shields taunts.
Or it comes down on turn 5 and it’s an 8/10 that summons a copy and they both double their attack on your next turn…then you have to kill BOTH on turn 5, which is also incredibly hard to do.
The deck is not even good right now. The main thing it has is having stats and “just stats” is something other players can learn to work around especially since it takes many turns or very high rolling to develop; the tech cards that nerf mana are no longer good since they are now predictable and more decks aren’t affected (they might be a handicap this week more than a help); at least 5 other archetypes or entire classes appear often better on the stats (depended on how you filter stats (it’s always subjective)).
In fact this week is so much better for 3-4 other archetypes/classes that I just abandoned playing Standard seriously; I don’t have those decks; I save dust for later (f2p).
Want another horror story? OK, DK got the new shaman card 4 times, got 60 armor on 30 HP and created 3 copies of Maw & Paw when I had nothing in hand to destroy… He had 60 armor and 90 HP… fair right? And we didn’t even talk about Reska + Yogy… not happening often tough… but it was insane stupid…