The overload effect of Guidance doesnt buff Unbound elemental.
https://cards.hearthpwn.com/enUS/YOP_024.png?81706
https://cards.hearthpwn.com/enUS/EX1_258.png?81706
The overload effect of Guidance doesnt buff Unbound elemental.
https://cards.hearthpwn.com/enUS/YOP_024.png?81706
https://cards.hearthpwn.com/enUS/EX1_258.png?81706
Thatâs because Guidance isnât a card with Overload. The Overload cost comes from a Choose One option.
I was looking for this ticket, thatâs just weird. Hope they fix it otherwise itâd be just a poor interaction and shaman doesnât need that at all.
I agree. Regardless of whether the overload comes from a âChoose Oneâ-option, the description of the Unbound Elemental states that it will gain +1/+1 âWhenever you play a card with OverloadâŚâ, not âWhenever you play a card that results in OverloadâŚâ. The current interaction is a little misleading in my opinion since Guidance has the Overload-keyword in its description.
I suggest changing Unbound Elementalâs text to:
âWhenever you gain Overload, gain +1/+1â
âŚwhich should then include Guidance as part of the possible Overload-interactions when choosing the cardâs Overload-option.
There are already cards that have âWhenever you overload âŚâ on their card text. And they do all trigger when a player chooses to overload when playing Guidance.
When Blizzard uses different texts for effects that appear to be similar, most of the time the different text is intentional, and intended to describe a different behaviour.
In other words, absent any indications to the contrary I am going to assume that both the wording and the behaviour of Unbound Elemental are fully intended, and that Blizzard has no intention to buff the card as you suggest.
Thanks for the clarification.
However, if the card should deliberately not trigger when choosing the Overload-option on Guidance, I think Unbound Elementalâs text should be revised. Otherwise, it is as I originally wrote - misleading.
That would mean Unbound Elemental would get +1/+1 when you choose the non-overload option when you play Guidance. That would make it even more confusing for people.
Read the whole reply. In the end I state that it should be changed.
Iâm not saying that I would like the card to function this way - Iâm just saying that the text makes it seem that way.
The current text, in context of how it interacts with the Guidance card, is misleading. Period.
Itâs not. The spell Guidance does not give Overload. The result of the spell gives you three options, and one of those options gives you Overload. Thatâs not the spell, but the effect of the card. There is a difference.
How should it be revised then?
Iâm sick of repeating myself.
As I said before, read my full initial reply to this post.
Within that I specify my revision and the reasons for the text being misleadingâŚ
No, you didnât. You said to revise it to how you think it should work. Again, Iâm asking you for this:
So, if it shouldnât trigger with Guidance (which it doesnât), how should it be revised? Because thatâs what youâre saying in this quote.
And no, the text doesnât make it seem that way, the text clearly states you either choose out of two spell or you overload to choose both. Thatâs the spell, to give you that option. Again, itâs the effect of the spell that gives you the overload, not the card. If you look at the card library, youâll see that every card that has Overload ends with Overload: (x), while Guidance (or Runic Carvings) does not.
As for your explanation for the text being misleading, you said it yourself:
Congratulations, thatâs the reason why Guidance wonât work, because Unbound Elemental doesnât say âWhenever you play a card that results in Overloadâ.
DudeâŚ
You keep missing the point.
Regardless of whether itâs the option from Guidance or the card itself that results in Overload, Unbound Elemental should be buffed from the interaction.
While there is some merit to what youâre saying, that
âŚevery card that has Overload ends with Overload: (x)âŚ
I donât see how Unbound Elementalâs text is still not misleading as the Overload-option from Guidance, called âSpirit Pathâ, clearly uses the wording youâre mentioning.
âŚand also, I never said that Guidanceâs text is confusing/misleading.
Itâs you who is missing the point.
No, because Unbound Elemental clearly says âcard with Overloadâ. Guidance doesnât have Overload, and thatâs the card you play.
Spirit Path is not a card. You canât play Spirit Path.
Also, I would edit that original post with the bad revision, or people will comment on it without reading the next post.
How is âSpirit Pathâ not a card?
I get that you canât have it in your hand, but functionally itâs just like a card from Discover or any other mechanic that plays a card without you having to manually do so.
Thatâs like saying Overload cards played by Yogg-Saron arenât valid candidates for Unbound Elementalâs effect, right?
Cards are only cards if you have them in your hand. There is no way to obtain Spirit Path in your hand, therefor itâs not a card. Also, if you play a card that lets you cast a spell you discover, thatâs still only one card played, not two.
And yes, I do think Overload cards played by Yogg arenât valid for Unbound Elemental, since youâre not the one playing them.
I disagree that Spirit Path is not a card.
But I am unsure about whether or not discover-options are considered to be âplayed by youâ.
If not, then you (and BigHugger) are correct.
But if it were up to me, I would still change Unbound Elementalâs text. Something along Tunnel Troggâs text in terms of Overload interactions.
Spirit Path is a card. The Hearthstone wiki calls all cards you cannot put in a deck âuncollectibleâ; in addition card choices seen as a result of a discover are further categorized to be âchoice cardsâ. Many uncollectible choice card can in fact be added to your hand by using Keeper Stelladris. (Though at this time there is no way to actually get Spirit Path in your hand).
However, this all is moot. Throughout the game, whenever a card effect mentions âplaying a cardâ, it always refers to the act of dragging a mouse from your hand to the board, paying the mana to play it. All other forms can result in verbs such as summoning, casting, or putting in play - but not playing.