Guff Still Destroying Standard

Mana cheat ruins your game. Remove it. As promised by the rotation.

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Removal seems extreme. Possibly rethink the price, or the effect?

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This card is far weaker now that Druid can’t cheat it out early. 5 mana to maybe ramp a little faster or draw a few cards is not that big of a deal, the real issue is the ability to ramp to 20 mana. It should be limited to hero power only so you can’t use natural mana gain and ramp spells to get 20 mana and cheat out an insane amount of threats way too early.

Yeah right druid is just bad now as before manna ramp is just as crazy I’m on 4 he’s on 12.

I’ve been destroying people with ramp Druid … just had a game I had 105 armor and 30 life lol …

Lets design a game entirely around a 10 mana pool. Then lets all of a sudden half a decade later double that mana pool for one class. Surely we’ve balanced everything around one particular class having 20 mana vs every other class having 10. Oh lets also throw in a card that duplicates existing cards in the deck so not only do they have double the mana, but they can use it to duplicate all the high cost cards to make it even more efficient.

Thats my problem with guff. If its some sort of proving ground to one day opening up all classes to 20 mana or whatever so be it. I don’t like the idea, but as a solo option for a single class I think it has to go as the game was never balanced around 20 mana and someday they’ll print something that will completely break the game. Ivus already comes pretty close.

Oh I forgot to mention giving guff card draw on top of the utility and defensive card draw druid has now is stupid. If druid had to sit there and top deck like hunter or all the other poor drawing classes it wouldn’t be the problem it is now. But they can tutor, they can draw 10% of their deck and leave a giant taunt or they can just use their warlock hero power without having to do the 2 damage to themselves every turn.

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Once again, everything has to be complained about. What sort of gameplay do you want? You want every class to be identical, all with curve minions and the same hero power?

How about all the classes should each have the same manna 10 as it was designed not one has more than the rest it breaks the game.

At least new Ramp Druid requires a more forethought than the previous iteration which I am enjoying. Old Ramp Druid allowed bad players to, post-Guff, spam out Studies/Pouch a few times on the same turn and luck into an answer without much punishment.

It’s incredibly satisfying to watch Ramp Druids blow their load on the big pop Ivus + Elune swing and come to the realization that without Innervate they cannot cast Earthern Scales on the same turn. Plop Starfish on the Board and bathe in their tears.

I am also laughing at the rise of Anacondra Druid which absolutely obliterates Ramp Druid’s entire gameplan. You love to see it.

Guff is really not the problem in the deck. I don’t think printing strong hero cards is necessarily the issue at all.

But I don’t really like the package druid has right now in general. There’re elements of it that’re really cool but there’s just some aspects that are so greedy and kinda degenerate and players get away with them.

Compared to all other hero cards Guff is broken at his mana requirement. Note, I think we shouldnt nerf cards on their standalone powerlevel, but either all devs are druid mains or the card will be nerfed some time this year.

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It does seem cheap for what it does, but I am no card designer.

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Some classes can do some things cheaper than other classes and that is fine. It’s called class identity. But if you compare guff to the other hero cards, then there is atm a clear powerlevel division.

I think moonlight guidance and specially aquatic form are way more impactful than Guff, but I’m waiting for at least a week before asking for anything to be nerfed.

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Well im not advocating any changes at all.
I don’t play the deck, and am in no position to evaluate other than losing a few times when I had the player down to single digits in health.
The card is a massive swing.

Every single hero card is a massive swing. Dawngrasp can cheat out 18 mana in spells with some set up. Bru’kan will just win the game eventually and pretty quickly.

Guff being strong isn’t… even unintentional.

Like they could probably make Guff 6 mana instead of 5. But Guff is basically just a Breath of Dreams for 5. He’s an enormous tempo loss.

He’s an enormous tempo gain as well. Druid players are all investors that wait for their combos. The card would be trash in Rogue btw xddddd

If Guff is a Priest card, it will be costed at 10 mana and will not give 5 armor and draw a card. But it will still be the best card for Priest in standard and auto include in every deck.

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I’m having more success with ramp druid than I am with any other deck.

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He’s… not a tempo gain at all.