Guff is too OP at 5 Mana

I think that Guff being only 5 mana is way too overpowered. For 5 mana you get 5 armor , draw a card and gain a mana crystal. If you take a look at all the other hero cards their cost ranges from 7-10. With the druids ability to ramp so quickly Guff should be moved up to cost 7.

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What is the point of a ramp card if it comes in late game? Ramp is only useful if you can do it quickly.

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Druid already has so many ramp cards.

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For now they do. When rotation comes they will lose the the most powerful ramp card they have in Bloom. Even with all they have now Guff is still one of the more balanced hero cards.

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Would be sure useless at a higher cost though

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It’s only useful if you can do it quickly mostly because of the mana cap at 10. With Guff, even if you do it later it will still be good because he increases the mana cap to 20. Yes, ramp loses its impact every turn, but it will still valuable.

I think everyone agrees that there feels like a huge difference between turn 5 (or less) Guff and Guff at 10+ turns.

If Guff really is OP in terms of statistics, I would increase his initial mana cost while making him partially refresh his cost (something among the lines of Mana Biscuit from Mage). This way he still does the same stuff for the same cost, only that he would be available in later turns.

I personally don’t think he is OP, it’s more of a bad feel card? Depending on the situation, seeing him can make you feel like the game is already lost. Other cards contribute to this, so maybe next expansion things will be better.

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Have you seen Guff at turn 1? Well, I have. :upside_down_face:

While this was obviously a highroll I still didn’t like it.

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Druid loses most of its ramp cards in the rotation so I think Guff is fine at 5 mana.

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but hero cards with costs that high (other than warrior ) are way stronger than gruff

gruff is fine at 5 it only draws one card and has no impact on the board

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I would play Guff even at 10 mana cost. Because after that you can Yogg or Y’Shaarj every turn if you survive till then.

what ? gruff battlecry is extremelly weak for a 10 mana card…

Guff is fair at 5-mana, the problem is Lightning Bloom. Maybe you could nerf it so he gives you empty mana crystals?

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It’s useful to note that Lightning Bloom presents a problem for shaman, too, at times. It allows for some pretty busted shenanigans. It’s a troublesome card period. It’s farther reaching than solely druid, I only wanted to say.

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Yes… I think that bloom should be a legendary card, tbh. It would be better if you could have only 1 for deck and the effect is so good that I believe it’s reasonable to compare to legendary cards.

But is certainly too late to do any change now… I guess.

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It will rotate soon and the game for Druid/Shaman will slow down considerably. To be honest unless shaman gets some new cheap overloads that quest will be unplayable in standard.

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This is the guy who plays decks with hyper cycling and has seen 20 cards from his deck by turn 5

Sure you can have some non-games when Druid draws ramp and the stone cold nuts but Guff being strong isn’t an issue according to VS

I’ve had some bad experiences facing that Druid but I’ve also won quite a few… sometimes it just loses to itself also (Yogg)

Rotation is coming so it won’t be super strong for too long I imagine

Guff is insane, but so are most of the hero cards and compared to them he’s not really a power outlier.

If anything it’s amazing how crummy Ramp Druid is without more than 10 mana. The class needs a more efficient ramp endgame to be a true powerhouse. Not enough lethality and not enough value to really justify the missing early game.

Guff just papers over the problem by giving them an obscene resource advantage.

this would be a buff :joy:
It would be an overgrowth for 0 mana and overload 2

Pretty sure he’s reffering to Gruff’s hero power that gives you a full mana crystal. Basically a 1 mana hero power to gain a full mana crystal.

2 Likes