Thanks for addressing so many of the most annoying cards! Very hopeful in trying them out! ![]()
I dont agree. They went overboard with ADC and Underfel.
Its one thing to nerf something, its another to make cards totally unplayable.
In ADCs case, they couldâve left the Taunt, but make the minion something like 5 mana 4/1. Still fits the profile, but easier to deal with. Or even lower the armor it gives, like 3 armor, or even 2.
In Underfelâs case.. 1 of the 2 was enough. But they double nerfed it. Its too much.
Maybe people donât realize, but dropping OP crap, make people pay for it and exploit it, when the cow has no milk and a new cow is launched, nerf the old cow into oblivion so the new cow sees light of day. Old business strategy i guess. The focus is never to make anything balanced, its just new cows vs old cows.
And is what people want too.
Just check the posts of âOh no. New cards arenât good enoughâ.
People are aligned with that and not the opposite. Even if they say otherwise to virtue sign.
I donât envy the difficulty of deciding on nerfs and buffs, the unintended consequences always seem to bite hard.
Demon Hunter is everywhere. ![]()
This was called long before the set launched. Starcraft and quests (especially warlock with infinite damage, infinite board, infinite everything) was choking the meta even before expansion launched. Starcraft needed a nerf hit. Most and myself included just didnt expect an actual nerf to come soon enough.
ADC deserved what it got. Starships as a whole shouldnât rely on one neutral piece to make them good, even then, preventing 9 whole damage is absurdity within itself.
Really this just goes to show how bad GDB was as a set, if the other pieces are not great without ADC then the packages failed from a design standpoint.
Now underfel is another story. I do not agree it needed the full revert, I would have been fine if they reverted the cost of the reward. A vast majority of the cards Quest Lock uses are going to be rotating next year, so I didnât see a full revert to be justified in my opinion.
No. ADC deserved a nerf, but not what it got. They nerfed it 3 times and just buried it. Thats not proper game balancing.
Exactly, again, they went overboard.
Making a card garbage is just as bad as making a card OP. Its the extremes. Balancing requires game knowledge which they donât seem to have.
Playing the game they make should be a job requirement for all of them.
Itâs a great nerf, you had one year and half to play this broken card.
I do not think you understand that their intent was to remove them from standard entirely.
They did not do this to balance the game, they did it to change the meta.
Then my argument as whole stands, if Starships have to rely on ADC to be good, then at a design standpoint GDB is a failure with both the Draenei and Starship packages.
I think the reason for eliminating Taunt was not entirely for ADC, but rather to stop a massive health taunt when the spaceship gets launched.
Generally speaking, I donât like nerfing cards or decks for reasons other than win rate data. People whining that a deck is toxic or unfun or uninteractive is a horrible way to make design decisions. It becomes design by mob rule. And thatâs not good for the game. However, in this case, it seems that the design team is maintaining their effort to dampen the overall power level in the game. Unfortunately, that means that the newer cards are less competitive than older cards. So in this case, they are nerfing older cards to drive people to create decks with the newer cards. And with that as the overarching decision paradigm, Iâm ok with these nerfs. Two decks I enjoy, Quest Paladin and Dummy Warrior, are getting gutted. But not because the whine brigade (i.e. Kibler, Clark, etc) are complaining, but rather because they want people to try the new stuff. I think thatâs a good reason for this nerf package.
The problem with this line is the reason why people use all the old cards is because they have the most support.. You can see it with tribal decks all the time.. they print some tribal cards that see no adoption on the expansion theyâve been released but 3 or 4 expansions later when theres a bunch of added cards that synergize with the old cards all of a sudden theres a playable deck.
If they want people to adopt new cards create a full workable package.. but at the same time that just leads to a lot of boring âon the rails deckbuildingâ so I guess theyâre doomed whatever they do.
So first you complain about anything that beats you, now youâre upset about some of the things getting nerfed.
Literally no one is forced to pay for it. Gold + dust is easily obtained lol.
If you donât understand these changes you are clearly a super casual player and in that case your opinion doesnât really count. These were both good nerfs to the cards.
Yes. They were.
HoweverâŚ
This is a horrible perspective to have. Every playerâs opinion counts - whether they are a paying customer or F2P, whether they are hardcore or casual, whether they are Top Legend or Silver 10.
No, not every opinion count. You are free to have one, but in reality you dont qualify to express it. With respect.
But they do not count equally.
This is a real issue in the United States, this idea that people who know basically nothing about a topic are on a level with actual experts.
Casual players in bronze typically conflate their own lack of knowledge with game issues, calling their skill issues balance problems.
Every opinion counts. Some are more constructive than others, but they all count.
Actually, I find this comment extremely disrespectful. Stop acting like an elitist jerk.
I completely agree. But where we disagree is that the number of games a player plays each month or a playerâs rank automatically invalidates his opinion.
Yes⌠and that should be met with suggestions on how they can improve. That does NOT mean that all comments from Bronze players should be disregarded as irrelevant simply because they are Bronze players. Iâve seen plenty of non-constructive posts from Legend players.
I would love to see the day where posters are judged not by their play frequency or their rank, but by the quality and content of their posts.
âI have a dreamâŚâ
Made me chuckle, reading your post.
Best way to improve? Learn from your mistakes, something a lot of players donât do and instead cry for nerfs