What do you guys think a graveyard system? These other card games such as MTG, Gwent and Yugioh have them. Should Hearthstone get a graveyard system? As a priest player I an biased towards having one.
Does make sense lore-wise that you can’t revive multiple copies, but summoning copies out of your deck isn’t really intuitive either, especially if you affect legendaries. Luminance, grave rune, psychic split and vivid nightmares are suspicious as well.
Ayala himself recently answered an inquiry about graveyards in Hearthstone. Below is his Tweet(s) on it, then the source.
I think the idea of graveyards and interacting with things that died would be really interesting. Thematically it’s awesome and I know there is design space. Never sure how to visualize it or if it’s worth the additional UI. Asking players to keep another zone in their head…
is a HUGE ask. One of the biggest complexity adds. We’d have to be sure it makes the game way more fun or not worth doing. Still… it might…
Personally, I think Hearthstone should absolutely have a graveyard system in place.
Gods Unchained is basically a hearthstone clone. They’ve added a graveyard mechanic which seems to work well without cluttering the UI.
something any game with graveyard mechanic has is effects to recycle cards…
i think thats a mechanic a lot of people here would hate
that and they would have to add resurrection to all classes too ,right ?
otherwise whats the point of adding a graveyard mechanic if only a few clases will be able to use it
and getting one doenst mean the effect to generate copies would be gone so we can still get cards like liadrim and the librams
thats a completely different mechanic
Forget it. Team 5 programmers are not skilled enough.
Recycling spells could be an alternative to discovery/generation, but it would probably be more powerful, as well.
That to not say that they wouldn’t change any old card due to it.
Cards like eternal servitude would still SUMMON A COPY of a minion that died rather than “recicle”.
I think Hearthstone should have had a graveyard system in place the moment they made Resurrect a thing. Give players actual options to combat that mechanic instead of just dice rolls and hoping you hit while you your deck is made worse overall with tech that only works a part of the time for the one matchup you are trying to tech against.
It would fell much better losing if you actually had a meaningful way to do something that always works instead of something that sometimes works. Also it would feel much better if you could draw into the things after it gets in the pool such as getting your Transform Removals after Vargoth is already dead and removing it from the equations later instead of needing the right draw order every time or hoping you can introduce enough pollution and get the rolls go your way.
Basically Resurrect feels really bad to play against because often you can’t do anything about it other than play agro and punch fast and hard.
adding a graveyard to allow players to look at cards they have lost could be useful.
I think it’s generally understood that the introduction of a graveyard would come with a revamp of all ressurection cards.
So you are again lecturing people on nerfing decks you don’t like?
And then somehow getting all salty when those decks you do like to play but others complain about get nerfed?
Additionally to this actually being a middle finger to all players who currently use those cards, a comprehensive change to all cards that use the history cache to do things with previously killed minions is asking for massive bugs.
And let’s not forget that non killed minions in MTG also get “resurrected” (as if that made any sense). The first versions of Hogaak decks would discard minions to “raise” zombies and Hogaak from the Graveyard.
I might need to go get my megaphone so my voice will reach you all the way up on that mile-high horse. I’ll give it my best, though.
I’m not lecturing anyone on anything. Ayala already said they’ve toyed with the idea and find it interesting, I’m just giving my two cents on the matter. I think a more defined pool of things that have died could give additional options like interacting with particular tribes, etc. I’m not sure if that exists yet, but I’m not looking at this purely from the stance of “yay, no more quadruple Lich Kings” or whatever.
No? Where in this thread am I doing that?
Maybe, and maybe that’s one of the things holding then back from doing it. I still think it’s something that should’ve been fleshed out from the beginning and would add both depth and stability to the game.
Those minions still had to get discarded. A single minion wasn’t removed and then cloned repeatedly from the grave.
I’ve actually said very little on this topic and while I think it would be good, I don’t have SUPER strong feelings one way or the other. Chill out.
The best thing is they barely even need to change the UI. There are already these skull icons, all they need to do is make them clickable to view the grave, some boards require a small change since some elements overlap the skull icon, and that’s it regarding the UI.
So you do like Hogaak? You want 8/8 trample minions that can be played from the graveyard for 0 mana in Hearthstone?
Because if you are asking for this change, you do understand the substantial work required for it wouldn’t be done if they weren’t making graveyard interacting archetypes like MTG has.
And let’s keep it real here. It’s been a garbage and hated mechanic in MTG. Because surprise, surprise, they didn’t like their 0 mana 8/8 trampler.
twenty characters……
How does “I want a graveyard” translate to “I want 0 mana recurring 8/8 tramplers?”
Careful on that slope there. It gets awfully slippery sometimes.
I don’t play MtG.
No, that sounds bonkers. Make burned cards not go to the graveyard and suddenly that isn’t an issue. In fact, burned/discarded cards already don’t go into the pool of resurrectable minions as it is right now. Keep it that way.
And you’re assuming that it would be the same, with the same level of degeneracy.
Cool, lets not make 0 mana cards that can rez things that big, just like how Rally had a cost limit and how burned cards don’t need to go to the graveyard. Burned cards are already not counted as destroyed minions for resurrection cards, so slow down for a minute on the Hogaak trauma you’re dealing with and chill out.
If a graveyard mechanic is to be discussed (which is what this thread is for) why not talk about how it could be improved over MtG’s system? For example, discarded/burned cards already not counting as having died.
Please Marco, treat yourself to something nice. You seem to be in a terrible mood and need a solid pick-me-up.
Dad joke incoming: there is a need for a graveyard, else undertaker and undataker will be out of job.
WON’T SOMEONE THINK OF THE children WILD DEATHRATTLE SYNERGY CARDS?!??!!