Please hit the deck somehow some way ever other game is some version of the deck.
It’s every other game at this point, I am also so tired of it. It steamrolls 80% of fun decks in the format. It’s very frustrating when you’re still at 4 mana and the enemy Omu is at 8 mana with seven buffed dragon golems on the board.
is it because a specific treasure ?
no its because of dragon druid
Sure the dragon passives help, but this is exacerbated by Elise being able to use all of the druid AND priest dragon cards. The deck is just good, period. Unlike nearly every prior broken duels deck this one doesn’t even have an obvious outlier to nerf.
I think at a minimum they will have to mothball the mana reduction dragon passive (again). I’m not sure what else they could do except ban Dragon Golem in deck building (not the minion buckets because that would over-nerf).
I think the golems are the only problem in the deck. It’s hard to clear one time, second time is even harder. The reason is because they are buffed… Remove the buff and It’s managable for most decks.
Either dragon golem or the lifesteal dragon shouldn’t get offered in buckets. The offerings are ridiculously consistent, especially compared to certain other classes/builds.
This used to be a fun mode in which one could play any and all sorts of different builds, and you’d never know what to expect your opponent be playing. It was a mode in which one could try out a lot of cards and synergies that would otherwise not be tried.
I really used to play this mode a lot and it was my go to for a long time.
Unfortunately it seems that all of the complete losers have taken to the streets when it comes to duels. It’s the same loser builds over and over. The apples don’t fall far from the trees and losers attract eachother like flies to feces.
I had a good laugh at that, my friend. Thanks, been a rough day!
Always happy to impart a little Sith wisdom.
OK hadn’t played duels in a while, 5 runs later I’m ready to say there 100% needs to be a nerf and dragon golem isn’t the right nerf. The discount passive and deathrattle passive should both be tier 2 (so you have to pick one or the other) and the dream portal should be moved to ultra-rare. I don’t think any of the cards need to be banned, the treasures are the problem.
Let me guess, since Azerite snake got nerfed… dragon druid is rampant? HAHAHAHAH
Nerf that one too eh? Soon all that’s gonna be left is doughnut bites from Tim Hortons!
This is duels, snake is irrelevant in duels.
The other issue I see is bomb warrior.
Too much armor plus the hanrbuff taunt stuff.
Bomb warrior is horrible to face in the first few games (I think the bomb damage should scale with each match, starting at 3 game 1 then ramping to 5 after game 3). I think dragon druid is more impactful though because it gets better each round, where bomb warrior falls off some.
I’d agree when it was the old warrior but with the taunt package it’s a deck that uses the bombs as secondary wincon like plagues.
they should just remove all the dual options, elise and reno are ridiculous, because druid has access to radiant elemental, and reno can play infinite tess because of scabbs and dawngrasp, brann and finley are so bad, hunter and warrior has very little synergy betweens beasts and whatever warrior is trying to do, and paladin and shaman dont mix between elementals, silverhand, and totems. the only thing that was worse was plaguebearer no overload shaman(which would be insane now) or infinite 10/10 risen grooms every turn (which is so funny because dk is awful now every since all the hero powers are awful), or unlimited reborn deathrattles, or hero power drekthar(oh look, another time druid broke the mode again, maybe they should just ban druid already since everytime something is broken its always druid and has always been druid [sometimes dh too because hes the druids brother])