Being primarily a Wild control player I have high hopes. Hopefully the addition of the Paladin hero card will make my Reno Paladin a little more stable against combo (since it is quite slow, relying primarily on Cthun the shattered as my wincon)
I preordered when i saw the Paladin hero card because it gave me hope for the xpac, and the priest hero card looks awesome too. Guess I’ll have to bring my Nzoth priest back from the dead. Big spell mage looks interesting, hopefully its a GOOD mage deck that’s not a noninteractive nightmare
I wasn’t planning on pre-ordering but now I might. I’m waiting for the full reveal but there’s definitely some fun-looking stuff in there. I’m primarily a Timmy memer with a fondness for OTK decks. I’m looking forward to
The battlecry. Leper Gnomes. Kobold Sandtroopers, Backstreet Lepers, and Shadowed Spirits can stack a lot of damage into it. Even more if paired with Brann (requires Thaurissan), Rally, and other res effects. I’m thinking minions, a couple of res effects, and the rest of the deck is control cards to stay alive.
Extra points for using double Desperate Prayer right before the OTK.
All i know is that i have over 20k dust and im already sweating i wont be able to craft all the cards i want this time around.
Its been years since i liked an expansion this much.
I suspect that the first balance patch after the set comes out or even the same patch as the set (depending on the deck’s popularity) will hit that deck pretty hard if it’s seeing enough play to ruin the new set fun. That along with rogue and lifesteal otk dh
I’m no SJW and I don’t really care what these employees do in their private lives as long as they make good games but I think we can both agree that the end of Bobby Kotick would be a good thing for gamers. This gamer-hating tyrant has lasted way too long in the industry.
Not really that excited. I was excited for the last expansion and look how it turned out.
I’m a control player too, and while it does look like many new cards are 6 mana and above - I don’t think we’ll live to get there much. I think most will just gravitate to the quicker style of play that has already dominated the meta. I was hoping for a quest counter…nada.
I was worried the return of Hero cards was going to herald the return of the ‘whoever draws their broken card first wins’ meta…but none of the hero cards give me that vibe, like Bloodreaver Gul’dan did. So I’m cautiously optimistic at this point. We’ll probably need to see another round of Quest nerfs though. The power level of the expansion seems right in the sweet spot - dialing things back just a little bit without going too far and having a ‘nothing in this expansion matters’ scenario.
I’m very excited for this one. The archetypes they’re trying to push look like a lot of fun, and I’m happy with the power level they chose. I think I’m going to have a great time with it.
Forged in the Barrens was a well thought out expansion that put a lot of focus on board based Hearthstone fundamentals. It didn’t always pan out as conceived, but I was appreciative of the thought process behind it and I enjoyed playing it. The meta was generally diverse, and every style of play was catered to. Fractured in Alterac feels like the natural continuation of that philosophy. The power level is naturally higher, but not in an exaggerated way.
United in Stormwind was an abomination of a set. I don’t know what they were thinking. It doesn’t fit with the care and restraint that they put into the other two. It feels like it was designed by a completely different team.
I missed out on the barrens during my break. It sounds like it was control paradise from what people say. And yeah I think USW will go down as the worst expansion to date, even the ones that I generally consider horrible don’t get close to this one (Karazhan, Kobolds).
In Wild we got some respite from Quest warlock which i’m grateful for, but Pirate warrior is kind of crazy rn. But I could genuinely see the new control decks that will come putting PW in its place (I hope, forgive my optimism lol)
Control was good. There were multiple different classes that ran it, and there were variations in those classes. It wasn’t control dominated though. Some of the best decks were mid range, aggro, and combo decks. For all its faults, I felt that it did an excellent job of balancing the different play styles. I fully agree that United in Stormwind was the worst expansion.
I honestly don’t know how they can fix wild. I don’t play the mode, but I watch streamers who do and it seems like a nightmare right now.