Thank you for the turn 8, 30 damage gemtosser damage. I am so glad that druid can ramp up, play minions, draw cards and gain armour so that when they do kill me, they have a higher halth and armour total than i did despite clearing their board and hitting face every turn.
I was initially pleased by the announcement at the release of perils that ramping was going to be nerfed for this expansion. Than the cards were announce. I am ashamed that i bought 10 card packs. I would like to take that back but alas i can’t.
It’s not easy to play ramp up druid currently. It’s EASILY killed by the aggro spellcasters (including the mages) (I’d find the OTK concierge druid more unfair and it’s easier to play).
What exactly do you play and it can’t deal with ramp?
It’s not a meme deck, it’s literally Dragon Druid or Ramp Druid and is a top 5 deck. At top 1k Legend, it is THE best deck. It’s the exact opposite of meme.
You ramp, Marin, then hit 1 Gemtosser for 0 mana.
Once you do that, with your 16 mana on turn 8 you’ll play 2 Gemtossers for 32 damage.
I will admit that being able to play 2 on the same turn is not common, because you need Marin to hit 1, but it does happen.
1 Gemtosser for 16 though is completely normal by turn 8 and most of that, if not all, will be going face.
I had a dude get both his Gem Tossers from his Marin draw 3. I took either 26 or 32, cant remember but I know I was at full health as control warrior, thought i was super safe.
Looked away from my screen for one sec to see im under 10 hp .
Granted my next turn I healed for 30 so I am pretty sure I broke that druid’s soul yugioh style, so there’s that.
You have to play that deck to see it’s weaker than you portray it to be. You only look at its late rounds because those are the only rounds it has some power.
Before it gets at least 7 or 8 mana it’s extremely weak; it’s easily killed by anything with some “mid-range-aggro”; it’s true “ramp up” even at defense.
I mean, I do have problems trying to differentiate the 4 versions in game, because I only find out which version they played when I’m already about to die
Until turn 5 when I usually kill them, they’re all the same xD
Yeah that’s a good example. They’re REALLY bad against anything that can develop great power between the druid having 1 mana and the druid having 7+ mana (I’m not saying “round” because they ramp mana).
Yeah they have some defenses before then but it’s usually only swipe which only works for simplistic flood paladins which are weaker now.