It’s still the same star mechanics.
This is more of a thing in Wild, because of the smaller player population. I urge you to edit your OP to specify Wild.
Even under the old system I played Legend players at Rank 2 in Wild.
In Standard it tends to be the case that it’s only D1 facing Legend.
That means your MMR is terrible and you’re actually doing them a favour by getting you on the ladder.
just forfeit if you don’t want to gatekeep. anyways you play mage and people at Diamond rank 1,2 play huntard and DH, i’m sure they are very happy to play against you rather than against another of their kind.
I never see DH and rarely Hunter. Maybe because I play Wild, idk.
that’s probably the reason, yeah.
Morals aside, wild legend ques would be 5+ minutes long if you didn’t match against people outside of legend, and you would also more then likely be faced off against people hundreds, if not thousands of legend points higher or lower then yourself because there are so few people actually in our legend ranks, let alone playing at one point in time. You’d also be facing the exact same player(s) consecutively for just about the whole month.
Grats. Now you can be tutor to others.
I doubt anyone would want my tutoring. All I play is curve/ burn.
do you know that legend means nothing anymore?
im early legend every month,and as time goes on i see more and more bad players in "“LeGeNd”
We were actually discussing that earlier in this thread. I don’t know that it means nothing, but i do believe that the old system was far harder.
Ultimately in my opinion it doesn’t matter. They’ve created a matchmaking system where the MMR is internal and no one can actually check the math on it, so who cares if a legend whatever matches with a diamond. The matchmaker put two individuals who wanted to play a game against each other, and it results in a winner and loser, and someone moves up, and someone moves down (or in some cases in legend, the winner moves down, and the loser moves down to make room for the big dog who just got into legend.).
And ultimately the longer you play in wild, the better and better your collection will be. It’s hard to compare the old system with the new system unless you were never missing the perfect card back then, old players have dropped off and new players have joined the ranks, you were once the beginner, now you are the veteran.
Playing competitively is not gatekeeping. Gatekeeping is capricious and malicious, it does not pay attention to merit, skill, and competence.
Ladder climbing is all these things - even if it were influenced by luck, chance, and randomness in some degree.
So, you should not feel bad.
To be perfectly honest, if a bunch of legend players just conceded to me a bunch of times so I could get to legend faster or at all - would feel terrible for me, because getting somewhere not earned is not worth it.
Or if some people get lucky and get free concedes and others don’t get lucky and people strong arm them the whole way then you are taking even more meaning out of the system which is already kind of meaningless. Even down to the rewards, that if a person has hit legend for a year in a row and then the diamond player who has hit D1-5 for a year in a row is down 12 packs and those 12 packs might make a difference, more so than skill difference might impact.