Yeah, I agree, lol
I never understood people complaining about animation times before, since I never had any troubles playing all my cards in time, but now I do, even with simple decks like BSM mage.
Some animations just take forever, while other ones are cut short for no apparent reason. For example, since last two patches I’ve been getting situations where the final minion attack won’t even show, it will just be counted on the enemy HP bar. It looks as if it didn’t even happen, but it did.
Why cut those animations instead of the long ones? There is absolutely NO reason that Tsunami takes so long to:
a) cast
b) be resolved.
Even Sunset volley takes forever, but it’s understandable
And there’s probably many more problematic ones.
You know what would be cool? An option which can be toggled on or off, which disables animations completely. Some of the animations, especially when summoning legendary minions, are way too flashy and abrupt and can cause crashes to laptops as old as mine (they do, on a daily basis, but I don’t generally complain because I know it’s on my end).
why not just be able to toggle that off to enjoy the uninterrupted gameplay?
Even the animations - I’m not a guy for aesthetics, I’m all about the functionality, and right now, the functionality is suffering in this game due to aesthetics. I think hardcore players should be forced to choose one over the other to make the game more even and fair for everyone.
If all I see is the result of animations which never happened, I still need a moment to process what happened, so it sounds fair to me. In exchange, if my thinking is fast enough, I should have a milisecond or two extra to spend on my actions.