List the interactions then cus far as im aware there is no way to remove plagues or tnts from decks. Nor is there anyway to stop branns battlecry after its happened.
Hearthstone has only ever seen two kinds of metas: one deck metas, and paper rock scissors metas. That is it. There isnât some other option.
Now if youâre thinking âof course there have been metas with more than 3 decks,â yes, but those are still paper rock scissors metas. They just get more complicated. Maybe you have a five deck meta with one scissors and one rock, but you have 3 different kinds of paper. Paper A beats Paper B, Paper B beats Paper C, and Paper C beats paper A. You have a PRS relationship inside of a PRS relationship. You can add another two decks and add another PRS relationship, maybe by having three kinds of scissors, or maybe by having FIVE kinds of paper. But itâs still fundamentally paper rock scissors with additional layers of complexity.
There are also going to be lots of players running decks that have no business being played in an optimized meta. Maybe because the players are bad, maybe because theyâre actually very good players but theyâre experimenting and it is unluckily a failed experiment. Obviously in a one deck meta not everyone is running the one deck, actually most people arenât, but if they were all optimal then they all would.
So because there are only two types of metas, and the other type is the one deck meta, PRS is actually the healthier option.
Hearthstone is just too straight forward. They print 1 or 2 âI win cardsâ per class then you play those and 29 support cards.
The trend towards efficient removal has sort of taken over the game. Its almost impossible to play a tribal / token deck these days or any sort of deck that wants to win using attacks from minions that have gone through the 1 turn ârest periodâ. Even paladin was mostly a stick a 1/1 then buff it up and windfury it to win the game using from hand buffs. Decks now need to be designed around how can I do as much immediate damage as possible because my minions will be dead before they can ever actually do damage themselves.
There are obviously some outliers like mech rogue which seeks to play a stealth minion that literally cannot be targeted and that deck itself is pretty dumb.

âscissors wants to illegalize rock, make everything paper.â
What I glean from this is that you believe that rock /paper/scissors still exists in this game.
I donât think it does much anymore.
R/P/S is why I started playing.
Now itâs more like: R/P/S/ tactical nuke.
Hearthstone card design has been inclined toward this trend for a while. Some cards are just unstoppable and uncounterable.
Brann Warrior - The only way to counter this is Plague DK. How about other classes ?
Plague DK - As Steamcleaner gone, no card can remove those plagues anymore.
Wheel Warlock - Counter Spell may be able to prevent the card but it is also easy to play around. Other classes do not have tools for it.
Dragon Priest - Without Objection, there is no way to prevent an incoming extra turn. The best thing to do against this deck is wiping the board every turn.
Hearthstone is now not made for a grown-up player anymore. I think it is getting easier and more childish year by year. The game requires less thinking and more luck. Even a 7-year-old kid can win you easily if he/she manage to play all those required cards, and there is nothing you can do with your brain to prevent or stop it.
They also need to stop printing cards that literally punish you for playing minions
The hunter DK hound with cleave lifesteal is a perfect example. You feel forced to not play minions otherwise they just clear the board and full heal with 1 card.
Denathrius was the same. You felt forced to stop playing the game and feeding his infuse. If you kept playing minions you literally just made you lose faster
Same can be said with the new mage freeze minion which freezes your board and gives your opponent armour based on its attack. So should i just not play minions then? I cant even summon a 8/8 without them freezing it and gaining 16 armour
Why should i keep playing the game when every deck is just doing stuff in hand that i cant stop them doing. Ie plagues, brann, rainbow mage.
Or when i do play board i get punished by stupid designed minions that basically go âyou shouldnt have played a minion stupid player. Get punished for playing the gameâ
The devs need to be ousted and new people brought in. They have shown for years they have no idea what they are doing. They keep making the same garbage in new packaging. They know we hated stormwind so why are they bringing it back in even stronger forms???

Or when i do play board i get punished by stupid designed minions that basically go âyou shouldnt have played a minion stupid player. Get punished for playing the gameâ
I can get behind this. True! Add to that Reno Jackson and Big spell (no minions) Mage, and truly it looks like the game just doesnât want you to play minions at all
The problem with the PRS philosophy is that it has worked in TCGs in the past BECAUSE decks were limited to those archetypes: aggro, midrange, combo, and control.
In Hearthstone, heroes are a very different limiter than say, colors in MTG. Colors could be combined, classes canât. Hero powers exist. For the PRS philosophy to work here, power needs to be spread among the classes, and historically, Team 5 has not done a good job of that.

The game requires less thinking and more luck.
Itâs much more easier to rig the game when everything is decided by fake ârngâ. Randomness in Hearthstone is a pure illusion.
He wonât. All that guy ever does is defend the devsâ work. 13k+ posts and a hidden profile and you can connect the dots yourself

13k+ posts and a hidden profile and you can connect the dots yourself
I have a higher post count than Boreas and a hidden account.
I assure you I donât work for Blizzard.
I know you donât. Youâre actually critical of the game. That guy endlessly defends it no matter what

The problem with the PRS philosophy is that it has worked in TCGs in the past BECAUSE decks were limited to those archetypes: aggro, midrange, combo, and control.
No. That is not it at all. PRS is a LOGICAL NECESSITY for EVERY meta with 3 or more viable decks.
Okay, letâs start with the one deck meta. In order to add decks to that meta to make it not just one deck, there needs to exist a counter to the one deck, something where The One Deck has a bad matchup against it. If there is no such deck, then nothing can challenge the one deck.
Now, consider the possibility of this new counter deck not having its own counter. If it doesnât, then back when we thought we had The One Deck, we were wrong. This new deck would be the new One Deck and the old one would be eliminated from the optimized meta entirely because the new deck is strictly superior. So there needs to be a PRS relationship.
Wrong, it only needs an EVEN matchup to break into the meta against The One Deck. Then half the players start playing that because they can depend on player skill (whether they possess it or not) to keep them above the average. Then an old deck comes back, one that couldnât beat The One Deck but does a little better than average against the new guy.
This is not a PRS strategy. This is an ACTUAL balance strategy. Granted, this is a more difficult state to achieve, but it is certainly impossible if you subscribe to the PRS philosophy.
And I think it is obvious that what I describe is how Blizzard attempts to balance. When an established deck gets too far from even, it gets nerfed, EVEN IF it has a deck in the meta that has a decent matchup against it.

Wrong, it only needs an EVEN matchup to break into the meta against The One Deck.
âitâs not greater than 50% itâs greater than or equal to 50%.â Bro youâre not even actually disagreeing with me

this is a more difficult state to achieve
Itâs practically impossible. Thereâs above 50% and below 50% and thatâs it. Hitting exactly 50% is a pipe dream and any developer that tries to go for the equivalent of shooting the wings off of a fly from a mile away is going to fail.
On the whole I agree with the OPâs sentiments, tho as others have stated there are other ways to view this current meta.
FWIW, as Priest player since Beta, Zamiri Priest isnât what I want to be playing. Aggro Undead felt like a stretch but at least within the logic of the class resurrecting minions - Aggro Dragon is really, really left field for me. However Raza Priest has no chance right now (I really tried) and neither does Highlander Priest (which I found very dull anyway), so Zamiri is what I have to play.
If the meta changes so that Raza Priest is tier 3 then Iâll switch to that in a heartbeat.
the way i see it playing tony + gatekeeper your turn after the bombs are shuffled is a good response
whenever i see brann late game i check if his deck has around 10 cards then i pull tony from etc and i always save gatekeeper for late game vs HL warriors
in case you didnt know plagues cant surive a tony so if your deck plague count is higher than 10 then playing tony can be good play depending on your hand if they already played helya by then they used up most of their plague generation cards
and if im running excavate i can make use of their excavate cards to get my class legendary
Haha so bow even a hunter is q problem? I mean how is a hunter deck a solitaire if it plays for board.

I mean how is a hunter deck a solitaire if it plays for board.
It kills before he can Reno as his first board clear. What is it about ten minute no rush that you donât understand?
No serious player considers 50% exactly to be an even matchup. Itâs a range.