Most of those card games have a even lower ceiling than HS with few exceptions.
What hearthstone needs to do is to separate the “mount olimpus” from where the peasants play regarding game balancing.
Things that only affect low rank players can be balanced around feelings.
Things that only affect legend ladder should be balanced only by performance to maintain integrity.
If your Fun do not depend on your climb then Just don’t climb.
Other thing to comment is that the ridiculous overuse of discover gets the game stale.
There are many things people don’t learn because this “atleast i choose a card in 3” mindset.
Randoness can and should be used in other forms more often with discover even taking backseat for a time.
The exception is if you play very little. E.g. I probably hover constantly around 60% or more but I just play very little; there’s probably also some MMR decay every new month; it might not be direct decay but they say they adjust the MMRs based on the gaussian distribution of MMRs.
Anyway point is: if you play a lot of games and you keep winning you will inevitably start losing much more unless you are the best player in the game online.
If you can’t tell I am mocking the person who claimed rogue is high skill cap by saying their win rate is only limited by their lack of skill, I can’t help you.
People hate high skill celling decks in hearthstone. There’s a reason why Paladin is always so popular, yes it’s broken but also completely devoid of any agency.
People don’t want to think when playing this game, they rather turn their brains off and look at the second monitor while throwing brief glimpses at the game, playing down some green cards and expecting over 50% winrate.
The devs are incompetent, but they also have to adapt to the player. The live service genre is also heavily flawed, due to the human nature of never being satisfied. Always craving more. Power creep will only get worse, you couldn’t imagine it would end up like this 5 years ago.
If every opponent I played didn’t rope me so I needed something to do for 90 seconds after I take a 22 second turn I could enjoy the game with thinking and high skill level play
Out of the three decks with the highest skill factor ever, in the entire history of the game, two of them are Rogue decks. The other one is Patron Warrior.
Rogue is an awful class that thrives on polarization.
It either wins hard or loses hard, which is the worst kind of deck for a game that doesn’t allow interaction during the other’s turn. Yet, it’s continually being pushed for Rogue players while fundamentally damaging the gameplay.