By using the Impulsive Trickster, Monstrous Macaw, Tarecgosa, and the Spirit Swap hero power, the team will start stacking a game breaking amount of health.
The Macaw starts stacking health onto the rest of the team with the Trickter’s deathrattle, and the Tarecgosa keeps any of the health it receives. This is a cool mechanic, and there is nothing wrong with this team. Using Spirit Swap is when things get crazy.
Once the Tarecgosa has a high health stat you can Spirit Swap its stats onto the Impulsive Trickster. I saw one of these things with over 300 health and it just kept going up, distributing a broken amount of health to the rest of the team which the Tarecgosa kept all of. This Tarecgosa had over 12000 health by the end of the game, and this wasn’t even a Vol’jin team. It was Master Nguyen, so he had only had one chance to use Spirit Swap. A Vol’jin could’ve Spirit Swapped the Tarecgosa’s thousands of health right back to the Impulsive Trickster, and if that happened I could see the health reaching hundreds of thousands.
This feels game breaking.
everything you describe seems intended
where is the bug ?
i read what you wrote twice did i miss something?
It’s not technically a bug, but the only places I could find to report this issue were either here in bug reports or under exploits and cheating. Unfortunately this issue doesn’t fully fit into either category, since it’s not a technical bug but it’s also not an exploit, it’s just a probably unintended combo made using intended mechanics to create a game breaking situation. This was just the closest category I could find to match the issue.
Then post suggestions or changes to mechanics in a discussion forum.