I recently started playing card game called Gods Unchained which is very similar to Hearthstone mechanics wise and I noticed a funny thing about RNG.
In Hearthstone if you have let’s say 2 expensive cards it is pretty much guaranteed to have them in your hand early on. I remember playing Odd Baku Rogue a lot in Wild where Baku was the only expensive card in my deck and it was pretty common to have it in my hand by turn 1-3.
In Gods Unchained I play a deck where my most expensive cards are two 6 mana board clears, and often I’m ‘begging’ the game to give them to me and I don’t get them even by turn 6 - exactly how I feel RNG should work - if you have 28 low cost cards and 2 high cost cards the chances of pulling those exact 2 cards of 30 should be fairly low. No?
I’m no mathematician and don’t know much about probability, but if I have 28 red apples and 2 green apples and start blindly taking them out of a sack one by one wouldn’t my first few pulls be only red apples in overwhelming majority of cases? Though there is of course always a lucky chance to pull a green one too. Or is this logic wrong?
Different RNG algorithms or simply confirmation bias?
Anyways this is not a ‘GaMe Is RiGgeD’ post. It’s anecdotal, probably confirmation bias. Just a funny observation and food for thought. Don’t take it too seriously. Just an anecdotal thing I noticed between two games.