they should take 1 turn to wind up for they can do anydamage at all and should probably only cost 1 to drop.
whoever came up with and ok’d the mechanic of built in spell damage ramping face damage for free on stuff that just clears the board should probably be fired lol
The deck’s taking a huge hit at rotation, particularly its ability to generate multiple curses. I dunno if its actually good enough just because the slower yhe game gets the better curses get.
I would still be for nerfing this deck to give wild players a slightly better experience though saying that I have been playing wild and its in a joke of a state, Id argue its worse than standard is and standard is the worst its been as long as I can remember
ooh yeah I know too well, I have been playing wild a bit recently to try mix things up…
every single druid player is either mill or draws and plays their entire deck on turn 6 having access to multiple ways to go infinite mana !
I really don’t know what blizzard were thinking, I would seriously start to categorize cards into ones that let you say idk get 10 extra mana and then make it so you can only include 1 of so like Guff or Twig or king not all 3.
same with deathratttle triggering stuff in rogue etc
opposed to having them completly broken and win on turn 6 or 7 for doing nothing but clear the board, then double play them for free with numbers of cards which they do in wild ?