Fug abbysal curses

they should take 1 turn to wind up for they can do anydamage at all and should probably only cost 1 to drop.

whoever came up with and ok’d the mechanic of built in spell damage ramping face damage for free on stuff that just clears the board should probably be fired lol

2 Likes

The deck’s taking a huge hit at rotation, particularly its ability to generate multiple curses. I dunno if its actually good enough just because the slower yhe game gets the better curses get.

1 Like

In a game full of “not fun to play against” mechanics, curses are probably the worst offender in standard.

2 Likes

I would still be for nerfing this deck to give wild players a slightly better experience though saying that I have been playing wild and its in a joke of a state, Id argue its worse than standard is and standard is the worst its been as long as I can remember

There’s a lot more degenerate stuff than curses in wild, dw.

ooh yeah I know too well, I have been playing wild a bit recently to try mix things up…

every single druid player is either mill or draws and plays their entire deck on turn 6 having access to multiple ways to go infinite mana !

I really don’t know what blizzard were thinking, I would seriously start to categorize cards into ones that let you say idk get 10 extra mana and then make it so you can only include 1 of so like Guff or Twig or king not all 3.

same with deathratttle triggering stuff in rogue etc

lol bruh tryna make curses completely useless. shoo.

1 Like

opposed to having them completly broken and win on turn 6 or 7 for doing nothing but clear the board, then double play them for free with numbers of cards which they do in wild ?

I would rather have curses useless than busted