Either remove the freeze or remove make the 5 damage to a minion only are my suggestions. That card is way too oppressive to any deck that runs minions. Another change could be to make the minion deathrattle that draws a frost spell 3 or 4 mana so that DKs can’t always reliably draw Frostwyrms
Seconded. I had my Guff druid ready to to finally kill him but NOPE !!
5 Frostwyrms fury in a row lol. Nice nice.
I think this card gets looked at after rotation and it has significant potential to be abusive.
The fact that it does so much at once is the problem.
Drop it one mana and make it do two of three at random and it’s a fair card. It misses the freeze and you’re dead.
playing guff? you deserved that loss!
Frostwyrm’s it fine the way it is.
There is no gurantee that it will draw this card. It all depends on what is in your opponents decks. If they are running a limited amount of frost spells, than the chances go up, however, this card is not a problem. I go up against many death knights that play both copies and I can still win the match. Once you know which DK your opponent is, then anticipate the card being played on turn 7 and work out your moves ahead of time.
For example, don’t board lock yourself.
The dominant DK deck right now only runs this and 2 other frost spells. The chances that the minion draws Frostwyrm’s is too high given how cheap that minion is and how powerful the spell is.
If your deck relies on having board presence you’re basically conceding most of the time if you only run a few minions at a time, especially if you’re agro.
They actually run 6, Horn of winter, Frost strike, and Frostwyms. However, with that being said, knowing this, you have a good amount of information to be able to work around them. Not saying that you will win them all. There is nothing wrong with this card the way it is at the moment.
I know, I mean 2 other different spells. Not to mention Frostwyrm’s is easily discoverable by 2 other cards in that deck.
I play a lot of DK’s and I would discover Frostwymths maybe 30% of the time. DK’s are not the only class I play, as I play them all, and I play a lot of hearthstone and Frostwymths in my opinion is fine the way it is.
Honestly just figure out how you will play around it, and you will find it is actually not that bad.
I actually think dropping the card one mana and limiting the freeze to two or three minions would be more fair than what I suggested. That way board based decks aren’t punished nearly as much as it is right now against DK.
And the fact that it does it all well. It freezes the whole board, does 5 damage to anything, and summons a 5/5.
I actually don’t think it’ll be busted after the expac, cause things are going to either speed up into the point where a 7 mana card is irrelevant, or slow down to the point where are the armor and healing will outweigh it.
If it is a problem though, I think you nerf the whole board freeze or take away the face damage.
This is what I would want to take away. I want it to have a chance to completely whiff.
As it plays right now, DK can ignore the board, build four or five of these in hand, and lock out anything that needs minions.
If this card isn’t relevant, it means that all the damage is coming from hand because this deck can absolutely contest the board well enough to get to turns 7+ against aggro. If that’s the case, I won’t care because I will uninstall the game.
Otk/damage from hand meta sucks because it’s basically unstoppable in the current hearthstone. (note this spell is that same brand of unstoppable from hand crap).
I really think they need to do a deep look at how their mechanics work and change some things like finding a better way to disrupt spell damage, better ways to guard against otk, and more reasons to interact with the board/opponents.
If Frostwyrm isn’t touched next expansion and it’s still a problem, they need to add cards to the core set that can counter it. I forget the names, but there were cards from previous expansions that made the hero untargettable and another that removed freeze effects just as examples.
They’ve said before they will take action against cards and decks that feel bad to play against. I can tell you it feels awful to have your board constantly and reliably frozen while taking 5 to the face and having to deal with a 5/5.
What I’m really hoping is that Frostwyrm won’t be as relevant with the previous expansions rotating and making this discussion moot.
I’d say pull it from the discover pool (alongside some other super high impact cards), and then I dunno. Probably just make it freeze 3 random enemy minions instead. That’s still a Firelands Portal+.
8 mana is enough to balance it, it can be done on turn 6 with the coin giving basically 2 turns of enemy boardlock + 2 frost wyrms.
It’s speculation on my part, but I think unholy DK is going to be turbo aggro beyond what we’ve seen before and the combo aggro burn decks we have in this meta won’t be able to keep up.
You know, in this current power level, Frostwyrm’s Fury isn’t OP.
But I think in the rotation it should be suspect tested and possibly go to 8 mana.
I don’t see it, but I am no expert. I’ll concede I don’t play enough standard to care right now. Pretty tired of how overpowered everything seems to be right now. Games are rarely contested in any real sense.
And even if that’s true, that undead will be hyperaggro at unseen power levels, it will see nerfs expeditiously because they’re trying to sell something else, lol.
Unholy’s new deathrattle card will probably make the deck even stickier. But I think the idea is more to push a Frost/Unholy hybrid build (FUU).
You give up Marrowgar + Grave Strength for Defrost + Hardcore Cultist + Thassarian (good synergy with Death Growl) + Acolyte of Death… even like Bonebreaker and Rime Sculptor.
The reverse might be good too (FFU), but I think giving up Frost Wyrm’s Fury is a bigger ask than Grave Strength.
Though they’re also pushing Rainbow pretty hard here, if you look at the card layouts.
I dunno, it’s really about the play pattern. Just getting freeze locked for multiple turns with a burn spell is just… like at least with Frost Nova or whatever you have to either have a board or the resources in hand. FWF is just a burn spell and a Frost Nova in one.
I think sort of control-y stuff like freeze is cool, but full board lock outs are less cool.
Sound like it’s any better then 2x Astalor in druid or a rogue bullshiet or a shadow priest or (put any cheese here). It’s their win con. in frost against border decks, like it was with a frost shaman.
The problem is that it shouldn’t be more then 2 same cards in the game.