Nice try, but this is gonna stay. Removed the dubious words
In case this gets spread around and reaches devs…one can only hope…
Alright, here it goes:
It’s absolutely wrong to nerf Forge of Wills. It’s an old card which is literally a 3 mana do nothing tempo loss card and you made it 4 mana do nothing tempo loss card. It’s conditional on having something big to use on. So it’s a conditionally good card which is now conditionally bad, and usually terrible card.
Now let’s think about which decks are hit by this nerf:
a) Sludge warlock, which is already bad in this meta and got nerfed
b) Custom Warlock/Painlock, which already got his Horror card nerfed, so this is just overkill on top of that, and
c) Wheellock, which also has a 4 mana summon 8/8 or 9/9 with taunt and 2 mana resummon that big taunt.
So HOW in the world do you look at this situation and figure out “hey, let’s nerf the location to 4 mana”? How does that happen?
Please be reasonable and nerf the Endgame, you know, the 2 mana summon a 9/9 taunt? That? Ever heard about that card? Nerf that and revert the location nerf.
Even if Endgame is used in sludgelock deck to resummon Waste remover it’s still 2 mana summon a 5/7 - still broken. But using it to resummon a 9/9 with taunt turn 4 or 5 is just overbroken. And you nerfed the location which doesn’t do anything at all!!
And now the Mage problem. You’ve already succeeded in deleting Hunter and Pally from the game and now you’ve done it with Mage. Understand, nobody wants to play a No minion mage because the support for it is lackluster. The deck isn’t even meme tier, because your plays aren’t highrolly at all. You can just hope you somehow don’t play Wheels and kill yourself - that’s your highroll situation - not killing yourself.
Please stop with insisting on elemental Mage. The deck is board based and therefore unplayable in this meta. Sure, this patch should change it - but it won’t. Ele mage can’t do nothing against Warrior or OTK shaman, and it will remain so even if you make Flash cost 10 mana.
So why in the world would you nerf Snake oil? As a fellow player of both shaman and rainbow mage, trust me when I say only the Mage is hurt by that change. Shamans only use snake oil for card draw, anyway, as it has more than enough dmg, it just needs to draw it.
So with this little change all you did was completely delete Mage from the ladder, nothing else at all.
I wish we don’t have to wait for weeks or months for you to realize this.