Flare and mana bind

Shouldn’t all the secrets removal cards have priority over those secrets? for instance if you use kezan mystic on mirror entity, it will steal the secret instead of triggering it. But I’ve just used flare on a mage and her secret triggers ended up stolen my flare, then what’s the point of that card then? Is it suppose to work that way or is this some kind of bug?

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Mirror entity activate AFTER you play the minion, which means all effects of the minion arrival (including his battlecry) will be resolved.

Mana bind activate WHEN the spell is cast, which effectively means BEFORE. Because it makes sense in english (I think) and might be too hard to code otherwise.

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It’s a stupid interaction, but one they won’t be fixing. would be could if it said can’t be countered tho.

why would be stupid ? just because when is the same as whenever ? is consistent

you are just having a hard time understanding the mechanic because you expect it to work like in another card game

There is nothing stupid about it at all. It was explained quite well above.

Mana bond happens when the spell is cast that means before the spell.

Mirror Image is after the minion is played so battlecrys resolve first.

The interactions are completely consistent to the wording on the card.

You only think it’s not as your looking at magic or some other card game that uses the last played comes first rule. Hearthstone dosent have that rule as there is no counterplay durring the other guys turns. As such card text is what matters for card speed just like there is cards in yugioh (think magic also has them) that can bypass play order (quick fast spells that are always played before normal spells regardless of order played).

Cards within the same play phase such as two cards that activate when a spell is cast than follows the rule of first played triggers first (the exact opposite of magics last played first).

It dosent matter what another games rules are what matters in hearthstones and the cases mentioned are consistent. There is nothing to fix here.

As for them adding can’t be countered to the tech cards that woulden’t make any sense as it dose nothing to stop the interactions in question. So adding that would be whats stupid. Mana bind dose not counter it copys. Mirrior image dose not counter it copys the minion. The only case cant be countered would play into is counterspell but in that case why should your anti secret tech outrank my anti spell tech. It is fine as it is the interaction makes sense and is not stupid in the least.

why is no one addressing that he mentioned his flare being eaten by a secret? ive never seen nor experienced this. how could that happen? perhaps you were mistaken?

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He never once used the word eaten. That is quite a bit different than the word he used.

He said his flare was stolen by mana bind. As such it was activated but the other guy got a copy. Thou yes stolen in this case could mean the flare dosent activate but I doubt that as it dose in this case. As such he was talking about the fact the other guy got a copy.

Mana bind makes a 0 cost copy and dose not stop the spell. Exactly what he said happened.

We did address that part since that part is a completely correct interaction. Mana bind triggers when the spell is cast as such it triggers before the flare copying it than flare goes off. Exactly as he said happen.

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I have no problem understanding the mechanic. I disagree with how the card currently works.

I understand how it works. I disagree with the current interaction. A card that is meant to deter secrets should not be countered by one, nor should it activate them. It works according to the letter of the card, but not the spirit of the card.

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Wait doesn’t snipe activate before a battle cry triggers?

No…

Common · Spell · undefined · Secret: After your opponent plays a minion, deal 6 damage to it.

Secret: After your opponent plays a minion, deal 4 damage to it.

Eater of Secrets and similar minions will nom Snipe, Explosive Runes, Potion of Polymorph and similar secrets without the secrets triggering.

dont play yu gi oh there are plenty of cards meant to counter a card type like monsters spells or traps but at the same time cards of the same type exist able to counter them is pretty normal in all card games
and example is a spell you can use to destroy traps but there are many spell cards able to counter it

im pretty sure MTG has many too

but your confusion isnt something i never seen before
ive seen yu gi oh players complaining about mystical space typhoon not negating their targets effects
what happens here with flare is the same as people thinking MST negates card effects

just google “mst doesn’t negate” and youll see how common this is

I’m not confused, I disagree… I quite plainly said I know how the interaction works. Flare is a spell so it activates the secret first, countering it. I understand that’s how the interaction works, but would rather the spell trigger first because it’s a card DESIGNED to counter secrets. It’s pretty ridiculous if a mage has more than one secret, and the card you put in your deck specifically to counter it, gets countered by one of the secrets.

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…and why do you think people put counterspell in their decks ???

to counter spells !!!

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A spell designed to counter secrets shouldn’t be hard countered by one. Hence why flare isn’t run even in secret heavy metas.

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but counterspell is a spell designed to counter spells

This makes flare sucks man, which means you’ll have to guess what’s the opponent’s secret is before using it, it kinda defeat the purpose (since it was suppose to ‘destroy all enemy secrets’ as stated in the description). Imo cards with effect like this suppose to have their effect prioritized, just like those destroy opponent’s weapon or armor cards, if the player sacrifice one of his deck’s slot for cards like this, those cards will be quite useless when facing classes without those particular cards. (like if you’re facing a warlock those secret counter cards will be quite useless except for the other extra effect they brought)

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