"Fix this" Attacking Order needs adjusted

I won’t be playing battlegrounds until this is correctly working. The leftmost card should always attack first. My minion should attack then yours. Repeat.

Not following:

Your left most minion attacks first, if it lives it’ll go to the end of the order.

If that is your issue just imagine giving Cave Hydra +16/+16 then letting me (or someone) attack multiple times with it… yeah… Beasts and Mechs will just get further ahead as they could buff and multi hit with a cleave unit.

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The attack order is correctly working.

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The fight itself kinda is the more interesting part of the game,there isn’t all that much rng. But if you play beasts and don’t have a taunt or anything,then you risk getting your mama bear “sniped” and people should not complain about that.
Its not even bad luck,the chance is quiet big that it gets sniped before it gets enough value from the deathrattles.

You need the right amount of taunts to manipulate the fight,taunts don’t have rng!
1 or 2 taunts. No more and definitely not less then 1.

In general you want 1 big taunt all the way at the back of your board for your opponent to run his head into the wall. This also goes for midgame btw.
The 1/1 divine shield taunt is insane in midgame when placed all the way at the back. All your other minions get to attack before they get “sniped” and you wont have much rng left other then depending on how the opponent did position (but that’s not really rng).

many people don’t seem to be aware that the key to combat rng is having a taunt all the way in the back. It doesn’t even have to be big,but it must have divine shield to buy your 2 turns for your important minions. (which will run into the enemy taunt at the back,if he played it correctly ). You can even give it reborn with one of the heroes and then you basicly auto win every otherwise equall fight.

Like everyone plays biggest dude first,but that is hard countered by a 1/1 divine shield in the back.
It takes 2 attacks and the first 2 minions that did attack into the taunt have to wait for the whole thing to cycle before they get another turn. All that time they are open to getting sniped for value by say a 4/1 murloc buffed by warleader etc.

Trust me,the 1/1 divine shield at the back is the nuts in early midgame. (doesn’t mean you should pick it on 1 btw,there is better minions for t1-3).
Buf if you happen to have it,dont rush to sell it for a 67% loss.
It also hard counters the popular 2/2 that has deathrattle buff your whole board. Always nice to see those run into the taunt. Its the difference between taking 5 or dealing 5.
Say t4-8 its amazing but even later it has value and can counter even heavy build up boards by diverting and soaking up the attacks of opponents biggest minions,removing their divine shield and opening them up for a value trade with a 1/2 poisonous murloc. It can be difference between win or lose in big fights. (not always at the back btw,depends on rest of board and how the opponent is set up but in general all the way back)