The odds of 15+ plagues over a game being shuffled, including reshuffled unending ones, in a deck of less than 20 cards not drawing 5 turns in a row, multiple games in a row, is proof that the algorithm is broken. Fix it and stop being lazy. There is CLEARLY something wrong with it and instead of acknowledging it, you are just ignoring a broken mechanic you made one of the flagship builds for the new expansion (DK only got unholy rune cards with the obvious focus being the new plague mechanic on top of making the mega bundle preorder skin a completely made up character for the HS universe who is a plague spreading Vrykul). Iām not the only one noticing this either, here and elsewhere over the internet where HS is discussed people are complaining about this. Make a post and acknowledge it and let us know it is being fixed.
And no this is NO WHERE near as bad or broken as bomb warriors RNG. Bomb warriors bomb draw was fairly consistent and they couldnāt shuffle even half the bombs into your opponents decks as we can with plagues. I didnāt spend almost 12k dust on a deck just for the devs to say ānah its good.ā
I think that Plague DK is a lot of fun, however, I have not run into the same issue that everyone else is swearing is happening. Iāve killed plenty of opponents with this deck. However, with that being said, I donāt think this deck is strong enough compared to other decks that have meagered since the expansion, if someone is looking to climb to legend.
To me, it feels very similar to how curse warlock was relatively weak when it first came out. I do imagine they will buff it to some degree to make it competitive, but as it stands now, it certainly would not be a deck that I would be trying to climbing to legend with.
Some replays would help. Some of these complaints are literally impossible based on what they described. People exaggerating a potential problem doesnāt help the situation one bit.
I donāt believe the original post has happened as described or the description by the same person is that thread you linked. Not because there couldnāt be a real problem, but because they have exaggerated to a point that it isnāt even possible. Because of this and the fact that other people have replied stating they havenāt had similar issues, why should I even believe there really is a problem?
So atm, I donāt see any hard evidence. Please, someone post a replay showing some horrible plague RNG. Iām not even asking for multiple, though that of course would be better, just 1 could actually be submitted as evidence. These threads make it out to be a constant issue, so recreating it shouldnāt be difficult.
Please understand that the millions of us that are not experiencing this issue arenāt making threads about it, so it probably checks out mathematically.
Lol, iāve been on the receiving end of getting 2 plagues in my deck and instantly drawing them. your āāproofāā is as poor as mine saying that the chance to draw those cards is too high based on my experience.
itās a card game. deal with it, if you donāt wanna rely on chance play another game.
There is no proof that alghorithm is broken!
totally a confirmation bias!
if you place 30 plague and your opponent doesnāt draw them it is your individual luck!
You hate rich people!
So if we donāt uncritically accept every anecdote as proof of rigging, despite our own experiences to the contrary weāre automatically capitalistic bootlickers?
Yeah, thatās not a dumb take at all.
Yāall need to get your brain chemistry in order or quit. Iām dead serious.
However, I find it pretty funny people are complaining about a deck they thought would be meta, when on the front side it always looked meme/tier 3 at best with its current set of tools. It may get better down the line with mini-sets/expansions/rotation even, but I donāt think this deck will dominate as much as people hoped.
There is no such thing as pure randomness in computing or even in reality. Every random number generator in a video game uses pseudorandom number generation. The only alternative to that is hardware random number generation that is closer, but still not āpureā random. Not that any single individual would ever be able to tell the difference in a lifetime.
Unless you want every random action to take several minutes or even hours to generate youāre not going to get to that closer āpureā random.
I think the issue is not the deck in of itself but a specific plague. They could shove 15 into my deck and thats fine, but the one (and I forget the name) that deals damage and increases the cost of your costs for one turn on your turn when drawn is the biggest issue. It completely destroys the tempo of pretty much EVERYONE else, to the point where you can actually lose the match because you drew just one of them. Because you couldnāt get specific cards out on specific turns.
More over, the outright damage coming out of two different plagues combined is somewhat absurd. You can somewhat heal through it and such if youāre a priest, maybe a druid too. Warrior can just tank armor. Everyone else though? Idk.
Either way I think there definitely needs to be some tweaks to the plagues themselves. While the game should be about winning, the matches should be fun for both sides (thats usually when the game is most balanced) and not this āoh heres hope and pray draw damageā lol