Reverting the card to 1/1/3 would have been great, except that powercreep has made it useless.
It could be 1/1/5 and still not be particularly over powered these days.
It’s a shame. It was a fun card to use in the day.
I tried every way i could to make it work in my deck.
Oh well. Just another casualty of team5’s never ending rush to making the game completely unplayable.
They messed up with power creep.
After Renethal and Blood DK, they’re still trying to increase the max starting HP. Why? So they can print more powerful cards to sell. A 1/3 increase means that much margin to accomodate their inflation.
Old cards are just going to become trash over time, unless they’re re-selling it like in Twist. People should stop paying until they solve power creep with creativity instead of cheating.
You know that wild maintence also demmands time that they could be using on more profitable stuff right ?
If anything Twist players are paying for wild maintenance and that is ok because they’re receiving something back.
And creativity only get you so far in design.This game is just too old and believe in creativity in a game this old is like believe in santa.
You can get the feeling sometimes but you gonna be in reality most of the time.
Since this is a digital game, these can easily be done, but it might not be in their best interest.
For example, set a strict baseline for mana-to-value conversion and adjust/rework all cards. But this would cost Blizzard too much, unless these cards can being resold. But after such an adjustment, they can develop in the correct direction again, adding interactive mechanics instead of adding more power creep brainlessly.
There is a lot that can be done. If they can’t, it doesn’t really matter… worse case I can just play another game.
If the wider audience base didn’t buy cards and still play the game they wouldn’t continue to power creep. Clearly it does sell as their quarterly earnings have shown. They also need to compete with Snap, which aggressively monetizes and pulls in large numbers through flashy power cards as well.
Changing things in game is much harder for HS though. They have already said the games base code limits them greatly. I wouldn’t want to look into that code on my best day. It’s probably a fragmented mess. If they had the resources they should rebuild the engine from the base up but they don’t.
It’s pointless.
You’re not the first to brainstorm that type of stuff and as someone who did already a decent amount of math on cards.
That type of calculation is good to understand the basics but once you get to the actual game any metric you try to pull off gonna be challenge in so many ways that it will end falling.
One classic case is giggling inventor during boomsday project.
On average a 5 mana for 2 annoy o Trons(2 mana card that not even see play) and a 2/1 seems okay.
In practice it’s bonkers and would see play even nowadays in wild if it wasn’t nerf.
That because we are always going foward and finding new ways to use cards , that when we do not just put up a entire new mechanic.
So your formula would end being a always changing thing that could be used at best as reference for what cards are powerful right now but can’t really offer any insight about the future.
And even if we get in the balance there is a good chance for your meta to be just boring.
Because card games are also art and sometimes people just don’t like your cards.
Anyway what i said here is just the very top of the iceberg of someone that already tried this.
From your reply there is something obvious that can be done:
Change the current policy, and always change (add) cards dynamically.
By always I mean something like every two weeks regularly. The should also change how they sell cards and forget about the dust problem, e.g., sell un-craftable cards sets for a fixed price.
A dynamic environment will promote creativity, and as a digital game, it has the upper hands compared to MTG and the like since there’s no paper equivalents to consider. As for other competitors, currently there is no match, or I wouldn’t be here.
And of course I don’t think Blizzard would do this unconditionally, as development is always driven by competition. Players always choose the better game. But the point is, creativity matters.
I was hoping that acquisition by Microsoft would change management and maybe direct this game in a new way. MS definitely have the power and resource to do this. Not sure if it’s blocked?
An interesting point
I feel they are trying to make games faster. However, the point you make of trying to increase health to make power crept cards not seem so impactful per the speed of the game is a good point. Even if it’s not true, you’re right, they have played with power creep the wrong way.
And flashy cards are fun, but they seem to think (these days) they must also be VERY impactful. Games feel much tighter than they did a few years ago.
hmm i think everyone knew mallen would find a reason to complain no matter what even getting what hes been asking for
There is things that could be done better is a far different discurso than “they’re a total disgrace” and other stuff of that level.
The later isn’t worth even losing the time for the discussion because the own fact that the game reach to it’s actual age disproves it.
Other than that it’s important to talk reality here and say:
While powercreep exists. It isn’t the cause of faster games.
Actually the faster games we have nowadays are more in line with the legacy set gameplay than with anything else.
Arcane golem , leeroy Jenkins, edwin vancleef and many other very agressive cards even to nowadays standards are literally the foundation of this game.
We are not getting to any unknown territory here.
We are undoing a movement that started at the year of the raven that had the mass participation of the whiney part of the community to do the abolition of those strategies.
It was to a point that the most extreme people would even tell stuff like you don’t deserve your rank if you play this way.
But the most common people had the opnion that it isn’t “Fun”.
I mark the first card that was victim of it as mana wyrm.
Regarding of “why Go back now?”. I believe that renathal pre nerf was so extreme on letting people ignore the first turns of the game that it created the critical mass of players necessary to let that type of strategies return to the game.
Then we also had the people wanting the revitalization of wild that got symbolic results like unnerfing mana wyrm.
Well. The hearthstone history time is over.
At least he complains in a enjoyable way, instead of those OP complaints that you see everyday. LOL!